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Hugh Likes Comics: Marauders #1

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Marauders #1
Written by Gerry Duggan
Drawn by Matteo Lolli
Colored by Federico Blee
Lettered by VC’s Cory Petit
Design by Tom Muller
Published by Marvel Comics

Marauders

The Skinny: X-Men’s big Sci-Fi experiment embraces the New Wave. On a boat.

Marauders #1 is the X-Men book I’ve been waiting for.
The X-Men, right down to their creation as five white teenagers in 1960’s America, has always been a metaphor for oppressed groups. This isn’t a new idea, whether Marvel Editorial admits it or not. But with House of X, Jonathan Hickman and Pepe Larraz changed tack. The core concept was still there, but Krakoa altered the dynamic and outlook of mutants so it became less of a struggle between them and human oppressors and more of a big, Golden-Age Science Fiction meditation on divergent futures.
But with Marauders #1, at least some corner of the X-line is back on solid New Wave SF ground, and examining the structures of what Krakoa hath wrought, because there’s no such thing as a problem-free utopia. The problem being that not everybody can use the gates to get to the distant island. In some cases, it is because the countries those gates are in have cordoned them off. For Kate, (formerly Kitty) Pride, it’s because Krakoa won’t let her in.
So, along with a crew of Iceman, Storm, and accidentally the original Pyro, she sets to sea in a boat to bring the mutants that want to come to Krakoa but can’f find a way. The result is the usual superhero dustup against a cadre of generic Russian soldier baddies, but the premise has legs to explore the real consequences of the new era. We get to see who’s being left behind, and where the cracks are in Moira and Xavier’s plans. Plus, this looks like the book where we’re going to see all of Emma Frost’s scheming play out, and that was the most interesting part of House of X, in my opinion.
X-Men as a concept always works better for me when it deals with characters rather than concepts. Marauders looks like the book where we’re actually going to see the two intersect in interesting ways. Issue one is out now digitally from Comixology, and in print at your local comics shop. Go check it out.

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Fiction: Ring

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Nobody ever went out on the ring.
It was technically accessible, and vital to the generation of air, power, and gravity on the station, but the processes were all better handled by AI, and the vats weren’t friendly to humans.
That never stopped kids on the station from daring each other to approach the transition locks and whispering ghost stories about it during night cycle.
Stories of rogue malevolent AIs and kids found dead in the algae tanks were popular fodder. But nobody believed they were true.
Station AI always made sure that the disappearances were thoroughly explained, after all.

This story originally appeared in Everyday Drabbles, a daily free fiction project on Wattpad. Visit the link for more free stories. And if you enjoy my writing, support my work by buying me a coffee!
Buy Me a Coffee at ko-fi.com

The first collection of Everyday Drabbles stories, Winter, is now available as an eBook from Amazon! Enjoy over 90 short stories for less than two dollars!

Hugh Likes Video Games: Untitled Goose Game

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Untitled Goose Game
Developed by House House
Published by Panic
Played on Nintendo Switch

Untitled Goose

The Skinny: A small game about small acts

Some games let you fly spaceships. Some games let you fight hordes of monsters. Some games let you build and destroy your own worlds. Untitled Goose Game isn’t one of those games. But you can honk.
Initially begun as a joke project, the short stealth/puzzle game puts you in the webbed feet of a horrible goose and lets you loose on an unsuspecting peasant village. But unlike real geese, who are violent and terrifying, you can only cause mischief.
As you traverse four areas of the town, you must sneak your way past a crew of irritable villagers in order to carry out a to do list of pranks. Lacking hands, your only available options are snatching things with your beak, flapping your wings, and your honk.
Untitled Goose Game is a game about non-violently unravelling systems. The literally faceless townspeople go about their day in lock step, and it is your job to disrupt them. The game isn’t in and of itself political, but there is a tiny thrill of sticking it to The Man when you lock the gardener out of his own plot, or sneak past the shopkeeper to get your face on a wall of TVs in a high street shop. It’s a game that rewards patience, observation and creativity, and it’s suitable for younger kids, too.
The main game is relatively short. You can clear the whole game in a couple of hours. Once you do, however, the game unlocks a set of new challenges and time trials for you to unlock, giving you the run of the village. It also gives you a couple other satisfying rewards that I won’t spoil here.
Untitled Goose Game is available now for Nintendo Switch and for PC and Mac through the Epic Games Store. I honkingly recommend it.

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Fiction: Of the Lake

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EDWinter2

The knight rode to the place the rumors whispered of: a still, dark pool deep in the forest. The stories were true. The sword was real.
The blade projected straight and tall from the surface of the water, unsheathed and shining in a patch of sunlight. It was held aloft by a pale hand that rose from the water.
The knight tied his horse to a tree, stripped off his armor, and dived into the water.
The mermaids hidden below the surface tore him to shreds.
“We should’ve thought of this long ago,” one said. “So much easier than singing.”

This story originally appeared in Everyday Drabbles, a daily free fiction project on Wattpad. Visit the link for more free stories. And if you enjoy my writing, support my work by buying me a coffee!
Buy Me a Coffee at ko-fi.com

The first collection of Everyday Drabbles stories, Winter, is now available as an eBook from Amazon! Enjoy over 90 short stories for less than two dollars!

Podcast: NP45 – Gig Economy Resistance

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Welcome to Nostalgia Pilots! Tonight Hugh, Jurd, and Spence tackle Gundam Wing episode 45: Signs of the Final Battle, with a special message from Jason!

Click HERE to listen online!

This week: Dorothy faces no repercussions, Duo is bad at chess, and Quinze continues to werk it. Plus, Hilde takes on a dangerous and possibly unnecessary mission, and Relena should probably be wearing a hardhat or something if Dorothy is just going to abandon her in a construction zone.

Promo: Halloween Horrorfest

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Hugh Likes Fiction: Gideon the Ninth

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Gideon the Ninth
Written by Tamsyn Muir
Audiobook read by Moira Quirk
Published by Recorded Books

The Skinny: Shirley Jackson’s Lesbian Space Necromancers.

Tamsyn Muir’s Gideon the Ninth is an extraordinary novel that is a bit difficult to describe, pithy sentence above not withstanding. In a crumbling space empire built on necromancy, eight Necromancers, along with their Cavalier bodyguards, return to a long-abandoned planet to search for a secret power that could save their civilization. It’s a dense concept, and my attempts don’t do it justice, but Tamsyn sells it with from the first incredible opening line.

“In the myriadic year of our Lord—the ten thousandth year of the King Undying, the kindly Prince of Death!— Gideon Nav packed her sword, her shoes, and her dirty magazines, and she escaped from the House of the Ninth.”

A postmodern space fantasy/ghost story, Muir fills her novel with deeply rich characters like the eponymous sassy swordswoman Gideon and her Necromancer charge, Harrowhawk. Harrow is the teenaged leader of the Ninth House, and Gideon’s only childhood companion, so of course they hate each other, and are only working together to keep the other houses from finding out that a tragedy befell their planet, and they are literally the only suitable candidates. Her characters are outstandingly drawn and painfully real. And her setting, from the nearly-lifeless frozen tomb planet the Ninth House calls home to the abandoned, crumbling palace of Canaan House is a character in its own right; melancholy, ferocious, and disarmingly witty.
Muir’s handling of equal parts tension and farce are deft, constantly surprising, and utterly delightful.
Just as delightful as the writing is Moira Quirk’s narration on the audiobook version. Quirk does an excellent job brining Muir’s already vivid characters to life. She does a stunning job performing a large cast of strange and complicated characters.
Gideon the Ninth draws from the work of masters like Agatha Christie, Shirley Jackson, and Ursula K. Le Guin, while also building something modern and wholly unique. It is unlike anything I’ve read in a very long time, and not to be missed. You can listen to the remarkable audiobook version via Audible, or purchase a physical or ebook copy from your retailer of choice.

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Fiction: Spirit of the Lamp

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EDWinter2

He rubbed the lamp and closed his eyes.
“I wish for a million dollars,” He said.
“It will be done,” the Genie said, and disappeared.
The money, and the spirit, reappeared a few minutes later. The man picked up one of the stacks of bills and it sprayed him with pink paint.
“Where did this come from?” he asked, afraid he already knew the answer.
“Robbed a bank. Human security has really improved in the last five hundred years.”
“But I didn’t wish for that!”
“Did you think I just snap my fingers and the money appears out of nowhere?”

This story originally appeared in Everyday Drabbles, a daily free fiction project on Wattpad. Visit the link for more free stories. And if you enjoy my writing, support my work by buying me a coffee!
Buy Me a Coffee at ko-fi.com

The first collection of Everyday Drabbles stories, Winter, is now available as an eBook from Amazon! Enjoy over 90 short stories for less than two dollars!

Podcast: CCRC55 – Halloween is Grinch Night

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Tonight your hosts, Hugh, Rich the Time Traveler, Jurd, and Opop, watch the Grinch’s holiday special – no, not that one, the other one.

Click HERE to listen to the commentary!

And Click HERE to watch the special on YouTube!

Chrononaut Cinema Reviews is presented by http://skinner.fm and http://hughjodonnell.com, and is released under the Creative Commons Attribution-Noncommercial 3.0 Unported License.

This podcast was originally published at Skinner.FM on Thursday, October 10, 2019.

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Fiction: The Red Forest

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EDWinter2

The necromancer kept the forest at the center of her demesne in a state of perpetual autumn. It wasn’t a dead wood, but forever on the cusp. The canopy of vermillion and gold celebrated the beauty of the final moments, the view from the Bridge over the River.
Her colleagues visited her often These necromancers were invariably dressed in black and gray, and traveled in ebon coaches drawn by skeletal horses. They marveled at her colorful forest, and inquired how she drew power from it.
She didn’t, actually, but she considered the aesthetics important. “Have some style guys,” she’d huff.

This story originally appeared in Everyday Drabbles, a daily free fiction project on Wattpad. Visit the link for more free stories. And if you enjoy my writing, support my work by buying me a coffee!
Buy Me a Coffee at ko-fi.com

The first collection of Everyday Drabbles stories, Winter, is now available as an eBook from Amazon! Enjoy over 90 short stories for less than two dollars!

Hugh Likes Video Games: Sayonara Wild Hearts

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Sayonara Wild Hearts

Sayonara Wild Hearts
Developed by Simogo
Published by Annapurna Interactive
Played on Nintendo Switch

The Skinny: A fast-paced racing quest against Magical Girl Motorcycle Gangs.

Sayonara Wild Hearts is an unexpected gem of an indie game. Terms like ‘unique’ and ‘original’ get thrown around a lot in the gaming press, but SWH pushes against the tide of gaming trends and is all the more incredible for it.
You play as The Fool, the alter ego of a broken-hearted girl tasked with restoring harmony to a magical kingdom by racing against a series of girl gang street racers. Each level is a mixture of Synth Pop, Neon, and blazing speed. The combination of magical girl aesthetics and arcade racing style flow as smooth as silk, and the bite-sized level keep the action rolling at an exciting clip.
Each of the twenty-three levels embraces new mechanics as you race to catch your opponents. You’ll start out on a skateboard, but soon find yourself on not just the game’s signature chopper, but flying through the air on a magical sword, racing through a haunted forest on a giant stag, and even crossing a roiling sea on a boat. The game constantly introduces new mechanics, and this helps the pacing feel blazing fast.
The other thing that sets Sayonara Wild Hearts apart, if you haven’t already guessed, is its unapologetic embrace of feminine and queer aesthetics. In a space dominated by often toxic depictions of masculinity it is a breath of fresh air. The Fool is not an object of male gaze, and she isn’t a hyper-roided Space Marine killing a planet full of aliens. She is an altogether different sort of cool. This game came out alongside a few other games that have been gaining more attention, but I hope that SWH’s themes strike a chord with game designers and we see more games like it in the future.
Sayonara Wild Hearts is available now for the Nintendo Switch, PS4, and Apple Arcade service. It’s a highly polished indie gem, and well worth your time. I heartily recommend it.
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