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Hugh Likes Fiction: Gideon the Ninth

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Gideon the Ninth
Written by Tamsyn Muir
Audiobook read by Moira Quirk
Published by Recorded Books

The Skinny: Shirley Jackson’s Lesbian Space Necromancers.

Tamsyn Muir’s Gideon the Ninth is an extraordinary novel that is a bit difficult to describe, pithy sentence above not withstanding. In a crumbling space empire built on necromancy, eight Necromancers, along with their Cavalier bodyguards, return to a long-abandoned planet to search for a secret power that could save their civilization. It’s a dense concept, and my attempts don’t do it justice, but Tamsyn sells it with from the first incredible opening line.

“In the myriadic year of our Lord—the ten thousandth year of the King Undying, the kindly Prince of Death!— Gideon Nav packed her sword, her shoes, and her dirty magazines, and she escaped from the House of the Ninth.”

A postmodern space fantasy/ghost story, Muir fills her novel with deeply rich characters like the eponymous sassy swordswoman Gideon and her Necromancer charge, Harrowhawk. Harrow is the teenaged leader of the Ninth House, and Gideon’s only childhood companion, so of course they hate each other, and are only working together to keep the other houses from finding out that a tragedy befell their planet, and they are literally the only suitable candidates. Her characters are outstandingly drawn and painfully real. And her setting, from the nearly-lifeless frozen tomb planet the Ninth House calls home to the abandoned, crumbling palace of Canaan House is a character in its own right; melancholy, ferocious, and disarmingly witty.
Muir’s handling of equal parts tension and farce are deft, constantly surprising, and utterly delightful.
Just as delightful as the writing is Moira Quirk’s narration on the audiobook version. Quirk does an excellent job brining Muir’s already vivid characters to life. She does a stunning job performing a large cast of strange and complicated characters.
Gideon the Ninth draws from the work of masters like Agatha Christie, Shirley Jackson, and Ursula K. Le Guin, while also building something modern and wholly unique. It is unlike anything I’ve read in a very long time, and not to be missed. You can listen to the remarkable audiobook version via Audible, or purchase a physical or ebook copy from your retailer of choice.

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Fiction: Healing Spring

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The pilgrim brought her daughter, limp and coughing, in the last paroxysms of disease, to the underground pool.
The priests said the pool had healing powers, which came at a terrible price. Looking into the inky black water, she believed.
She placed her daughter in the water. The girl barely moved, and the water sucked her down, down down. A cry caught in the woman’s throat. But she believed. She waited.
Moments later, an eternity later, her daughter rose from the water, whole, and well. Her little girl smiled with row on row of sharp, sharp teeth in the darkness.

This story originally appeared in Everyday Drabbles, a daily free fiction project on Wattpad. Visit the link for more free stories. And if you enjoy my writing, support my work by buying me a coffee!
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The first collection of Everyday Drabbles stories, Winter, is now available as an eBook from Amazon! Enjoy over 90 short stories for less than two dollars!

Podcast: CCR57 – Bloody Pit of Horror

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Tonight your hosts, Hugh, Rich the Time Traveler, Opopanax, and Jurd, wrestle with the denizens of a goofy Italian castle.

Click HERE to listen to the podcast!

And HERE to watch the flick in question!

Chrononaut Cinema Reviews is presented by http://skinner.fm and http://hughjodonnell.com, and is released under the Creative Commons Attribution-Noncommercial 3.0 Unported License.

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Fiction: Bird Feeder

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On a long brass pole, a dish was piled high with gold and black seeds that glistened in dappled sunlight. A cardinal circled the feeder, a flash of red wings flitting from branch to branch.

The cardinal didn’t remember this feeder, and they heard no crashing human footsteps. It paid to be cautious, but…

It hopped closer. The feeder was empty. It called, a question on the morning air that went unanswered. Throwing caution aside, it landed on the lip of the feeder and pecked at the pile of seeds.

The mimic snapped its jaws shut and swallowed the bird.

This story originally appeared in Everyday Drabbles, a daily free fiction project on Wattpad. Visit the link for more free stories. And if you enjoy my writing, support my work by buying me a coffee!
Buy Me a Coffee at ko-fi.com

The first collection of Everyday Drabbles stories, Winter, is now available as an eBook from Amazon! Enjoy over 90 short stories for less than two dollars!

Fiction: The Highwayman’s Trial

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“What’s the catch?” The highwayman asked, suspiciously eyeing the fine horse presented to him.
“The trail is simple,” The judge replied. “Just ride through these woods, and you are free to go.”
“What’s in there, then?” He looked out at the dark forrest. It must’ve been a trap, but all the villagers were here, he thought.
“Only the ghosts you take with you, sir.”
The highwayman mounted up, thinking only of how much gold he could get for such a horse and thanking God for superstitious backwaters.
The next day, the horse was found wandering the other side. Riderless, naturally.

This story first appeared as a part of my project Everyday Drabbles! Visit the link for a new free hundred-word short story every day!

Hugh Likes Comics: Die

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Die #1
Written by Kieron Gillen
Art by Stephanie Hans
Lettered by Clayton Cowles
Published by Image

Die

The Skinny: Less “Dungeons and Dragons” and more “It.”

In 1991, Dominic and his friends played a game, and then disappeared. In 1993, they returned, unable to tell a soul where they had been or what they were doing. And one of them, Dominic’s best friend and GM Solomon, never returned at all. Twenty-five years after that, Dominic receives a strange and chilling birthday present: A crystalline 20-sided die. The game isn’t over.
Writer Kieron Gillen’s first creator-owned project since The Wicked + The Divine tackles nostalgia, trauma, and the scars left by fantastical childhood journeys on adults. This isn’t untrodden ground, of course. It has been approached in all sorts of ways, from the Robin Williams movie “Hook” to Stephen King’s It. This tale hews more closely to the latter, as you might expect. Gillen makes things more interesting by incorporating another element: Dungeons and Dragons. His epigraph at the end of the comic makes the reference more explicit: The unfinished 80’s cartoon which transported six real-world kids to the roleplaying fantasy land. He’s also tapping into the 80’s “satanic panic” surrounding the game, with six kids who were literally swallowed and chewed up by the game. It’s an interesting twist on the concept, and I’m looking forward to seeing where it goes.
Hans’s art is gorgeous, and impliments some cool tricks with light. The is dull, dark, and full of shadows. Not to spoil things, but this is reversed in a double-page spread late in the issue to great effect. And I would be remiss if I didn’t mention the outstanding logo design from Rian Hughes, which takes a D-20 and spreads it flat into a maze of triangular segments. Hans takes it and pulls off a neat trick on the cover, interposing the design for a character and her in-game persona.
Die #1 is an intriguing new fantasy horror series, and I can’t wait to see where it goes next. You can find it at Your Local Comic Shop or digitally from Comixology.

Hugh Likes Video Games: Night in the Woods

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Night in the Woods
Created by Infinite Fall
Published by Finji
Played on Nintendo Switch

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The Skinny: A brilliantly designed existential horror game

Night in the Woods is a game that struck very close to home for me. It is about a girl who returns to her dying hill town after dropping out of college and discovers that the home she left has changed. And there’s something in the woods at night…
An indie game that was originally published thanks to a 2012 Kickstarter, NitW has the most effective and well-crafted atmospheres I’ve seen in a long time. And considering that this is a 2-D point and click adventure game with some light platforming elements staring cartoon animals, that is really saying something. But the visuals are so on-point in this game, and they are propped up by witty, charming dialog that is the most natural I’ve seen in a long time. If you can’t fall in love with Mae, Gregg, Angus and Bea by the end of their adventure, I’m not sure you have a heart.
The mechanics of the world reinforce this. Following the story, most of the player’s decisions involve choosing which characters to follow, and talking to everyone. There are a lot of dialog options, and while they don’t seem to effect the story much, they do a great job of revealing character, and lead to so many rewarding character moments, they are worth replaying for them alone. The platforming in this game also feels really good, and walking around on the power lines feels transgressive in a way that reinforces character, and leads to lots of cool exploration and interaction moments, like finding hidden musicians and secret rooms. Going too much further into this game will ruin it, but let me suffice to say that everything in this game works together in a way that makes it more than the sum of its parts.
One of the reasons that his game struck me so profoundly, in addition to the fact that the writing is excellent, the art is eye-catching and endearing, and the mechanics just feel good, is that this is a story that happened to me. Not the mysterious disappearances and hostile forces bits, but I didn’t do so well my first year of college, and had to return to my own rustbelt hometown after a year away.
Mae’s reasons for leaving college and coming home aren’t made fully explicit until the end of the game, but I already understood them, because her experience was so similar to mine. I never hit anyone with a bat, but I felt so many of the same things she did, and playing this game gave me a bit of catharsis for those old wounds.
Night in the Woods is less a horror game than an existential horror game, and you can find it on Steam and the usual consoles. These versions also include Longest Night and Lost Constellation, two microgames the team made as Kickstarter bonuses and to test game elements. The whole package is wonderful, and this game is well worth your timeand attention. And Gregg rulz, OK?

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