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Nostalgia Pilots 20 – Cool Ranch Lady Une

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Welcome to Nostalgia Pilots! This week Hugh, Jason, and Jurd discuss Gundam Wing episode 20, “The Lunar Base Infiltration!”

In tonight’s podcast, The Maguinac Corps gets names, Sally Po is a badass, Duo catches a show, and Trowa is the worst at subterfuge. Plus, Doctor J’s lying mouth gets him in trouble, and the Nostalgia Pilots speculate on Doktor S’s prosthetic nose collection. Brought to you in Alfvision!

Promo: Nutty Bites!

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Hugh Likes Comics: The Sandman Universe

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The Sandman Universe #1
Story by Neil Gaiman
Written by Simon Spurier, Nalo Hopkinson, Kat Howard, and Dan Watters
Drawn by Bilquis Evely, Tom Fowler, Dominike “Domo” Stanton, Max Fiumara, and Sebastian Fiumara
Colors by Mat Lopes
Letters by Simon Bowland
Published by Vertigo

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The Skinny – Vertigo returns to The Dreaming to introduce a quartet of Gaiman-inspired comics.

“The Sandman” was one of those pieces of culture that came into my life right when I needed it to. I read it in my early twenties, after it had ended, and had been collected into trade paperbacks. Ultimately a story about storytelling, it was very different from DC’s four-color Superhero offerings, even though it shared a setting, or at least a common world.
The Sandman Universe #1 brings back that type of storytelling with a fresh start. Essentially, this serves as a reboot and introduction to four Vertigo books all reaching back to Gaiman’s seminal ’90’s work.
The current incarnation of Dream is missing (following the events of DC’s Metal event) and dream raven Matthew heads out to the mortal realm to find him. Along the way encounters various other stories without being much involved in them. The stories as presented are a bit thin, but feel very authentic to the original Sandman and Vertigo comics, and they’re gorgeous to look at. Mat Lopes’s coloring ties them all together, and they have that distinct soft palate that set Vertigo apart from its four-color contemporaries.
The Sandman Universe #1 is a small aperitif after so many years away from these stories, but it’s a tease for some series that do have the potential to reignite that particular spark. You can take a look for yourself at your local comics shop, or digitally from Comixology.

Podacst: The Gamer’s Guide to Writing – The Legend of Zelda

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Welcome to part 2 of the Gamer’s Guide to Writing, a part of the Dog Days of Podcasting. In this podcast, I talk about The Legend of Zelda, and what it taught me about exploration.

Click HERE to listen!

Music in today’s episode is “I do it for the Faeries,” By the 1-ups, from OCRemix.org!

Podcast: CCRC41 – Nightmare at 20,000 Ft.

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Tonight your hosts, Hugh of HughJODonnell.com, Rich the Time Traveler, Jurd, and Opop, fly the not-so-friendly skies with Shatner.

Click HERE to listen!

Haven’t seen the episode? This isn’t the version we watched, so no guarantees. You’ll definitely need to skip the title card.

Click HERE to watch on Daily Motion!

Chrononaut Cinema Reviews is presented by http://skinner.fm and http://hughjodonnell.com, and is released under the Creative Commons Attribution-Noncommercial 3.0 Unported License.

Hugh Likes Video Games: Subsurface Circular

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Subsurface Circular
Developed by Mike Bithell
Published by Anthill Games
Nintendo Switch

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The Skinny – A short but satisfying trip.

Subsurface Circular is an old-school concept in some flashy new clothes. Quintessentially at text adventure, players assume the role of a detective that works on a subway train for robots, the eponymous Subsurface Circular. When the character goes off-programming to help a Tek (the game’s term for Asimo-like sentient humanoid robots) You’ll question passengers to get to the bottom of a mystery at the heart of your unnamed future city.
Gameplay consists entirely of text boxes and dialog choices as you try and get to solve the case, as well as a few simple puzzles the game puts in your path. The train car and its riders are lovingly rendered in high def, and the game uses the Switch’s gyroscope to let you look around a bit, but it is all just set dressing for the text, as shiny and gorgeous as it looks.
The plot is certainly engaging, but Bithell released it as a part of a series of ‘shorts,’ and it is quite short. Even taking a leisurely pace, the game can easily be finished in a two-hour sitting. It is quite forgiving with the puzzles, and while you can make choices, they don’t seem to have much impact on the game, or create much in the way of replay value. While the economy of the resources is quite clever, I would have liked to have solved a few more mysteries, but the game is propelled by its plot to a quick end.
There is a quite cool Easter egg for fans of Bithell’s award-winning “Thomas Was Alone,” which I won’t spoil here, and the Teks are all both convincingly human and utterly alien looking. They’re breathtaking to watch. There is also a clever bit of design where the soundtrack to each chapter is provided by Teks wearing earphones, their too-loud music pushing out into the car alongside atmospheric sounds of air brakes and sliding doors.
At around five dollars, “Subsurface Circular” is well worth the price tag for an evening of Robot Noire on the loop line. It is available for Nintendo Switch as well as Steam and IOS devices.

DDoP18: The Gamer’s Guide to Writing – Super Mario Bros.

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Hello and welcome to part one of The Gamer’s Guide to Writing, in which I look at some of my favorite video games and talk about how they impacted my life and what storytelling lessons I learned from them. We’re starting with Super Mario Bros! In addition to being the platonic idea of the classic platformer, this game taught me the importance of a beginning that hooks your audience and teaches them about what is to come without overwhelming them.

Click HERE to listen!

For more on the design of World 1-1, watch This Design Club Video!

Music in today’s episode is Dance Hall Raga by remixer MKVaff, presented under a Creative Commons license from OCRemix.org!

Hugh Likes Fiction: A Big Ship at the Edge of the Universe

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A Big Ship at the Edge of the Universe
Written by Alex White
Published by Orbit

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The Skinny: Spaceship is Magic

Alex White’s new novel, A Big Ship at the Edge of the Universe is a seamless Sci-Fi/Fantasy adventure about the misfit crew of a smuggler ship caught in a galactic conspiracy. White is a remarkable stylistic juggler, matching magic and high-tech space opera in a believable, lived in universe filled with despicable anti-heroes you can’t help rooting for.
When well-to-do racing star Nilah Brio witnesses a bizarre murder on the track, her only hope may rest on the dubious shoulders of fighter pilot turned con-artist Elizabeth “Boots” Ellsworth. But after selling fraudulent treasure maps for years, have they stumbled on the real thing? And more importantly, can they avoid the powerful forces on their trail long enough to get it?
White’s novel is an action-packed thrill ride of an adventure novel. But what really impressed me is the well thought out universe White creates for his characters to bust their way through. The magic system is intricately crafted, and feels like a real part of the world rather than set dressing. The technology of the setting uses magic in a number of surprising and delightful ways. Each character has their own magic, of varying types, and they can use it like a signature, or to interact with technology, or even fire weapons. Everyone except Boots, that is, who is one of the rare people born without magic. It’s a nice bit of the story that builds the world and characters in interesting ways.
With this first novel, White offers us a character-focused look into a compelling fantasy future. Fans of Becky Chambers’ The Long Way to a Small, Angry Planet will find a lot to like in this scrappy crew of adventurers, with plenty of space-faring action and interplanetary politics to satisfy the most hard-core old school Space Opera fan. You can find A Big Ship at the Edge of the Universe at your local independent bookstore, or from the usual digital suspects. I heartily recommend it.

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