Hugh Likes Fiction: It Devours!

Leave a comment

It Devours.jpg

It Devours!: A Welcome to Night Vale novel
Written by Joseph Fink & Jeffrey Crainor
Audiobook read by Cecil Baldwin

The Skinny-The creators of “Welcome to Night Vale” return with another delightfully creepy and silly novel set in their quiet desert town.

Following up their best-selling eponymous Welcome to Night Vale novel, It Devours! continues the formula of giving a spotlight to some of the supporting characters from the podcast. The story falls a bit outside the purview of the half-hour pseudo-radio show, but is still great fun for fans.
The story follows Nilanjana, a scientist investigating a series of mysterious and unofficial earthquakes, and Darryl, a member of the friendly cult The Joyous Congregation of the Smiling God, which may be involved in a series of disappearances. The pair will have to contend contend with pushy spokespeople, lonely surveillance helicopter pilots, and most importantly, their very different world-views to solve these mysteries.
While readers don’t need to have read the previous novel or be up to date on the podcast, the story is full of references to both. The most important thing to know going in is that Night Vale is weird. And that weirdness comes with neither explanation nor apology. Bits like the town’s monstrous City Council, the fad for invisible food, and the barista district all swing by fast enough to upset a new reader’s train of thought if unprepared. But the story is well-told and engaging. If you are new to Night Vale and find the vast backlog of podcast episodes intimidating, It Devours! might be a great place to give it a try.
The audio book is read by Cecil Baldwin, the host of the podcast. He does an excellent job bringing the huge cast to life. Fans of weird fiction will find a lot to like in this heartwarming end-of-the-world adventure.
It Devours is available from Amazon in print and Audible in audio book. You can also find it at your Local Independent Bookstore!

Thanks for reading this review! If you enjoyed it, please share it! You can also support me on Patreon for more goodies!


Hugh Likes Video Games-Adventures of Mana

Leave a comment

Adventures of mana

Adventures of Mana
Published by Square Enix
Played on PS Vita

The Skinny: This slightly buggy 3D remake of Final Fantasy Adventure solves little of that game’s frustrations, and adds a host of new ones, but is still an easy way to play a somewhat lost gem.

With Secret of Mana getting a full HD remake this month, I decided to give the remake of its predecessor a try. The original Seiken Densetsu, known in the west as Final Fantasy Adventure, was a Game Boy action RPG that pushed the little black-and-white console to the edge. Adventures of Mana certainly captures the feel of FFA, but that may not necessarily be a good thing.
Designed for mobile devices and ported to the PS Vita, Adventures is a perfect remake in a lot of ways. I reviewed the original back in 2015, and recently decided to give the update a try.  Even with its upgraded polygonal graphics and orchestral sound, it feels exactly like Final Fantasy Adventure. But unfortunately, as often that not, that feeling is frustration. Everything that’s enjoyable about the game is retained, the variety of weapons, spells, and characters are all here, and the sweeping story is intact. But almost all the limitations of the game are here as well. AI companions still have little to no intelligence, and dungeons remain a set of confusing, boxy rooms that all look alike. Frustratingly, the map is harder to get to than in FFA, being mapped to a sub-menu on the triangle button on the PSV version. The game doesn’t seem to have received any upgrades to the code at all, as the screen-based grid of the original is still loaded separately from the background, usually with a lag of about a second or so. Unfortunately, this version allows the player to move while they’re loading, and has a much more zoomed in camera, which resulted in my character being hit by spawning monsters before I even saw them. The inventory has been overhauled somewhat with a ring-style menu after later installments, and works pretty well, but is still only sixteen slots, with no way to increase it. But at least weapons and armor are stored separately, which frees up a little space. There are a few new bugs added in the conversion as well, such as one which froze my hero’s sprite in mid-leap, but those were minor complaints.
Adventures of Mana felt a little disappointing, but if you are a fan of the oldest of the old school action RPGs, and don’t have access to the physical copy of the original, it is a cheap and somewhat satisfying trip down memory lane. Just be prepared; rose-colored glasses not included.

Thanks for reading this review! If you enjoyed it, please share it! You can also support me on Patreon for stories, reviews, podcasts, and more!

Hugh Likes Fiction: Gluttony Bay

Leave a comment

gluttony bay.jpg

Sin Du Jour: Gluttony Bay
Written by Matt Wallace
Published by Tor

The Skinny: Matt Wallace returns for the sixth installment of his Sin Du Jour series, and the penultimate volume is just as nasty, brutal, and short as you’d expect. And that’s why it’s great.

After building tension over the course of five novellas, Matt Wallace’s “Sin Du Jour” Series is reaching the end of its rope, and it’s been one hell of a climb. Focusing on the misadventures of a supernatural catering service, the series has had a solid thematic line of making deals with the devil. The first novel involved a celebratory dinner for a whole tribe of demons, in fact. And the consequences of those decisions are finally coming home to roost for Wallace’s huge cast of characters.
As the crew of Sin Du Jour’s relationship with government contact and string-puller Allensworth continues to sour, he reveals to them his most closely guarded secret: Gluttony Bay, a combination black site prison/five star dinning experience for his most discerning supernatural contacts. I’ll leave you to guess what’s on the menu, but Bronko, Lena and the rest will have to make a difficult choice, and hopefully live with the consequences.
We’re nearly at the end of Wallace’s masterfully crafted rollercoaster ride, and the tension is so thick you can cut it with the finest of chef’s knives. Wallace doesn’t pull any punches with this one, and he leaves us with more of a statement than a question. The supernatural catering company has always danced around the question of how do you serve monsters without becoming one. And the answer is, simply, that you don’t. He makes his characters face an impossible choice, and the writing is as juicy and delicious as a perfectly prepared steak.
SIn Du Jour book six, “Gluttony Bay” is available from amazon.com, or your preferred ebook retailer. If my previous six reviews haven’t swayed you, don’t sleep on this one.

Thanks for reading this review! If you liked it, please share it! Visit my Patreon for more content and to help me keep the lights on!

Hugh Likes Comics: Abbott

Leave a comment

Abbott #1
Written by Saladin Ahmed
Drawn by Sami Kivela
Published by Boom! Studios


The Skinny-A black woman reports on a series of bizarre killings with occult significance while battling institutional racism in ’70’s Detroit.

Abbott is a remarkable comic, with a remarkable first issue. Its most impressive flourish is the sense of place, and its tension, that Ahmed and Kivela bring to the page. They do a standup job of bringing the powder keg of 1970’s Detroit to life. Enter Elena Abbott, a match if there eer was one. A reporter for the Daily Press, she is an unyielding force for truth in a city reluctant to face its own demons. Abbott is under pressure from her bosses and the police after she reported on the killing of a child in police custody. When she investigates a series of gruesome killings with occult significance, she becomes the target of a killer who may bring down both Detroits.
Abbott #1 is a master class of a first issue. In a few scant pages, we’re introduced to the complex world of 70’s Detroit, Abbott, her few allies, and her numerous enemies. Kivela skillfully leads the eye, and colors by Jason Wordie provide a gritty, evocative palate. The panels are interspersed with the text of Abbott’s articles, only giving the reader snippets of phrases. It is an efficient trick to build the world and also raise the tension on the page.
Abbott #1 is the start of a brilliant new series. Pick it up digitally from Comixology, or find a copy at Your Local Comics Shop!

Thanks for reading this article! If you enjoyed it, please share it! Follow me on Patreon for more goodies, for as little as one dollar!

Hugh Likes Movies: Gotham By Gaslight

Leave a comment

Batman: Gotham By Gaslight
Produced by DC Entertainment
Directed by Sam Liu

Batman GBGL

The Skinny: The graphic reimagining of the Batman mythos in the 19th century pits the Dark Knight against Jack the Ripper.

Superhero movies by their nature feature alternate versions of comic book characters. They compress plots that run for moths or years into digestible stories that audiences can enjoy in only an hour or two, without having to rely on previous knowledge of the hero’s adventures. “Batman: Gotham by Gaslight,” the latest direct-to-DVD animated feature from DC Comics, takes this truism a step further.
The dark but lushly animated film reimagines Batman’s one-man war against crime as taking place in the 19th Century, with him taking on none other than Jack the Ripper himself. In fact, the movie spends a lot more time on the case than with the origins of the character, which makes for a much darker and more explicit take on Batman’s world.
The overall effect is more gothic than steampunk, although most of the fight sequences take place on a burning airship, a burning ferris wheel, and a slaughterhouse that, inexplicably, hasn’t caught fire. The story is pretty much what one would expect from a Batman vs. Jack the Ripper story, and it hits all the broad points you would expect well enough. There are a few plot twists fans who haven’t read the original graphic novel might not see coming, but the story is mostly concerned with showing how these pulp characters fit into a slightly more antiquated Gotham City.
I will say that I felt the movie leans a bit too heavily on the Ripper-ology. The viewer is invited along with a few very nasty killings, and we get a good dose of Jack’s vitriol in the form of villain monologue. It all feels a bit voyeuristic, and lands on the other side of good taste in parts. This certainly isn’t the next film to go to after your child finishes watching Lego Batman.
Although this superhero isn’t for kids, older teens and adult Bat-fans may find something to like in this risqué and violent alternate take on the character and his world.

Thanks for reading this review! If you enjoyed it, please share it! For reviews, podcasts, stories, and more for just a dollar a month, sign up for my Patreon page!


Hugh Likes Video Games: Final Fantasy Tactics

Leave a comment

Final Fantasy Tactics: The War of the Lions
Published by Square-Enix
Played on PS Vita


The Skinny:The definitive version of the 1997 Classic that put tactical RPG’s on the map.

Final Fantasy Tactics isn’t the first isometric, turn-based tactical RPG, but it is a milestone in the sub-genre, and a breakthrough hit in The West that lead to the success of later games such as the Disgaea franchise. A stylistic follow up to developer Quest’s “Tactics Ogre,” both were directed by Yasumi Matsuno. FFT mixes the structure of Tactics Ogre with the Job System of Final Fantasy to create a highly-satisfying strategic game. And the depth of gameplay is perfectly set off by a complex, engaging fantasy story of power, betrayal, and warring houses.
Players are thrust into the boots of Ramza Beoulve, the youngest son of a minor but distinguished noble family. He gets caught up in a web of intrigue surround a set of mysterious, powerful artifacts during a civil war, forcing him to choose between protecting his family’s honor, and serving justice.
Twenty years later, Final Fantasy Tactics still holds up well. Its mix of highly-detailed 32-bit character sprites with 3D backgrounds works very well, and has a stylish quality. It doesn’t suffer from the same dated polygonal visuals the way contemporary games like Final Fantasy VII have. The original PSX release still has its flaws, though. The translation was spotty, and a few critical bugs in the game, including one that makes saved data unreadable, hamper play.
These were resolved in the 10th Anniversary PSP release, The War of the Lions. This feels like the definitive version, with a delightfully florid “Game of Thrones”-inflected translation, extra classes, new hidden characters, and animated cutscenes. The new cutscenes feel very much of their time, but the game plays and beautifully. The additions are all fun and do little to break the balance of the game. This is the most widely-available version, as the PSP port was carried over to the PS Vita store, and is available now for IOS and Android devices.
Final Fantasy Tactics: The War of the Lions is the bar by which other tactical games are measured. If you haven’t played it, set aside fifty to one hundred hours of your time. It is well worth the investment.

Podcast: The Screaming Skull

Leave a comment


Tonight your hosts, Hugh of HughJODonnell.com, Rich the Time Traveler, Opopanax, and Jurd, find their own skulls screaming.

Click HERE to listen!

And HERE to watch the film on Youtube!

Chrononaut Cinema Reviews is presented by http://skinner.fm and http://hughjodonnell.com, and is released under the Creative Commons Attribution-Noncommercial 3.0 Unported License.

Older Entries