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Hugh Likes Video Games: Dicey Dungeons

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Dicey Dungeons
Designed and Published by Terry Cavanagh
Played on Steam

The Skinny: A fun little dungeon explorer that will keep you clicking through just one more run.

Dicey Dungeons is a small, super-indie rouge-like deck-building dungeon crawler. Which is a heck of a mouthful, but it’s a great little game. Trapped on the sadistic game show of Lady Luck herself, six adventurers must fight their way through six levels of random dungeons and turn-based battles in order to win their hearts’ desires, or be stuck as a hapless dice for all eternity.
Dicey Dungeons is a fun little dungeon crawler that really embraces the RNG. Each character, as portrayed by an adorable anthropomorphic die, has six slots worth of equipment and a special ability. These are all powered by random dice rolls. As players progress through the dungeons, they level up to gain HP and extra dice. It’s not too complex, but it feels quite well balanced. The goal is to stay ahead of your enemies, including Lady Luck herself, as the dice will eventually betray you.
And the game can be quite challenging, but music by Chipzel and art by Marlowe Dobbe are both engaging and charming enough that it never feels too frustrating. The show is structured as a set of Episodes of Lady Luck’s show, each running about half an hour long, so I never felt as though I lost too much progress, even if I was almost done when I came up against a fight I couldn’t win.
And it’s just dang fun to play. Every character has their own unique abilities and style. The Robot rolls in a press-your-luck style game, for example, while The Witch prepares her abilities from a spell book. Even the act of clicking and dragging a dice into a slot for an attack just feels fun. While there isn’t the sort of intensity or stakes as in other dungeon crawlers or deck builders like Slay the Spire, it kept me reaching for the mouse of just one more round.
Dicey Dungeons is available for Mac and PC through Steam and itch.io.

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Hugh Likes Video Games: Hollow Knight

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Hollow Knight
Developed and Produced by Team Cherry
Played on Nintendo Switch

The Skinny: It’s as good as you’ve heard

Hollow Knight is a remarkable achievement of an indie game. It falls into a sub-genre colloquially known as a Metroidvania, which is to say it is a platforming adventure game with an emphasis on exploring one huge interconnected map, in which the player gains new abilities to reach new areas. It takes its name from the two best-known examples, Super Metroid and Castlevania: Symphony of the Night. But Team Cherry’s achievement is more than just an imitator. And it is worthy of standing in that hallowed company.
The game sets you as a solitary knight descending into a lost civilization of bug people brought low by a strange infection. As you piece together the mystery of what happened and your own journey’s purpose, traverse miles of twisting interconnected corridors, meet dozens of charming NPCs, and discover untold secrets, all delivered in a gorgeous hand-drawn art style and brutal difficulty.
This game is tough, and it doesn’t hold your hand, but it usually doesn’t force you down a path, either. Once you get certain abilities, there are lots of paths and secret routes to uncover. If you get stuck at one boss, you can always find a new route and go a different way.
This game really nails (get it?) its aesthetic. The color palattes for each area are fairly simple, but paired with hand-drawn and animated characters and backgrounds, this adds up to a system where it’s always easy to tell exactly where you are in spite of the huge map. This also ratchets up the tension and messes with the player as they establish mood and atmosphere. Dirtmouth feels wind-swept and desolate. Greenpath is lush and vibrant. Deepnest is dark and terrifying. In fact, Hollow Knight manages to pull of a trick even most Castlevanias don’t in that I was legitimately frightened at several points due to a masterful use of darkness, tight corridors, and downright creepy sound effects.
Hollow Knight is a breathtaking modern example of 2D action adventure games, with clever challenges, tricky bosses, and charming characters. It is available from Steam and most major console eshops, and I highly recommend it.

Hugh Likes Video Games: SteamWorld Quest

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Steamworld Quest: Hand of Gilgamech
Developed by Image and Form Games
Published by Thunderful
Played on Nintendo Switch

The Skinny: A lighthearted but mechanically deep card-RPG sort of set in the SteamWorld Universe.

Each SteamWorld title is a little different. From the dungeon diving of SteamWorld Dig to the Tactical gunplay of SteamWorld Heist, each is a charming and innovative little gem of a game. The latest game in the series, SteamWorld Quest: Hand of Gilgamech, builds on that reputation.
A fantasy RPG, SteamWorld Quest is framed as a storybook being read in the main SteamWorld post-post-apocalypse setting. Like its predecessors, this game is short but deeply engaging. The hand-drawn art style and the snarky writing work well. There are lots of little sight gags and clever bits that only really work if as a fantasy story told in a world of steampunk robots. This seems counter intuitive until you meet the first mini-boss, a black knight with a birdcage for a head.
The card-based RPG combat, which are stylized punchcards, naturally, has a good balance of randomness as strategy. Each character has a deck of eight cards which represent attacks, spells, buffs, and healing. Characters also manage items, weapons, and equipment. In combat, you have a hand of cards pulled from all three decks, and play three cards a turn. Three cards from the same character creates a combo, with a variety of special effects. During combat, you have to build up steam by playing low level cards. More powerful abilities cost steam, so you have to balance your decks to be able to play better cards. As a veteran RPG player, I found it pretty intuitive, with a lot of depth and options over the five playable characters.
At around twenty hours, the game isn’t very long for an RPG but you can go back to previous chapters to grind for items, experience, and money, or to find hidden secrets. The story isn’t very complicated, but it is filled with charm and clever little references to games like Final Fantasy IV and other old-school RPGs.
SteamWorld Quest is a lighthearted but perfectly executed take on the card RPG. It’s available for PC and from the Nintendo Switch eshop.
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Hugh Likes Video Games: Gato Roboto

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Gato Roboto
Published by Devolver Digital
Developed by Doinksoft
Played on Nintendo Switch

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The Skinny: More Like Meowtroid, am I right?

Gato Roboto is an indie Metroid clone that lets you play as a cat in power armor. That is really all there is to it, and all you need to know to know if this is a game for you or not. The graphics have a black and white game boy-style look reminiscent of rouge-like shooter Downwell. This extends to the collectables, which are simply either health pickups or swappable palates for the visuals. The animations are quite cute and expressive, though. I love the way main character Kiki hops out of her humanoid mech and perches on its gun arm.
The game controls well, with a pleasant sensation of weigh when in the mech, and an option to explore tighter passages by getting out of the suit. Kiki the cat can also climb walls and reach places on her own that she can’t in the suit, with the tradeoff being that she can’t attack or defend herself, giving the game a nice mix of action and stealth gameplay.
The game doesn’t make you keep track of ammunition and save spots are rather generous, which streamlines the game. Traversal is pretty easy once you get the hang of the mechanics, but that’s balanced by some punishing boss encounters.
All in all, Gato Roboto is a short but satisfying little metroidvania with memorable and adorable characters. It’s available from Steam or Nintendo Switch eShop.
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Hugh Likes Video Games: Castlevania Anniversary Collection

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Castlevania Anniversary Collection
Published by Konami
Played on Nintendo Switch

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The Skinny: A bare-bones but cheap and well-emulated collection of vampire-slaying classics.

Regular readers of Hugh Likes Video Games will know that I like me some vampire killing, and I was saddened by Konami’s decision to move away from making new games. This collection of eight retro games isn’t a full reverse course, but it’s still a welcome development.
The $20 digital-only collection is a grab bag of the first eight games of the series, from the ubiquitous NES titles to the obscure Kid Dracula, which was never released in the U.S. The collection features games for the Nintendo Entertainment System, Gameboy, Super Nintendo, and Sega Genesis.
This digital collection is pretty bare-bones compared to a lot of recent collections and retro devices like the NES Classic. While it does have a single save state for each game and a playback feature, along with a few different display options, that’s about it. There’s no rewind function, and the menu is very basic.
The emulation itself feels spot-on, and is as just as smooth, and in the case of the two Game Boy entries, just as clunky as you remember. The games look and feel great on the Switch in handheld mode. It also includes a digital book that serves as a manual, but has few interesting production art and interviews.
The Castlevania Anniversary Collection is a mixed bag of titles that is a bit ephemeral, but the low price point makes this greatest hits collection a steal for classic Castlevania fans. The collection is available from the PS4, X-Box One, and Switch online stores, as well as Steam.
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Hugh Likes Video Games: Final Fantasy X Remaster

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Final Fantasy X Remaster
Published by Square Enix
Played on the Nintendo Switch

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The Skinny: The classic PS2 JRPG returns for the Switch, packaged with its quirky sequel

Final Fantasy X is one of the big high watermark JRPGs, the sort of game that doesn’t get made anymore, but is consistently being remastered and made available for digital rerelease. So when it came out for the Switch packaged with its sequel, I picked up a copy, to see how well it holds up nearly twenty years later.
Final Fantasy X is the story of Tidus, a star athlete magically transported from his utopian city of Zanarkand, and Yuna, a young summoner embarking on a pilgrimage. Ten years ago, Yuna and Tidus’s fathers fought and defeated a giant monster called ‘Sin,’ which constantly destroys the world, and cannot be killed by conventional means. Sin has returned, and the two youths find themselves on the same path their father’s took ten years before. Can they find a way to break the cycle, or will they be just another sacrifice?
The game plays without problems on the Switch, and looks gorgeous. I noticed some slowdown during cutscenes, and the sharp HD display makes the transition between pre-rendered and real-time rendered graphics more pronounced an jarring. I played almost exclusively in handheld mode, and it worked great.
The gameplay is just as strategic and engaging as I remembered, and while some of the voice acting and animation have noticeably aged, It’s still notable as the first steps Square took with this level of production.
The game also includes a code for the complete edition of Final Fantasy X-2, the games goofy, power-pop inspired sequel. I may review it later in a second blog post, but for now, I’ll say that it loads fine, and plays about as well as I remember, but after pouring eighty hours into the first installment, I am ready for a break.
You can find Final Fantasy X / X-2 Remaster from your local electronics shop, or digitally from the Playstation, Switch or X-Box online stores.
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Hugh Likes Video Games: Wargroove

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Wargroove
Developed and Published by Chucklefish
Played on Nintendo Switch
https://wargroove.com
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The Skinny: A turn-based strategy game with retro style and retro difficulty to match, but with some interesting innovations under the hood.

Wargroove is a strategy game with old school charm, and gameplay to match. On the surface, it takes most of its design and style from Nintendo’s ‘Wars’ series of games. These only came to the US as the Advance Wars titles, and have been absent for a decade, but they made a big impression on developer Chucklefish. If that name is familiar, they also published ConcernedApe’s well-loved Harvest Moon update, Stardew Valley.
Gameplay works like Advance Wars. Players take turns moving their units and capturing buildings to provide income, which lets them buy new units. The goal of each match is to either the enemy stronghold or defeat the enemy Commander, powerful units that each has a unique special ability, called a ‘groove.’ These each do something a bit different, from healing allies in a range, to creating new units, to attacks that do extra damage. They are a fun addition to the Wars formula, and are one of the ways the game really stands out. Also, one of the commanders is an adorable golden retriever, who is a very good boy.
The other way Wargroove differentiates itself is in its plethora of content and game modes. In addition to the standard single-player Campaign and multiplayer battles, the game offers an Arcade mode in which you can take each Commander through a series of five quick battles, a Puzzle mode, and even an impressive set of creation tools. The game lets players not just create maps, but also entire campaigns and cutscenes, and trade them freely through the game’s online modes. I haven’t been able to dive too deeply into it yet, but it is very cool and is supporting a new creative community.
Wargroove faithfully recreates the best of the turn-based strategy genre, but it also has the same flaws. Matches are long, and with two armies starting at opposite ends of a map and slowly building, they can take a while to get going. Also, this game is difficult. Updates have created more options for novice players, but you can still sink a lot of time into a map only to have to start all over again when the last wave of enemies gets a shot in on your Commander.
Wargroove is a charming and occasionally frustrating strategy game with old school feel and old school difficulty. If you’re up for the challenge, you can snag a copy from Steam or your choice of major console eshops.
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