Home

Hugh Likes Video Games: Final Fantasy X Remaster

Leave a comment

Final Fantasy X Remaster
Published by Square Enix
Played on the Nintendo Switch

cq5dam.thumbnail.319.319

The Skinny: The classic PS2 JRPG returns for the Switch, packaged with its quirky sequel

Final Fantasy X is one of the big high watermark JRPGs, the sort of game that doesn’t get made anymore, but is consistently being remastered and made available for digital rerelease. So when it came out for the Switch packaged with its sequel, I picked up a copy, to see how well it holds up nearly twenty years later.
Final Fantasy X is the story of Tidus, a star athlete magically transported from his utopian city of Zanarkand, and Yuna, a young summoner embarking on a pilgrimage. Ten years ago, Yuna and Tidus’s fathers fought and defeated a giant monster called ‘Sin,’ which constantly destroys the world, and cannot be killed by conventional means. Sin has returned, and the two youths find themselves on the same path their father’s took ten years before. Can they find a way to break the cycle, or will they be just another sacrifice?
The game plays without problems on the Switch, and looks gorgeous. I noticed some slowdown during cutscenes, and the sharp HD display makes the transition between pre-rendered and real-time rendered graphics more pronounced an jarring. I played almost exclusively in handheld mode, and it worked great.
The gameplay is just as strategic and engaging as I remembered, and while some of the voice acting and animation have noticeably aged, It’s still notable as the first steps Square took with this level of production.
The game also includes a code for the complete edition of Final Fantasy X-2, the games goofy, power-pop inspired sequel. I may review it later in a second blog post, but for now, I’ll say that it loads fine, and plays about as well as I remember, but after pouring eighty hours into the first installment, I am ready for a break.
You can find Final Fantasy X / X-2 Remaster from your local electronics shop, or digitally from the Playstation, Switch or X-Box online stores.
Buy Me a Coffee at ko-fi.com

Advertisements

Hugh Likes Video Games: Wargroove

Leave a comment

Wargroove
Developed and Published by Chucklefish
Played on Nintendo Switch
https://wargroove.com
Fog-of-War.jpg

The Skinny: A turn-based strategy game with retro style and retro difficulty to match, but with some interesting innovations under the hood.

Wargroove is a strategy game with old school charm, and gameplay to match. On the surface, it takes most of its design and style from Nintendo’s ‘Wars’ series of games. These only came to the US as the Advance Wars titles, and have been absent for a decade, but they made a big impression on developer Chucklefish. If that name is familiar, they also published ConcernedApe’s well-loved Harvest Moon update, Stardew Valley.
Gameplay works like Advance Wars. Players take turns moving their units and capturing buildings to provide income, which lets them buy new units. The goal of each match is to either the enemy stronghold or defeat the enemy Commander, powerful units that each has a unique special ability, called a ‘groove.’ These each do something a bit different, from healing allies in a range, to creating new units, to attacks that do extra damage. They are a fun addition to the Wars formula, and are one of the ways the game really stands out. Also, one of the commanders is an adorable golden retriever, who is a very good boy.
The other way Wargroove differentiates itself is in its plethora of content and game modes. In addition to the standard single-player Campaign and multiplayer battles, the game offers an Arcade mode in which you can take each Commander through a series of five quick battles, a Puzzle mode, and even an impressive set of creation tools. The game lets players not just create maps, but also entire campaigns and cutscenes, and trade them freely through the game’s online modes. I haven’t been able to dive too deeply into it yet, but it is very cool and is supporting a new creative community.
Wargroove faithfully recreates the best of the turn-based strategy genre, but it also has the same flaws. Matches are long, and with two armies starting at opposite ends of a map and slowly building, they can take a while to get going. Also, this game is difficult. Updates have created more options for novice players, but you can still sink a lot of time into a map only to have to start all over again when the last wave of enemies gets a shot in on your Commander.
Wargroove is a charming and occasionally frustrating strategy game with old school feel and old school difficulty. If you’re up for the challenge, you can snag a copy from Steam or your choice of major console eshops.
Buy Me a Coffee at ko-fi.com

Hugh Likes Video Games Retro: The Final Fantasy Legend

Leave a comment

The Final Fantasy Legend
Published by Square Soft
Game Boy, 1989/1990

220px-Ffl_boxfront

The Skinny: An early RPG about eating your enemies and hitting gods with chainsaws.

The Final Fantasy Legend launched in Japan as Makai Toushi SaGa in 1989 and came to the U.S. in 1990 for the Game Boy. It was given the name change to appeal to fans of Final Fantasy, which came out on the NES earlier that year. While the games were considered separate series in Japan, they do share some thematic similarities. Both games task you to create a party of four adventurers and battle four Elemental-themed monsters for control of magical crystals, here called “Spheres.”
But these spheres actually have a purpose besides serving as a quest’s macguffin. Each sphere unlocks a door to a tower rising to the heavens that is said to lead to Paradise. Defeating each beast lets you progress a little further in the tower, leading to new worlds, and new monsters to fight.
Helmed by Final Fantasy II designer Akitoshi Kawazu, FF Legend ditches the Dungeons and Dragons-esque Class and Level systems of other 8-bit JRPGs in favor of something more experimental. Players can choose between three different character types: Humans, Mutants, and Monsters. Furthermore, Humans and Mutants are divided into two genders with slightly altered starting stats. Each class progresses differently. Humans don’t have access to magic, but can increase their HP and stats by buying and using special potions. Mutants’ stats increase based on their actions in battle, like in a more streamlined version of the system in FFII, and also receive new abilities that change randomly. Monsters are the same as the various enemies you fight in the overworld, and can progress by eating the meat left behind by defeated foes. But the system for this is complicated and unpredictable. Eating the meat of a weaker monster will drop you back to a less powerful form.
While this system can be a bit unintuitive and frustrating, once you figure out where you’re going, it’s much more streamlined than the grind-heavy rpgs of the era. While the monochrome graphics and story are a bit pared down for the hand-held system’s limited capacity, Final Fantasy Legend does some legitimately amazing storytelling for its day. By limiting the areas to tiny ‘worlds’ along a tower, the game both provides a string of new experiences, and uses story rather than a level system to give the player a sense of progression. And as slight as these experiences are, there’s something about them that feels groundbreaking and takes the sorts of risks that I usually associate with later Square Soft games like Final Fantasy VI.
You start out visiting castles and questing for kings, but by the end of the adventure, you’ll find yourself zooming through ruined cityscapes on your flying motorcycle. And there are a bunch of little hidden side worlds you can visit as well, from a ‘hell’ where petitioners willingly undergo tortures to try and purify themselves to a poignant scene in a nuclear bomb shelter, This is where the game gives the best little punches, and I wish there had been more of these side worlds.
While it may be hard to go back to for modern gamers, replaying this now 30-year old rpg gave me a solid hit of nostalgia. Final Fantasy Legend’s design choices had a lasting impact on Square’s development, from the disparate world structure of Kingdom Hearts to the isoteric Sphere Grid of Final Fantasy X. It’s well worth tracking down a copy if you’ve never played it.
The Final Fantasy Legend hasn’t been rereleased digitally anywhere, but it’s a pretty easy cartridge to track down, if you have a game boy or game boy advance to play it on.

Hugh Likes Video Games: Tetris 99

Leave a comment

703056_front

Tetris 99
Published by Nintendo
Developed by Akira
Played on Nintendo Switch

The Skinny: A fast and furious Battle Royale game I’m actually good at.

Tetris 99 is a new, free multiplayer version of the venerable puzzle game available for the Nintendo Switch. But the twist is, you aren’t playing against your friends, but 98 strangers in a fast-paced elimination competition in the style of Battle Royale games like PUBG and Fortnite.
Play options are barebones, with the option to enter battle, look at your stats, or change your control scheme slightly. The game starts out as straightforward Tetris. Shapes composed of four colorful blocks drop from the ceiling, and it is your job to arrange them into lines, which disappear. If the pile of lines reaches the top of your screen, you’re out. The multiplayer twist is that if you eliminate more than one line at a time, you’ll send those extra lines to another player to have them appear as ‘garbage blocks’ in their play area. In Tetris 99, you can choose who you want to attack with the analog sticks and control the falling pieces with the directional buttons.
This version feels very different from traditional Tetris, tying the challenge not to maintaining a long run with ever increasing difficulty, but to weathering the random storms of garbage blocks that come in unpredictably. It’s also very short. Matches take only a few minutes, depending on skill and luck, and it’s easy to get back into the next one, leading to a strong impulse to play just one more match.
As someone who was an expert back in the days of Game Boy, but hasn’t played too much Tetris since, I wished the game gave me more information about how it tracks my stats, and had more options for controls. Currently, it uses the analog sticks to control who you are attacking and the directional buttons to control your pieces, with no way to switch between the two. But those are minor quibbles for a fun, addictive little free game that is doing more to justify the cost of Nintendo’s Online Service than anything else on the platform.
You can download Tetris 99 for free from the Nintendo Switch estore.
Buy Me a Coffee at ko-fi.com

Hugh Likes Video Games: Super Smash Bros Ultimate

Leave a comment

Super Smash Bros Ultimate
Published by Nintendo
Played on Nintendo Switch

SQ_NSwitch_SuperSmashBrosUltimate_02_image420w

The Skinny: The venerable nostalgia-fighter returns with a massive entry on the Switch

It’s no secret that I love me some Smash Bros. My first Hugh Likes Video Games review was for the last iteration of the series, specifically the 3DS version. And this version has, well just more of everything I love about the concept, with a giant roster of returning characters and stages, and lots of brand-new content as well. I actually hesitated getting this version, but I think Ultimate might actually live up to its title.
Ultimate does a lot of things right. The roster is particularly large, and the new additions, from Castlevania protagonist Simon Belmont to Animal Crossing’s helpful assistant Isabelle are a delight to play. While there aren’t a whole lot of brand-new stages, we get nearly all of the returning stages, with multiple layouts, so there is sure to be someplace to pick. Smash mode is easy to get into, and takes full advantage of the Switch’s joycon pairing capabilities to get a large group of players in quickly.
Classic mode returns with a twist. Each character has their own finely tuned campaign to maximize their nostalgic hit. For example, Ryu fights in a series Street Fighter-like stamina battles, while Richter only fights other Echo Fighters.
As clever and nostalgic as Classic Mode is, Spirits is where the game really stretches. Building on modes in previous versions of the game, Spirits turns Smash Bros into a giant nostalgia-fueled Action RPG. Traveling around a huge map, the player fights ‘spirits,’ essentially Nintendo characters that didn’t make the cut, in the guise of tweaked battles with specialized conditions. Winning the battle nets you that character’s ‘spirit,’ which you can equip and level up in a bunch of different ways in order to take on more powerful fights. These take the place of collecting trophies or stickers in past games, and they’re neat, but the game doesn’t give you as much information about these collectables as in past installments, which is a shame.
Overall, Super Smash Bros Ultimate is another entry in the series that won’t change the minds of non-fans, but is full to the brim with attention to detail and affection for the source material. I haven’t ventured into the dark woods of online multiplayer yet, but so far couch battles have been chaotic but a heck of a lot of fun.
You can download the game yourself from the Nintendo eshop, or find a physical copy at the usual suspects of video game retailers.
Buy Me a Coffee at ko-fi.com

Hugh Likes Video Games: Moonlighter

Leave a comment

Moonlighter
Published by 11 bit studios
Developed by Digital Sun
Played on Nintendo Switch
http://moonlighterthegame.com/
71pgfH1vXcL._SL1344_
The Skinny: The Daily Grind, in day job and dungeon flavors!

Moonlighter is an old-school dungeon crawler with a twist. The dungeons are randomly generated, with each room comprising a single screen, much like the original Legend of Zelda. Enemies don’t drop money or experience, but rather items tied to the visual theme of each dungeon. During the day, players can sell their findings in a shop simulator, setting their own prices, decorating their shop, and keeping an eye out for shoplifters.
Profits from the shop can be sunk into upgrading your equipment, inviting other shopkeepers who sell things like potions or decor, or expanding the shop itself. The gameplay loop has a nice rhythm, and I constantly found myself deciding to play just one more in-game day to reach a milestone I’d set for myself. The combat is quick and fairly challenging, but doesn’t vary too greatly from dungeon to dungeon. While enemies all have very different looks, they tend to do the same sorts of things. The turrets you face in the golem dungeon have the same sorts of attacks as the seed-spitting plants from the forrest dungeon, for example.
Moonlighter’s gameplay loop can get repetitive, but fortunately, it looks and sounds gorgeous. The high-res pixelated art is charming, and the soundtrack boasts a variety of catchy and evocative tunes as you make your way through the floors of each dungeon and stock your shelves. There isn’t much of a story here though, so if that isn’t enough to keep your interest, this may not be the game for you.
I enjoyed my time in Moonlighter’s tiny village, but I wish the game had given me a few more options in how I arranged and decorated my shop. The items were nice, but I’d have like to have been able to give the place a bit more personality.
Moonlighter is an old school dungeon crawling action game mixed with a sedate but engaging shopkeeping sim. The gameplay loop makes for a perfectly tuned combo in a charming world. You can pick it up for PC or through all the major console eshops.

Buy Me a Coffee at ko-fi.com

Hugh Likes Video Games: Octopath Traveller

Leave a comment

Octopath Traveller
Developed by Acquire
Published by Square Enix
Nintendo Switch

quiz-bg.jpg

The Skinny: This retro-styled JRPG creates a miniature clockwork world to explore.

I love me some Old School Japanese Role Playing Games. As a kid, I looked on with envy as my friends talked about the then mind-blowing scope of Dragon Warrior, and the Unprecedented drama of Final Fantasy VI and Chrono Trigger. When I grew older and had the means to play them myself, I lost myself in their fast maps and intricate mechanical systems. But trends come and go in gaming, and while these classics are remembered fondly, they just don’t make them anymore.
Except, of course, when they do. Octopath Traveller is a return to subgenre form, complete with pixelated sprites and tangled leveling systems. But it brings a lot of new stuff to the table as well.
The player chooses their starting character from a cast of eight protagonists, from erudite but occasionally naive scholar Cyrus to cynical thief Therion. After playing through the character’s ‘Chapter’ you leave your starting town and recruit the other characters, and play their stories as well. While you can have up to four characters in your party, each character’s story plays out as though they were alone, although you can access character asides where the others will give that character advice, or other dialog that doesn’t impact the scene.
Octopath Traveller is a remarkable success in so many ways. The visuals, a mix of pixel art and modern particle effects serve to create the illusion of a miniature world on the switch’s screen. Sand, snow and water all sparkle, and shimmer on the screen, creating not exactly realism, but an almost tactile effect. The locations look like vastly complex models. The music is gorgeous and cleverly constructed. The writing is smart, engaging, and doesn’t suffer from the bowdlerization so often present in 90’s translations. Combat is strategic and tricky. It is a joy to play.
But as much fun as it is, the game never quite breaks its illusions. The systems never let the player forget that it is a game. Its use of story as another system is interesting, and fun for me, but I found myself wishing that the characters had a bit more interaction with one another. If I have a Healer in my party, why can’t he heal the Cleric’s ill adoptive father? If another character is looking for a criminal, why can’t the Thief use their contacts to speed the process along? These barriers were a distraction to me at times.
Also, having one character that never left the party made them way more powerful than anybody else. There didn’t seem to be a reason to alway have them in the group, and by the end there was a huge gap. These are both aspects I hope they address in any potential sequels.
Octopath Traveller is an incredible JRPG experience for Nintendo Switch that is both full of warm, gooey nostalgia, and genuinely unlike anything else out there. If you have a Nintendo Switch and a hundred hours to spare, this is a must play.

Older Entries