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Hugh Likes Video Games: Hollow Knight

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Hollow Knight
Developed and Produced by Team Cherry
Played on Nintendo Switch

The Skinny: It’s as good as you’ve heard

Hollow Knight is a remarkable achievement of an indie game. It falls into a sub-genre colloquially known as a Metroidvania, which is to say it is a platforming adventure game with an emphasis on exploring one huge interconnected map, in which the player gains new abilities to reach new areas. It takes its name from the two best-known examples, Super Metroid and Castlevania: Symphony of the Night. But Team Cherry’s achievement is more than just an imitator. And it is worthy of standing in that hallowed company.
The game sets you as a solitary knight descending into a lost civilization of bug people brought low by a strange infection. As you piece together the mystery of what happened and your own journey’s purpose, traverse miles of twisting interconnected corridors, meet dozens of charming NPCs, and discover untold secrets, all delivered in a gorgeous hand-drawn art style and brutal difficulty.
This game is tough, and it doesn’t hold your hand, but it usually doesn’t force you down a path, either. Once you get certain abilities, there are lots of paths and secret routes to uncover. If you get stuck at one boss, you can always find a new route and go a different way.
This game really nails (get it?) its aesthetic. The color palattes for each area are fairly simple, but paired with hand-drawn and animated characters and backgrounds, this adds up to a system where it’s always easy to tell exactly where you are in spite of the huge map. This also ratchets up the tension and messes with the player as they establish mood and atmosphere. Dirtmouth feels wind-swept and desolate. Greenpath is lush and vibrant. Deepnest is dark and terrifying. In fact, Hollow Knight manages to pull of a trick even most Castlevanias don’t in that I was legitimately frightened at several points due to a masterful use of darkness, tight corridors, and downright creepy sound effects.
Hollow Knight is a breathtaking modern example of 2D action adventure games, with clever challenges, tricky bosses, and charming characters. It is available from Steam and most major console eshops, and I highly recommend it.

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Hugh Likes Video Games: Gato Roboto

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Gato Roboto
Published by Devolver Digital
Developed by Doinksoft
Played on Nintendo Switch

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The Skinny: More Like Meowtroid, am I right?

Gato Roboto is an indie Metroid clone that lets you play as a cat in power armor. That is really all there is to it, and all you need to know to know if this is a game for you or not. The graphics have a black and white game boy-style look reminiscent of rouge-like shooter Downwell. This extends to the collectables, which are simply either health pickups or swappable palates for the visuals. The animations are quite cute and expressive, though. I love the way main character Kiki hops out of her humanoid mech and perches on its gun arm.
The game controls well, with a pleasant sensation of weigh when in the mech, and an option to explore tighter passages by getting out of the suit. Kiki the cat can also climb walls and reach places on her own that she can’t in the suit, with the tradeoff being that she can’t attack or defend herself, giving the game a nice mix of action and stealth gameplay.
The game doesn’t make you keep track of ammunition and save spots are rather generous, which streamlines the game. Traversal is pretty easy once you get the hang of the mechanics, but that’s balanced by some punishing boss encounters.
All in all, Gato Roboto is a short but satisfying little metroidvania with memorable and adorable characters. It’s available from Steam or Nintendo Switch eShop.
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