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Fiction: Monster Hunting

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Monster Hunting

Shauna wakes up with a start. It’s dark in the cell-like dorm room. She hears her roommate snoring in the bunk above her and realizes it must still be the middle of the night. She raises her head and looks for her phone. It sits charging at the foot of the bed. Its diffuse screen is the only light she can see. Shauna is sure something just bit her. She brushes a hand down her leg. She feels a welt, but no bug. She listens in the dark for the whine of a mosquito, but all she hears is Kara snoring above her. Maybe she dreamed it, she thinks. She spent all day outside playing “GO Monster Hunting.” She must’ve gotten bit by something earlier and just noticed it now.
“GO Monster Hunting” is the hottest Augmented Reality game out there, and Shauna is addicted. So is the rest of the zoology department. So is half of campus, from what she can see. What she really likes about it is the game’s sense of realism. Not the monsters themselves, of course. They’re all Saturday-morning-cartoon kid friendly, with big, glassy eyes and toothy smiles. But the behavior and physiology of the monsters is actually quite advanced. Every kind of monster has its own territory, its own preferred food, its own habits. And they were getting more refined and realistic with every update.
She feels another bite. This one is sharper, more painful. She draws her leg up and grabs it. She doesn’t feel anything, but something’s there. Maybe a spider or an ant got in. She reaches for her phone to use as a flashlight. She prays that the dorm hasn’t been infested with bedbugs.
In the harsh glare of the flash, she sees a pair of small, circular welts above her left ankle. There is no sign of what made them, though. She moves to get up see if she can’t flush the thing out by shaking out the covers. She’s bit again before she can stand up. There is a stab of needle-sharp pain on her right thigh. She’s instantly on it with the phone, but there simply isn’t anything there. She doesn’t see anything, doesn’t feel anything but the sting. She watches as the welt rises as if by magic. And then she notices the flashing green light and the forgotten notification.
‘An app has just updated! Tap here for more information!’ She taps.
‘GO Monster Hunting Update #13!’ the update reads. A tiny blurb underneath brags that the engineers have added ‘a whole new level of realism to the game. Interact with your favorite monsters in all new ways!’ She knows she should be getting up, running all her bedclothes through the wash, and try and find the bedbugs or whatever it is, but Shauna decides to load the app first, just for a second.
The camera activates the second it loads. There’s a monster nearby. There’s another little bite on her leg, and as she’s trying to find it, she lets the phone fall on her leg. Which is when she sees it.
“Mos-ki-ki!” A synthesized voice chirps from her phone speaker. There’s a monster on her leg. It looks like a mosquito, although it has a pair of huge anime eyes and an improbable, goofy grin. She almost thinks it’s looking at her. “Mos-ki-ki!” It calls again, and cheerily plunges a needle-tipped proboscis into her thigh.
She feels the bite.
Shauna shrieks, brushes her hand down both legs in panic, but there’s nothing there. Not in the real world, anyway. Onscreen, the monster chirps again.
“Mos-ki-ki!” She backs away from it, and nearly falls off of the bed in her panic. A day-lit, rational part of her brain is screaming that it can’t be real. That the game has no way of hurting her in the real world. The cartoon bug turns and looks at her, the big compound eyes furrowed in animated annoyance. It hops towards her. Her thumb accidentally clicks on it, bringing up a helpful description from the game.
“Moskiki. Insect Group. This small, blood-sucking monster is easily defeated individually, but known to travel in swarms.” It hovers towards her, undeterred by the bed’s topography, and settles somewhere offscreen. She feels a bite on her arm and finds it again.
Shauna knows this can’t be real, is sure that she must still be dreaming, but can think of only one solution. She pulls up her inventory screen and selects a net. Drawing a quick circle around the monster with her finger, the net appears over it, and it cries out before being engulfed. The net shakes a few times in cartoon struggle before a tinny fanfare plays. ‘You captured a Moskiki! Battle Power 16!’ A text box informs her. She breathes a sigh of relief. The thing is gone.
She tenses again when her phone beeps with a new notification. There is another monster nearby. She recalls the behavior tip the game just gave her. Moskiki move in swarms.
Trying to remain calm, still hearing nothing but her roommate’s snores, she raises her camera phone and sweeps it across the dark room. Over the bed, the two matching desks, the closets, the knee-high brown dorm fridge. Dozens of cartoon eyes stare back at her through the screen. She sees a whole microcosm of small monsters: Insects, mice, plants. They are all newbie fodder; low-level and hardly threatening. But they are all carnivores, and they can all see her.
She spends the next hour defending her position. She runs out of nets twice, but makes use of the handy online store until it stops accepting her credit card. Finally, with all her in-game resources exhausted, the tide of tiny, biting monsters subsides. She is covered in welts, scratches, bites and sores, but none of them are life-threatening. The first rays of dawn peek in through the gap between the dorm blinds. The nocturnal creatures retreat. She heaves an exhausted sigh. Maybe now she’ll have a chance to figure out how this happened, and if she can stop it.
And then her phone beeps excitedly. EPIC MONSTER DETECTED! It exclaims. The speaker lets out a digitized roar.
“Dragocorn!”
It stomps in through the wall. The game runs off of GPS data. Construction means very little to it. The dragon is huge. It takes up the entire screen no matter how she retreats. There is something decidedly cute about the design, but the zoology student is more worried about the massive horn, huge fangs, and wicked talons reaching out for her.
Shauna is out of nets.
***
Shauna’s roommate Kara wakes up around ten. She pulls off her sleep mask, takes out her earbuds, (she can’t sleep a wink without the sound of ocean waves cranked up to eleven) and climbs down from the top bunk. She looks around for her roommate, but doesn’t see a sign of her. They usually catch a late brunch on Sundays at the good dining hall on the other side of campus. Her area of the dorm room looks a bit more rumpled than usual, but there is no sign of her.
“Must be off chasing monsters in that dumb game of hers again,” she mutters as she gathers her towel and supplies to take a morning shower. She doesn’t notice Shauna’s phone, still nestled half-hidden in the covers of the lower bunk. Onscreen, a huge, full-bellied dragon snoozes happily on top of the satellite map outline of their dorm building. She doesn’t see it open a single red eye and follow her out of the room.

Cover image by Faris Algosaibi, shared under a Creative Commons Attribution License.

Podcast: NPB3 – What We’re Watching, Fall 2018

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Welcome to Nostalgia Pilots!
Jurd is off this week so we’re taking a break and talking about some of our other favorite anime we’ve been watching going in to Fall 2018.

Click HERE to listen online!

As mentioned by Spence, Jason, and Hugh:

Cowboy Bebop The Movie
The Night is Short, Walk On Girl
Your Lie in April
My Hero Academia
Children of the Whales
Dance with Devils
Diabolik Lovers
Vampire Knight
Black Butler
Black Clover
Food Wars
Yuri!!! On Ice
Innocent Venus
Tokyo Majin
Paranoia Agent
Calamity of a Zombie Girl
Disenchantment
Cloak and Dagger

 

Hugh Likes Comics: Man-eaters

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Man-eaters #1
Written by Chelsea Cain
Drawn by Kate Niemczyk
Colored by Rachelle Rosenberg
Lettered by Joe Carmagna
Published by Image

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The Skinny: A mutated parasite turns adolescent girls into were-panthers in this metafictional horror comic.

Not very many horror comics have sparkly, pink covers. But “Man-eaters,” is something special. From the creative team whose work on “Mockingbird” for Marvel drew the ire of what became comicsgate, and also became a best-seller in trade, this metafictional horror story is doing a lot of waving to their haters. And it is glorious.
Thanks to a mutation in toxoplasmosis, adolescent girls are subject to a terrifying transformation during their period. Maude, daughter of a single homicide detective, is left on her own while he investigates a grisly killing. But the crime scene indicates a large cat attack. And repaying anything else, would spoil the issue.
There is something to be applauded in not just facing controversy, but diving towards it with arms outstretched. When Cain was hounded from social media for the galling crime of having her polymath/spy/superheorine Mockingbird wear a t-shirt referring to herself as ‘feminist,’ she could have done the safe thing and wrote charming and inoffensive stories. Instead, she and Mockingbird artist Kate Niemczyk are doing a horror comic about menstruation, and the panels are filled with easter eggs, references, and downright middle fingers to their haters. This is a book that no one could accuse of being voiceless.
And the tone is so striking. Maude is a delightful, energetic twelve-year-old who comes through brilliantly on the page. She is a spotlight in a very dark world, which is constantly pushing at the corners. This is a horror book that doesn’t look like one at first glance. It is bubbly and unsettling in equal measure, and it works so well.
A lot of this first issue is world building, so we only have a few short scenes and character introductions, but Image seems to be banking on “Man-eaters as the next “Bitch Planet,” and it certainly has a strong start. I’m already looking forward to the next issue.
This is a book people will be talking about, and you can pick one up at your local comic shop, or get a digital copy from Comixolgy.

Hugh Likes Video Games: Foul Play

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Foul Play
Published by Devolver Digital
Developed by Mediatonic
Played on PS Vita

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The Skinny: A clever little belt-scrolling brawler disguised as a stage play.

“Foul Play” is an innovative and clever brawler for one or two players that does a lot with limited resources. You play as Baron Dashforth, a British gentleman and daemonologist. But the game doesn’t have you delving tombs and fighting monsters directly. Instead, it is set as a play, with Dashforth recounting his adventures to an audience. This is the key mechanic of the game, as the audience acts as your life bar. If you don’t keep them happy, it’s curtains.
Dashforth, and his 2p sidekick Scrapwick, don’t have life bars at all. Instead, the audience excitement meter hangs at the top of the screen. You keep them interested by racking up combos and executing advanced moves, which are unlocked as ‘acts’ of the play are completed. This leads to a fairly forgiving system. The player doesn’t have to worry about finding food or other power-ups in the environment. If they are flagging, all they need to do is get back in the fight and keep hitting square to build your meter back up.
The combat itself is rather button-mashy and the bosses especially are rather healthy, so it takes a good many wallops with your can to bring them down. But the game’s visual flair carries the day. Sets fly in and out on pulleys, actors’ faces are visible beneath monstrous costumes, and we regularly see extras attempting to stealthily exit after they’ve been ‘defeated,’ not to mention the occasional stage crew taking their break next to the wrong backdrop. It keeps the game light and engaging.
“Foul Play” leans in to Cosmic Horror but tries to keep things lighthearted. I haven’t finished the game, but so far it lampoons but steers clear of most of the unfortunate pitfalls of the genre. I’m looking at you here, Lovecraft. Dashforth present themselves as heroic experts in the dark corners of the world, but there isn’t much lionizing of the British Empire, and we’re constantly reminded that we only have the baron’s word for it.
If you’re looking for an old-school button masher that does something a bit more than ‘punch all the dudes to the right of you until your girlfriend falls out’ “Foul Play” is a good place to start. Also, for the rest of September, Playstation Plus subscribers can download it for PS4 and PS Vita for free. You can’t beat a deal like that.

Fiction: She Swings the Hammer

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Outside, the wind howls.
Inside, she swings the hammer.
Outside an impenetrable darkness covers everything.
Inside, the fire is bright and warm.
Outside snow falls silently, building in endless drifts, covering a lost world.
Inside, he tells her she is wasting her time. Wasting her strength. Wasting their resources.
Outside, crunching steps leave prints in the always fresh snow. Some prints resemble boots. Others are bare, their owners having long since stopped caring about the cold. Other are different.
Inside, she ignores him. She swings the hammer again and again.
Outside, fists fall on reinforced doors.
Inside, She stops hammering.

CCR52: Anatomy of a Psycho

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Tonight your hosts, Hugh, Rich the Time Traveler, Opopanax, and Jurd, climb a water tower to escape George Burns’ adopted son.

Click HERE to listen to the podcast!

And HERE to watch the film!

This podcast was originally posted on Skinner.FM on Thursday, September 20, 2018.

Chrononaut Cinema Reviews is presented by http://skinner.fm and http://hughjodonnell.com, and is released under the Creative Commons Attribution-Noncommercial 3.0 Unported License.

Hugh Likes Comics: Batman Damned

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Batman Damned #1
Written by Brian Azzarello
Drawn by Lee Bermejo
Published by DC Comics

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The Skinny: It’s not bat-shaped. Disappointing.

“Batman Damned” is an absolutely gorgeous perfect-bound comic presenting some high test Azzarello nonsense. After an as-yet unseen grueling fight in which he has sustained a critical injury, Batman wakes to find himself in the care of smart-ass magician John Constantine. His wounds are healed, but he has no memory of the events, and someone has killed the Joker. Batman goes searching or answers, but he may not like what he finds.
Published under the DC Black Label imprint, this oversized and perfect bound comic is for mature audiences, and it is reflected in the writing and the art. Batman’s brush with death leaves him shaken and out of sorts, and sparks recollections of his father’s past, which is of course more sinister and tawdry than previous incarnations. He is also having dreams of a mysterious, demonic girl, leading to a crisis of faith for Batman. Did he break his one rule? Did he kill? And did he really make it out of the river himself?
Lee Bermejo’s art carries the weight in this comic. Gotham is an atmospheric watercolor hellscape that has never seemed more sinister.Angles are subtly off. Building loom. it’s all very engaging. Azzarello’s story is almost an annoyance by comparison. Narrated by Constantine in a slew of gothy cliches about angels and devils, the nature of redemption, blah, blah blah. It would all flow together nicely if the central figure weren’t Batman, and we weren’t seeing him from the outside. Batman’s central trait, his real super-power if you will, is that he’s prepared for whatever situation he finds himself in. This book where he fumbles around in madness feels off. Consider last year’s DC Metal, in which Batman kidnaps the space devil, albeit in a diminutive form, in order to try and travel back in time. This is a very different take on the character, and what we get of him is kind of thin and insubstantial. Azzarello lets the reader’s preconceived notions do a lot of the heavy lifting here.
In the end, in spite of the high quality production values, “Batman Damned” will be best known for its controversial nudity. In one scene, upon returning to the Batcave shaken and distraught, Batman removes his costume, only to have a vision of it loom over his nude form. It’s a nicely done scene, but Bermejo neglects to fully shadow in Batman’s crotch in one panel, giving the reader a semi-obscured view of his genitals. Uproar and controversy has already ensued, and digital versions have already updated to obscure his bat-junk, as will future printings. This makes the comic a bit of a collector’s item.
In the end, this is an absolutely gorgeous illustrated Batman story, although the story itself feels a bit lacking. You can find it at your local comics shop, or digitally from Comixology.

Fiction: The King is Dead

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The King is Dead

On the night of his fifteenth birthday, Gep’s father took him to see the king. His father was the Minister of State, and he was thus afforded this great honor. The royal family were very rarely seen in public. He was taken through one of the twenty-seven gilded gates of the Impassible Palace, and they made their way through the cyclopian maze of buildings in the dead of night, meeting no one.
His father ushered him down a long staircase, a flickering lamp the only light as they descended far below the earth. Finally, they came to a golden door. The room within was alcoves. Each contained a plinth on which rested a skull on a red velvet cushion. The last in the line wore a bright golden crown. Gep’s father said nothing, waiting for him to reach his own conclusion. It was a common test, although the circumstances were never this ghastly before.
“The king is dead!” Gep shouted. His father frowned and tilted his head. A sign that he was partially correct, but had missed something.
“Not so loud, boy. You are a man now. It is past time you were inducted in the mysteries.”
“How long, father?” Gep managed at last. His shock was overwhelming. His family genuflected at the royal portrait of King Rekir IV every morning with great ceremony. And now, he was staring at the king’s crown on the empty, grinning face of the skull.
“Him?” his father asked in a casual tone he’d never heard before. “A bit more than three years. He still has another seven or eight years in his reign before he’ll be murdered by his jealous brother. Of course, the royal guard will sniff out the truth of the matter, and not long after presiding over a lavish funeral, he will be tried, and his virtuous son will take his place. That is as far as the omens have worked things out.”
“But who rules the country?” Gep asked, still staring at the empty eye sockets. His father sighed. He’d hadn’t had this much difficulty when he was the lad’s age, but then, he hadn’t been quite so reverent as Gep. That was going to be a double-edged sword.
“The ministers, of course.”
“But how can a kingdom run without its king to oversee it?”
“The ministers have always run the government. They simply no longer do so at the whims of an inbred madman.” The boy flinched, as though he expected divine wrath to settle on his father that very moment. Nothing happened for a long while.
“How long has this been happening?” Gep asked, looking back at the long line of skulls. His father smiled.
“A very long time. My father inducted me in the conspiracy when I was your age. And his father before him, and so on.” Gep was silent for a while, as he worked on the implications.
“But how? Why hasn’t someone noticed before now?”
“Let me show you something,” his father said. They took another winding path up and down through the palace. They emerged on a balcony overlooking a vast, empty square. A building on far side was covered in scaffolding. It was being torn down, or remodeled, or rebuilt. It was impossible to see beneath the fabric. There was always some work being done in the Impassible Palace.
“You have never seen the king, or any of the royal family. Everyone knows they exist. They read the newspapers, they hear the gossip, they see the portraits and pay their respect. But they are apart from common concerns, protected by layers of guards. They are shrouded in a maze of bureaucracy as thick as these walls. They are kept alive in story alone, in chance encounters and the barest hints. In a few days, a palanquin will be brought to this courtyard. The workers will stop, and they will bow to their king. A hand might emerge, the barest hint for any brazen or bold enough to look up from the stones. And they will tell that story, and they will believe in the king who approved their work and graced them with his presence.
“So there is no king,” Gep said, almost dejectedly.
“Not at all, boy. There is a king, and he’s better than a flesh-and-blood ruler. Flesh and blood is fragile. It’s weak. It goes mad, it makes unreasonable demands. It drains the treasury. It exhausts the country in vanity and pointless struggle. But an idea? An idea is immortal as long as someone believes it. And the citizens believe very strongly. They work hard for their lord, and they are happy and prosperous.”
“But who leads them?” Gep stared up at his father with fear in his eyes. Behind him, the shadows were being chased away by a rising sun.
“We do. The ministers keep the country working in the king’s name.”
“But how do you agree?”
“Come with me, Gep. It is time for you to see what I really do.” The Minister lead his son up to a tower, a group of men and women were waiting for him. They ignored Gep and immediately began argue with his father about a dozen matters of state. He cleared his throat and brought the meeting to order. Each in turn presented their business. They sat at a mahogany table in fine robes and determined the fates of millions. Gep watched as they worked for and against each other, and he understood. He smiled as the sun rose over the Impassible Palace, and his suddenly rosy future as a head of state.
Afterwards, the minister of finance spoke to the boy.
“What do you think of our conspiracy, young man?”
“I am overwhelmed, sir. I don’t understand how people can be ruled by an idea.”
“People are constantly ruled by ideas, and it is important to remember that ideas can replace people quite easily.” Gep didn’t understand the threat for a long time.

Cover image by Loizeau shared under a Creative Commons, Attribution, Non-Commercial, No Derivatives License.

Podcast: CCRC42 – Dungeons & Dragons S1E7

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Join the full compliment of Chrononauts as they journey through A Prison Without Walls!

Click HERE to download the Commentary Track!

And you can watch the full episode of Dungeons and Dragons along with us HERE!

This podcast was originally posted at Skinner.FM on Monday, September 10th 2018.

Podcast: “The Waiting Doom” on The Melting Podcast!

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Hello listeners and readers!

Have you heard the latest Freelance Hunters story on The Melting Potcast?

Well, wait no longer, because you can hear it, and all the rest of their excellence from their fourth anniversary show HERE!

When Joachim catches a stubborn cold, Glory takes him to one of her friends for treatment. While Joachim complains about Riverfolk medicine, he’s more concerned about his fellow patients!

Thanks to A. F. Grappin for lending their considerable narration talents to this story! Go and check out The Melting Potcast for more great podcast fiction!

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