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Everyday Drabbles #504: Movie Theater

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I’ve got an hour of air left when I find the movie theater. The disaster tore the roof right off. I can see the Earth hanging above me through the support beams.
It takes about a day for a rocket to reach Armstrong Colony. Far too late to do anything once they started paying attention. Instead of rescuers, they sent an apology.
Miraculously, the building still has power. With no one left to turn it off, the projector keeps to its schedule, playing for an empty house.
I turn off my suit’s biosensors and settle in for the last reel.

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Everyday Drabbles #503: Live Demonstration

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The last thing he remembered, he was dying in a hospital bed. But he woke up floating in a tube of strange green liquid suspended from the ceiling of a cavernous room.
“Oh, you’re awake!” A voice said. He could just make out a masked figure below him. “You’re in a laboratory at Enceladus Station University. The year is 2247, by the way.”
“Was I frozen?” He asked. “Did you find a cure?”
“Er, not exactly. You’re a demonstration for first-year medical students.”
“Oh.”
“But if it makes you feel better, medically speaking, you’re already dead.”
It didn’t, in fact.

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Everyday Drabbles #502: Midnight Bargain

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When the stars were in the correct alignment, in the dead of night, she rode out on a white horse, nude except for a crown of stag antlers and oak leaves she had fashioned herself. She rode for a long time until she passed through a shadow into Someplace Else.
All around her she could see the detritus of those who hadn’t followed the instructions. The sand was littered with glasses and shoes and other scraps of clothing. But no bones.
“What do you seek?” A voice called from the darkness.
“Power,” she replied and felt herself begin to change.

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Everyday Drabbles #501: Entomologist

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The entomologist spent his career studying insect communication. He searched for the secrets hidden in ant pheromones and bee dances. They weren’t hive minds, but cooperatives.
Finally, after years of work, he hit upon something hidden in bee dances. It was a memetic code that he could replicate. In the lab, the bees became more cooperative and friendly. He decided to test it on humans.
He made a viral video and encoded the meme. After the first million hits, without a single negative comment, he’d thought he’d found something to truly better mankind.
That was when the advertising agencies started calling.

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Podcast Repost: NP 66 – Roller Coaster Banditry

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Welcome to Nostalgia Pilots! This week, Spence, Jurd, Jason and Hugh consider Mobile Fighter G Gundam Episode 3: Beat the Dragon Gundam!

This week, The Dragon Gundam has a wicked ponytail, Neo China’s Space Colony is Asgard, and Sai Saici is a bit of a brat. Plus, Domon gets wrapped up in fashion and where does the Dragon Gundam keep all those flags?

Promo: This Kaiju Life

Special thanks to Nuctchas for designing our new Nostalgia Pilots logo!

Everyday Drabbles #500! Psychopomp

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The water was calm, with puffs of mist that clung to the surface like silk.
The shore was pleasantly warm and damp, a green hillside that ended in a wall of fog.
She turned and looked at the bank, biting her lip in thought.
“How about this one?” the ferryman asked, but he’d learned to read her looks, and knew what she would say.
“I’m sorry, but this isn’t my afterlife.” He paddled back into the vast river. They had visited hundreds of spots, but he would carry her as long as it took for her to find her home.

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Everyday Drabbles #499: Time Traveler

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If there was one thing he hated, it was the fake psychics that wrote supposed ‘books of prophecy,’ creating entire generations of mystic scammers in their wake.
He built a time machine to go back and confront these charlatans before they could spread their poison. But when he got to the past, he found the supposed prophetess waiting for him with tea and biscuits.
She showed him a book, detailing their whole encounter, written a century earlier. He fled back to the future, terrified.
She sipped her tea, satisfied that he hadn’t discovered the time machine hidden in her barn.

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Everyday Drabbles #498: The Archivist

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“You ever hear the one about finding a tortoise in the desert?” I asked. My companion slowly lifted her head to regard me but made no reply.
I sighed, sounding like a broken pipe organ in a windstorm, and sat down heavily on a piece of broken rebar. My posterior heat sensor complained about the sun-baked metal. I ignored it.
The tortoise went back to her slow process, and I watched her navigate the ruins for an hour.
I was tasked with remembering Humanity, built in the last moments of civilization. I just wished I had someone to talk to.

Everyday Drabbles #497: The Sphinx’s Daughter

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The Sphinx found the baby abandoned on the shore of her island, left in a boat by a warrior who had failed to answer her riddle. She was fascinated by the tiny, wailing creature.
Changeless and immortal, the Sphinx was ageless. She decided to adopt the baby, to better understand mortals and their habits. She didn’t come to love her until later.
Over the years, the baby grew into a child, who became a woman. The Sphinx taught her everything she could. One day her daughter left to join the human world, and the Sphinx waited for her to return.

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Hugh Likes Video Games: Dragon Quest II

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Dragon Quest II: Luminaries of the Legendary Line
Published by Square Enix
Played on Nintendo Switch

The Skinny – A flawed but still-fun classic

Last week, Dragon Quest celebrated its 35th-anniversary last week, and I have been playing through the second entry in the venerable series to celebrate. While the game has a lot of rough edges, the Switch port still largely holds up.
Originally released in 1987 in Japan and 1990 in North America, Dragon Quest II is a continuation and expansion of the original Japanese role-playing game. In the first adventure, a lone knight, who is the descendant of a great hero, saves a kingdom from an evil wizard, who is also a dragon. The sequel picks up the story a century later, with three of that hero’s descendants picking up the family trade and taking out Hargon, a malevolent priest bringing about the end of the world. While this is still a primitive example of a console RPG, it does mark some notable firsts for the genre. The player starts out controlling a single hero, but picks up two companions along the way, making it the first JRPG with a party. Your party doesn’t quite have defined classes per sei, but each character plays a little different, with the Prince of Midenhall playing the role of a warrior with high attack and defense, but no access to magic, while the Princess of Moonbrook can cast powerful spells but can’t wield swords or wear heavy armor. The Prince of Cannock is a bit in the middle, with some access to both.
You also get a boat to explore a wider world, which includes a simplified and smaller version of the world map from Dragon Quest! While there is a pretty big (for the time) world to explore full of towns to visit and dungeons to delve into, the story isn’t very complex by today’s standards. There are plenty of clever secrets and things to uncover, such as a hidden slot machine minigame, but the plot is your basic quest to go find the big bad and put your sword through him.
The Switch port carries on from a long line of ports and remakes that have incrementally improved the game over the years, from the Super Famicom to Game Boy to Wii and up through mobile phones. This is definitely a game that is in no danger of ever going ‘out of print.’ Naturally, the graphics and sound have been upgraded, and the game looks fabulous, with highly detailed and colorful sprites, although there isn’t much animation in the game, with battle scenes still being fought against still images. But even if they don’t animate, Akira Toriyama’s designs really pop in HD. And Koichi Sugiyama’s orchestral score sounds great.
The gameplay is pretty relaxing, with turn-based combat and simple puzzles that are usually resolved by finding the right NPC or using the correct item based on their clues. You don’t always have full control over actions in battle, as enemies appear in groups and you can’t select individual monsters if they’re in a crowd. But the AI has been improved over the years, and the game tends to deal out damage in an optimal way for the player. While the monsters are fun to look at, combat can get pretty repetitive, though. Developers hadn’t quite worked out the curve for adding bosses, and you won’t see very many until the last castle.
The only thing that hasn’t been improved from the original, and is still the biggest drawback, are the dungeons. The towers and caves in the game are long and very maze-like, with lots of frustrating traps that just serve to prolong the game without being much fun. The cave that leads to the final dungeon, in particular, has a set of very nasty trap floors that force you to begin again from the entrance, with random encounters hitting you every few steps. It’s not the most engaging design, and I had to put the game down a couple of times and play something else.
With those drawbacks aside, Dragon Quest II: Luminaries of the Legendary Line is a classic that further defined an emerging genre. Plus, it is on sale right now as a part of Dragon Quest’s anniversary, so curious gamers can experience this historic gem for cheap on the Nintendo Switch eshop or IOS and Android app stores.

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