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Hugh Likes Comics: Sand Land

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Sand Land
Written and Drawn by Akira Toriyama
Published by Viz
Read in digital format on Amazon Kindle

The Skinny: Akira Toriyama’s “Mad Max”

With a major adaptation of Akira Toriyama’s short manga Sand Land set to be adapted into a video game this spring, I finally decided to fill a hole in my collection of the great manga artist, and I’m glad I did. This single-volume adventure is a charming delight. Originally published in 2001, the single volume is set in a post-apocalyptic Earth where the remaining survivors live in a desert ruled over by a despotic king with control over the dwindling water supply.
When the elderly Sheriff Rao embarks on a dangerous journey across the desert, he makes a deal with the demons for help, promising them not his soul, but a rare Playstation 6 video game console. Beelzebub, an apparently adolescent prince of the demons agrees to accompany him along with his servant, Thief.
The resulting adventures is a little bit ‘Fist ‘of the North Star,’ a little bit ‘Peewee’s Big Adventure,’ and it oozes Toriyama’s signature humor and charm. From a stolen tank in Toriyama’s signature bulbous design style to a family of bandits dressed as olympic swimmers, this version of the post-apocalypse doesn’t take itself too seriously, while still managing to have a hard-hitting, emotional story at its heart.
While not as long-running or complex as some of his earlier work, Sand Land displays all of the skill and humor that Toriyama is known for but sometimes gets lost amid the big fights and drama of his best-known work. It is a work created by a master given the opportunity to just play without the demands of continuity to previous works. The result is a book that is as joyful as it is dramatic, a satire and critique of hyper-masculine action-zests like Mad Max and Fist of the North Star, and an empathetic post-apocalypse where even the demons aren’t bad guys at heart.
I’m greatly looking forward to the upcoming video game adaptation of this story, coming this spring for PC and Playstation. Even if you don’t have any interest, I recommend picking up this heartwarming story about survival and justice after the end of the world. You can read Sand Land digitally from Viz and other comics retailers, or in print from your Local Comic Shop or wherever you buy manga.

The Way of the Buffalo – February 17, 2024

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Hello Readers!
Welcome to The Way of the Buffalo, my new weekly roundup newsletter! If you are receiving this via email, it is because you’ve subscribed to my WordPress blog, and they have rolled out email integration. My plan going forward will be to continue blogging during the week, with a digest post on Saturdays with links to the individual posts. I’ll also be including announcements, links, and other thoughts here, with a bonus piece of flash fiction or a serialized story at the end.
Thanks for reading!

This Week in Reviews:
Since it was Valentine’s Day, this week’s reviews were romantic. I hope you had a good week, wether or not you were spending it with someone.

The Godzilla Valentine’s Day Special – Hugh Likes Comics

I’m only a casual fan of giant monsters, but this one-shot issue was a ton of fun.

A Market of Dreams and Destiny – Hugh Likes Fiction

This was one of my favorite novels from last year, and the narrator crushed it for the audiobook version.

This week’s fiction – “Captcha”

Click on all the images that contain crabs, the computer instructed. I stared at the collection of underwater creatures, choosing the images. My mouse hovered over the last decapod as I considered the features of the creature in the image. It looked like a crab. I clicked on it, and hit ‘submit.’
A dialog box cheerfully informed me that I had failed the security captcha, and that my login would be locked for the next hour. I sighed and closed my laptop. Not for the first time, I was a victim of carcinization.
The squat lobsters had gotten me again.

Want more flash fiction? Check out my collect, The Mountain’s Shadow!

Have a great week!

Hugh Likes Fiction: A Market of Dreams and Destiny

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A Market of Dreams and Destiny

Written by Trip Galey

Audiobook read by Will Watt

Published by W. F. Howes, LTD.

The Skinny:  Let’s Make a Deal: Victorian Fey Edition

Deri is an apprentice in the Untermarcht, the goblin market hidden beneath London where anything is for sale for the right price, and no one takes anything so prosaic as coin. Well, not so much an apprentice as an indentured servant to one of the most powerful and cruel fairy merchants. But he’s picked up a few tricks, and he has a plan to buy his freedom. But his plans are all derailed when meets Owain, a young man also laboring under an indenture in a dangerous workhouse in London above. In order to get the guy and escape their bondholders with both their skins intact, Deri is going to have to make the deal of a lifetime. Fortunately, a runaway princess has appeared in the Untermarcht with a destiny to sell…
A Market of Dreams and Destiny is a charming fantasy novel set in a very different Victorian London. In a world where King Henry VIII struck a deal with the old gods of the British Isles, the city is filled with mercantile magic with a deadly edge. Galey’s characters spring to life against a strange world where the uncanny is hidden in the fine print, and the loopholes can very literally bind you. The magic system of contracts and deals was delightful and surprising, and it meshed well with the delightful and engaging cast of quick-thinking merchants, greedy factory owners, and put-upon royal bodyguards. The magic elevates the characters from what could’ve been twee Dickensian cliches to fleshed out and engaging players in a gripping drama.
But the real charm in this fantasy is the sweet and charming gay romance between Deri and Owain. Not without its complications, this was the best romance I’ve read in some time. I was glad that Trip didn’t shy away from just the right hint of spice and salacious implication. It felt much more well-rounded and believable for it.
I listened to this book in audio. The audiobook, read by Will Watt, is a delight. Watt breathes life into the cast and setting, from the tiniest bell to the terrifying merchant lords of the market.
A Market of Dreams and Destiny is one of last year’s best fantasies, but has fallen slightly under the radar. This hidden gem is well worth your time. It is available in Audio, print, and ebook from the usual sources.

Hugh Likes Comics: Godzilla Valentine’s Day Special

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Godzilla Valentine’s Day Special #1

Written by: Zoe Tunnel

Drawn by: Sebastian Piriz

Colored by: Rebecca Nalty

Lettered by: Johanna Nattalie

Published by IDW

The Skinny: Spoiler alert: Godzilla doesn’t find romance.

For the most part, the thing that irritates me the most about Hollywood adaptations of properties such as Godzilla or Transformers is the repeated attempts to force the narrative into a human story. I cared very little for the humans when the story should be about the transforming robots or giant monsters that have secured top billing. But as a one-off story, I really enjoyed this comic, which focuses on the relationship between a, for lack of a better term, dai kaiju chaser, and an EDF lieutenant trying to keep her out of harm’s way.
When Piper is caught up in a Godzilla attack while at work, she’s 1. critically injured, and 2. suddenly unemployed. But the sight of seeing the giant monster so close was exhilarating. She begins studying and chasing the giant monsters. When Sauveterre finds her running towards the danger instead of away from it, they try and stop her, through steadily escalating means, for her own safety. A cat-and-mouse game ensues, and this being a valentine’s day comic, I’m pretty sure you know where it’s heading.
The writing is light and sweet, with just enough kaiju action to feel like we see enough of the behemoths to justify their presence in the story. The characters work because they don’t come on too thick and feel appropriately small compared to the giant monsters they are chasing. 
The art is clean and engaging, with bright colors. It is a good match for the tone of the story, and a sunny, personal contrast for the usual Godzilla stories. The reader gets a good view of the monsters, but almost always at a remove, contrasting the personal conflict with global ones.
Godzilla:Valentine’s Day Special is a fun little one-shot comic, even if you aren’t a romance reader or a fan of giant monsters. You can pick up a copy digitally through Amazon, or in print at your Local Comics Shop!

Hugh Likes Non-Fiction: Video Game of the Year

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Video Game of the Year

Written by Jordan Minor
I
llustrated by Wren McDonald

Design by Heesang Lee

Published by Abrams Image


The Skinny: 40 years of Video Game History, no controller required.

As a medium, Video Games are very recent and still developing their full potential. Jordan Minor’s new collection of short personal essays, Video Game of the Year, follows them from their earliest cultural impact, the breakout (heh) hit Pong through the market crash of the ’80s, the console wars of the ’90s, the rise mobile phone phenomenon Pokemon Go, and right up to the present. Using one particular title per year as an exemplar, Minor presents a compelling history of the video game industry and hobby. He doesn’t merely catalog his favorite games like a long-form listicle, but by thoughtfully presenting games in order, delivers a narrative of the medium’s development from crude novelty to complex narrative format and cultural powerhouse.
Minor’s writing, accompanied by short inclusions from writers and professionals throughout the gaming industry, is a love letter to the medium, but doesn’t shy away from the darker portions of that history. His chapter on Minecraft highlights both its impact and its creator’s darker history. The chapter on Depression Quest considers games’ unique ability to consider difficult subject matter via interactivity and the ugly reaction and lingering cultural damage of Gamergate. While the chapters are brief, Video Game of the Year is an excellent overview of the history of the medium, and captures both its highs and lows. I wish that Jordan had included a bibliography, or a section suggesting further reading for more specific topics on gaming history for new readers, such as Masters of Doom, Game Over, or Fight, Magic, Items.
The book is formatted as a coffee table book more than a reference or standard non-fiction book. It features wonderful and eye-catching illustrations by artist Wren McDonald, who does not get enough credit for their contributions to the book. Each chapter opens with an image of players gathered on couches in front of a TV or leaning over monitors, with an iconic shot of the game on the screen. The Video in video games is as important as the interactivity, and these illustrations do just as much work as the writing in showing the importance of the selected games, what they mean and why their inclusion in Minor’s list matters
While the illustrations are great, some of the other design choices are a bit harder on the eye. The back cover copy is printed in a rainbow font on a black background, making it difficult for me to read. The style is repeated for the book’s foreword, which was also frustrating. The interior design is broken up into multiple columns on a page, like a print newspaper. I found this choice was also distracting, but none of these choices were enough to make me set the book down.
Video Game of the Year is a smart, stylish look at the history of video games as a medium. It features a number of tiny glimpses, like facets in a jewel, of a grand and often fractious art movement, hobby, and industry. While it doesn’t dig quite as deep as it could into its many topics, it is a fascinating read, and a great first step for readers curious about how gaming got its start.

Hugh Likes Video Games: Final Fantasy Theatrhythm Final Bar Line

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Final Fantasy Theathythm Final Bar Line

Published by Square Enix

Played on Nintendo Switch

The Skinny: A hefty does of nostalgia, if you’ve got the gil for the whole thing.

It is a fact commonly held among gamers that Final Fantasy has amazing music.
The latest release celebrating that musical legacy, Final Fantasy Theatrhythm Final Bar Line, carries over much of the features from the original game on the 3DS, and doesn’t make many improvements, although it does refocus on button presses rather than the original game’s touch screen controls. What it does offer is a huge amount of songs. The base game features classic music from all fifteen mainline entries, along with a host of characters from each game. For the first time includes music from numerous spinoff games like Final Fantasy Tactics, Chocobo’s Mystery Dungeon, and even the obscure Final Fantasy Mystic Quest, a long-forgotten side entry originally created to try and boost the image of Japanese-style console RPGs in the west. There’s a lot in the base package, but SquareEnix wouldn’t be selling our nostalgia back to us if they weren’t able to sweeten the pot.
The day-one digital deluxe package comes with a number of extra tracks, many of which feel essential, but probably required additional licensing. These include the main themes for some of the games, such as VIII’s “Eyes on Me” and IX’s “Melodies of Life.” A host of DLC tracks are also on offer, themed by additional Squaresoft hits such as the Saga series, Chrono Trigger and Chrono Cross, and the Mana series.
The gameplay is easy to pick up but difficult to master. Basic tracks are fairly accessible, while Expert and Ultimate difficulties will prove far more taxing. Rhythm game aficionados will be able to sink their teeth into the harder difficulties, while casual players just looking to relive their gaming memories aren’t stuck with their favorite tracks hidden behind a barrier. There’s also a slow drip of unlocking characters, leveling them up, and completing quests in each song to keep players invested. Theatrhythm is well-designed to give the player what they want, whether that is a quick hit of nostalgia or a crunchy and challenging rhythm experience to lose themselves in.
Final Fantasy Theatrhythm Final Bar Line’s visual design isn’t quite as impressive as the audio and gameplay. The somewhat creepy marionette designs of the characters return, and layouts for Field Mode are often recycled, with a few standout unique ones. If you put some time into the game, you’ll see the same field, town, and castle over and over again.
Final Fantasy Theatrhythm Final Bar Line is a great little package for die-hard Final Fantasy fans and rhythm game aficionados. But be prepared to pony up the gil if you want to hear everything the game has to offer.

Podcast Repost: NP92 – Fish Mode!

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Welcome to Nostalgia Pilots!
This week, Jurd, Hugh and Jason consider Mobile Fighter G Gundam episode 29: Running Away! Sai Saici in Love!

Tonight, Sai Saici’s outfit is extremely Nineties, the series makes a brief nod to the original Gundam, and we ask the question, ‘Who’s piloting that clock Gundam?’
Plus, was this whole plot a scam by the Hong Kong Chamber of Commerce, and you’ll never find anyone more serious about revenge than us.

Hugh Likes Comics: The Resurrection of Magneto

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The Resurrection of Magneto #1

Written by Al Ewing

Drawn by Luciano Vecchio

Colored by David Curiel

Lettered by VC’s Joe Sabino

Published by Marvel Comics

The Skinny: Spoiler alert for issue four, I guess. (Also spoilers for Judgement Day)

In Big-2 comics, no character death is forever. Characters get endings, but the nature of serialized storytelling, and Marvel and DC’s highly valuable intellectual property, means that characters move in cycles rather than linear paths, and their stories come around again, through reboots or retcons. As Marvel’s Fall of X enters its finale, The Resurrection of Magneto is writer Al Ewing and artist Luciano Vecchio’s swan song with these characters, and this is by far my favorite book of the final chapter of the X-Men’s Krakoan era.
While Magneto’s name is on the event, this issue is focused with laser precision on Storm, following her as she makes the decision to bring Magneto back to life in violation of his last wishes. But while usually resurrecting an X-character is easily accomplished, and in the current era more than most, Storm and Magneto had vowed to forego the chance to return to life, even destroying their ‘backups.’ So instead, Storm has to travel into the afterlife and go get him. She’s assisted by a brief cameo from the Blue Marvel, star of Ewing’s most recent Defenders series, and the ensuing magical journey is filled with symbolic battles and eye-catching, tarot inspired spreads.
And let me tell you, Vecchio and Curiel kill it with the art. This is a drop-dead gorgeous book, from the opening panel of Magneto as the 5 of cups from the Rider-Whyte tarot to a climactic battle with a surprising but cool villain, this book hits all the Storm notes, and while it may feel a little bit like it’s going in the same circles, it feels pretty fitting for the end of the era.
Magneto’s death was one of the most impressive moments in recent comics history, and is that rare earned ending that characters get so rarely in modern comics. Ewing and Vecchio have their work cut out for them making his journey back to the land of the living as momentous as his end. But this new first issue is a good first step. I can’t wait to see where the journey ends up. The Resurrection of Magneto #1 is available digitally from the usual suspects, and in print at your local comics shop.

The Freelance Hunters Season 1: The Ice Box

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Magus Glorianna Bywater, Matriculate of The Esoteric Academy for the Wise of Carabos, and member of the Order of the Astral Circle, Spellcaster of the Freelance Hunters and part-time adjunct faculty at the EAWC, woke up hung over. Cheerful morning sunlight streamed through her window and onto her face. She grumbled and turned over. She contemplated blotting out the sun and plunge the whole land of Elanterra into a thousand years of darkness. But that sort of thing took a lot of prep time, and she could barely sit up without being sick. She tabled the idea until at least after breakfast.
Instead, she stumbled carefully out of bed and nearly crawled to the privy. When she reached it, she found the water butt had frozen in the night. She grumbled for a moment, then she took a deep, cleansing breath and stretched out her hands. The silvery tattoos that covered her small hands glinted in the morning light. The angular patterns were the mark of her training. As the runaway daughter of a prosperous Hillfolk trading clan, she was one of the few outsiders to ever wear them. The technique had been designed for the graceful, flowing movements of the long limbed Riverfolk, but Glory had adapted them to her small frame well enough.
Staring at the frozen water tank, which stood half-inside and half-outside the little lavatory, Glory felt an irrational stab of hatred. She had requested a heated one, but their landlord, cheap lout that he was, refused the expense. So they had to suffer with the damned thing constantly freezing over in the winter months. As she began the spell, she hoped that Mr. Gannet, doing whatever it was that the Riverfolk did under the ice in the winter, felt a sympathetic like of flame.
Glory concentrated, and waving her hands in complex looping gestures, pulled the image of the runes she wanted from the chaos of glinting motion. The spell gathered itself in her mind, and she channelled it outward, expelling a simple blast of fire at the irksome water tank. There was a squeal and pop of protesting metal, and a wave of steam engulfed her small frame. She ladled out a pitcher of warm water and washed up. The satisfaction and warm water soothed her headache, but did little to improve her mood.
Having washed, Glory dressed in a casual robe of green wool and stomped down the hall of the suspiciously quiet apartment. She had to admit that the rooms were actually quite spacious for Carabos. She shared it with her fellow Freelance Hunters, the Pikeman Joachim Verne, a tall human from the barbarian regions of the Icy Mountains, and their fingerman, Bingo Proudfoot. Bingo was a half-tall Hillfolk like her, but his surname marked him as a clan-less city dweller.
She stepped out into the parlor that served as their sitting room, dining room and meeting space for clients and found it in complete disarray. Bottles of varying sizes and colors littered the tables, along with the remains of meals, yellowing old broadsheets, and other assorted rubbish. Her roommates/coworkers were useful in fight, but such slobs. She almost regretted not keeping a room on campus, even if it did shut down for half the year. The rooms were damp and chilly, and the astrologers and astronomers spent all night arguing as they climbed up and down the stairs, but at least there was a cleaning staff. She started clearing up the worst of the leftover chicken bones and apple cores when she spotted Bingo snoring on the couch, the lazy bastard.
“Wake up!” She shouted testily, and noisily grabbed a pair of bottles. The reformed thief sat up and stretched. He stared blankly at her for a moment before his face broke into a wide grin.
“Good morning, Glory! Is the tea on yet?”
“Don’t you good morning, me, Proudfoot! How are you so blighted chipper after “how much you and Verne drank last night?” Bingo hopped to his feet, stretched, bringing his height to nearly four feet, and cocked his head thoughtfully.
“I don’t granny why, but I feel great today,” he said.
Glory eyed the debris of the previous night’s debauchery. Carabos was the center of commerce in Elanterra, and nothing traded better than booze. While her own memories of the events were hazy, it looked like they drank their way across the Great Island. There were empty bottles of Hillfolk-brewed ale and whiskey from Goldenfields, Human corn liquor, wine and ciders from the southern orchards, and even an empty bottle of Dwarven vodka. There was also a trio of little bottles that she couldn’t immediately identify, but something itched in the back of her furious mind when she looked at them.
“Are you saying you don’t have any hangover at all?” She demanded.
“Of course not. My head’s killing me, but I’m just in the best mood. Doesn’t that just butter your bacon?” He gave a little giggle. Glory remembered what the other bottles were for.
“Nameless god smite me,” She muttered, as she hunted across the room for something. There was a slight whiff of brimstone and she felt a tiny jolt. Wizards had to take care when swearing, but fortunately the invoked deity had little power or interest. Finally, she found what she was looking for: a trio of neat corks, each labeled with her initials and the date in neat, tiny letters. She rounded on Bingo. “Were you degenerates keeping your beer in my ice box again?”
The ice box had been a luxury she permitted herself on the excuse that it was useful for her research. It was a white metal box, about two feet square. A low powered frost spirit was bound to it with runes of power. The well-to-do in Carabos used it to store food, but the magicians and alchemists of the city-state kept them as a certain way to regulate the temperature of their potions.
“They were freezing on the balcony, so we kept some inside, just for the party. Why?”
“Because, you buffoon, I just finished an experiment I was running with humor-altering potions. Do you know how much those reagents cost me? And there’s no way I’ll see another fresh ewe’s kidney before the thaw. Salted just doesn’t do at all!” She went on griping while Bingo processed her complaint and eyed the three mysterious bottles, the remains of iridescent liquid still lining the bottoms. His nausea increased, but he found it did little to dent his sense of well-being.
“Do you mean to say we slipped ourselves love potions?” She glared even harder at him.
“I’m the first person you’ve seen all day.Are you overcome with desire, Proudfoot?” She only called him that when she really wished to irritate him. The magician was only a little shorter than he was, with wavy black hair that she kept trimmed short and hazel eyes. She had a good figure, as their constant running about kept her more fit that most mages. But then, Glory was a singular Hillfolk Magus.
Bingo made a show of considering the sharp-witted and short-tempered woman before replying. “No more than usual.”
“There are, obviously, other emotions than love, or lust, as they are usually concocted. I was brewing something to enhance them as a bit of study. And now you’ve gone and drank them!”
“There are three of us, and there were three lushes,” the fingerman replied, almost casually. She grimaced again, and he had to bite his tongue to keep from laughing.
“We drank them,” she admitted. “But we never would have if you had just kept your damn beer outside like I asked!” He raised his hands in a placating gesture.
“Fair enough. My apologies, Magus. So what have you hit us with?”
“Well, based on my foul mood and your fair one, I must have taken ‘Wrath,’ while you are in the throws of a potion of Delight. Which means Joachim drank the third potion, Regret.” Working out that her temper was enchanted took a slight edge off her mood, but she still felt like strangling someone. When Bingo burst out laughing at the news, he noms”noted himself. “What is so godsworn funny?”
Bingo struggled to catch his breath between gasps of laughter. “Joachim got the regret potion,” he wheezed. “The bludger who’s left more destruction and tragedy in his wake than anybody in Carabos City. The man whose personal motto is live for the day. The man who refuses to talk about his past, and you gave him the regret potion!” Bingo doubled over in another fit of giggles.
“I didn’t GIVE it to him. He took it, as you will recall.” How dare the little twerp imply that it was her fault for leaving poorly labeled bottles of spirits around. It was true that Joachim was reticent about his past, and vague when pressed for details. But he had told them his fare share of tales, mostly of his exploits in his youth as a mercenary. He had traveled to every corner of the Great Island, and had a romantic misadventure in most of them, to hear him tell it.
But he always got quiet and somber when pressed for details. He had been born in some backwater village so small it barely had a name, deep in the Icy Mountains. That was all she knew. He wouldn’t even tell her where he had acquired Incisor, the enchanted spear he always carried with him. Whatever that story was, it was clearly a painful one. And he had taken a potion to bring to the surface and amplify his regrets.
As a rule, wizards avoid swearing. A magician’s curse can have real consequences. Glory took this moment to be an exception to the rule. “What has gotten you so fussed?” Bingo asked, his giggling fit finally subsiding.
“We have to find Joachim before does harm to himself!”
“Yes, I can see how that would be a problem,” Bingo said. He took a deep breath. They checked his room first. It was empty, and the spear was missing, although his armor was standing on the rack. The big set wasn’t quite matched, having been cobbled together from the various mercenary company’s Joachim had served in. Each one was etched with a different boss. Glory thought it made him look like a piece of lost luggage. She picked up a greave, which bore a soaring eagle, and carried it out into the parlor.
“What are you going to do with that?” Bingo asked as she cleared off the dining table and set the piece down.
“Locator spell, and be quiet, I need to concentrate!” Bingo did his best, but the cost of his silence was constant pacing. The spell was a simple one, but as she waved and shaped her hands over the object, she couldn’t fix the proper runes in her mind. Each time she came close to completing the spell, some fresh wave of anger or irritation would catch her attention and it would collapse like a soufflé in a wind tunnel. Bingo wouldn’t keep still, or another tenant made noise on the stairwell, or a bird chirped outside. Why was the world so blighted distracting? Glory took another breath and tried again. It was really herself she was angry with, she decided. Drinking her own potion, was a exceptionally stupid thing to do, and magecraft was not a field that suffered fools. She’d never achieve anything of note if she didn’t pay better attention. And worse, what if her carelessness killed Joachim? If he harmed himself or others during his fugue, it would be her responsibility. That would be something unforgivable. She had to get to him before that happened. Rather than working against it, she poured her anger into the spell. It was dangerous, as the emotion was unstable. But she had to work with what she had or she’d never get anywhere. The spell wobbled, but it held this time. The leg-guard began to shake like a dowsing rod, and would have flown off the table if Glory hand’t picked it up with both hands. It was all she could do to stop the thing from pulling her out the door.
“Bingo, get our coats. We’re going out!”
A few minutes later they were hurrying through the slushy streets of Carabos. Winter was the off season, and with the Academy closed the streets were clearer than usual. But Glory still had to narrowly dodge horse-carts and apologize to pedestrians as the enchanted greave pulled her like a magnet towards Joachim. She prayed that she wasn’t too late. She anticipated the sounds of battle or carnage, but as they drew closer, she was surprised to hear music instead.
They found him standing in front of an inn, surrounded by a band of all things. They were repeatedly playing one short piece while Joachim shouted something up to one of the high windows. In her opinion, they could use some practice.
“Joachim!” She shouted. He didn’t seem to notice. The band broke off mid-song.
“Does he belong to you?” The lute player asked.
“Nominally,” Glory said. “What has he been up to?”
“He hired us up in the middle of the night to stand out here and play the same ballad, over and over again. He’s corked. You’d better take him home. After paying us, of course.”
“How much do we owe you,” she asked, fearing the answer.
Joachim turned around, apparently noticing them for the first time. The tall man was leaning on his fearsome spear for support, and he had been sobbing into his beard.
“Screw them, I paid upfront!” He said. “And it’s no use anyway. She won’t see me.” Glory glared at the musicians and they decided discretion was the better part of valor. She entertained the idea of shooting a ball of fire or lightning at their retreating feet, but couldn’t muster the energy. The relief at seeing Joachim unhurt seemed to have broken the spell, leaving her more tired than angry.
“Who won’t see you?”
“Margolotta, of course!” He turned back to the window. “Margolotta! I’m sorry!” He apparently was unaware that he had lost his accompaniment. Finally, the window opened and a red faced young human woman in a maid’s cap stuck her head out.
“For the last time, it’s Margery! Go the hells home, Verne! You’re drunk!” Bingo fell down in the street giggling. Rather than help him up, Glory led the weeping barbarian gently home by the sleeve. This sort of thing shouldn’t happen to mages, she decided. It was an affront to their dignity.
The Freelance Hunters spent the next two days recovering. Glory and Joachim, aside from a bit of embarrassment and exhaustion on top of their hangovers, were none the worse for wear. Bingo took the worst of it, and spent the entire week lying in bed, depressed. Glory made careful study of the phenomenon.
After everyone had fully recovered, she gave the ice box to her companions as a gift. “What about your potions?” Joachim asked.
Glory shrugged. “I learned what I needed to, and saw no point in repeating the experiment. Besides, I ran the numbers and the profit on making and selling potions isn’t worth the trouble.” She grinned at them and held up a box of carpentry tools. “Wands are the next big thing.”

Podcast Repost: NP 91 – Wacky Waving Arm Gundam

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Welcome to Nostalgia Pilots! This week, Hugh, Jason and Jurd discuss Mobile Fighter G Gundam episode 28: Domon Targeted! The Assassin’s Staff

In this episode, this blind assassin has terrible fashion sense, Domon has a rare moment of knowing what the hell is going on, and you can still have the power of friendship, even if you aren’t really friends. Plus, we spot the whole set of blind swordsman cliches, and you didn’t have to cut that bus in half! Jesus

Promo: Flash Pulp

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