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Hugh Likes Anime: Scott Pilgrim Takes Off

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Scott Pilgrim Takes Off

Produced by Science SARU

Watched on Netflix

The Skinny: Scott Pilgrim minus Scott Pilgrim

Scott Pilgrim was a comic, video game, and movie that came along at just the right time in my life. I read it just after I’d gotten back from spending a year teaching abroad and while working my first adult job. While I was a few years older than the characters (late 20’s rather than early-to-mid 20s,) the series full of early-life crises, romantic angst, actual queer characters not partitioned into their own strange literary spaces (!) along with a slew of indie rock and retro video game references was perfect Hugh-bait.
And gosh darn it if 2023’s Scott Pilgrim Takes Off hasn’t done it again. Based on the source material, the series takes a wild swing at the end of the first episode, launching into a whole new direction. I’ll try as be as spoiler-free as possible, but the key difference is that after the first episode, which closely follows the first volume of the comic up until the last thirty seconds, Scott is separated from the rest of the cast.
This is a brilliant move, changing the focus of the series from the erstwhile slacker protagonist Scott Pilgrim to flawed, enigmatic manic pixie dream girl Ramona. Following Ramona lets the audience into her head in a way that the comic and movies don’t. We get to see the real character, rather than Scott’s indentation of her. And without Scott to fight, the colorful cast of evil exes all get to shine and grow in different directions, which are fascinating and hilarious.
Most of the cast of the film reprises their roles as voice actors, and they do an outstanding job returning to those roles. It was particularly great to see these actors get more time to inhabit and play with their characters. Brandon Routh and Chris Evans in particular shine with their extra screen time. There’s even a musical cameo by the band Metric that shines as both a great cover and an excellent gag.
The animation is gorgeous and dynamic, and the writing captures the goofy charm of the comics in a way that the live-action movie never could. At its heart, this is a story about the world’s dumbest martial artists running around shouting, and the series takes that Ranma 1/2-like energy and runs with it. The fights (and of course there are still fights) are especially well-animated, with creative premises and clever twists. The fight between Roxy and Ramona in the video store in episode 3 is a particular standout.
In the end, Scott Pilgrim Takes Off is about self reflection, the ways we heal (or don’t) from trauma, and learning to both let go of and embrace the past, while still being as much irreverent and silly fun as the original. It takes time to examine the characters in ways that the movie didn’t, and I heartily recommend it, even if you were turned off by the movie back in the day. This may just turn you around.
Scott Pilgrim Takes Off is available to stream through Netflix.

Podcast Repost: NP93 – Street Fighter 25

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Welcome to Nostalgia Pilots! This week, Hugh, Jurd and Spence consider Mobile Fighter G Gundam #30: Beautiful Fighter: Dangerous Allenby!

This week, Domon wrecks an arcade machine, Allenby has cold fists, and Rain is totally fine with this. Plus, Argo gets Worfed out of the gate, and the Noble Gundam has strong ribbon game.

Hugh Likes Comics: Sand Land

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Sand Land
Written and Drawn by Akira Toriyama
Published by Viz
Read in digital format on Amazon Kindle

The Skinny: Akira Toriyama’s “Mad Max”

With a major adaptation of Akira Toriyama’s short manga Sand Land set to be adapted into a video game this spring, I finally decided to fill a hole in my collection of the great manga artist, and I’m glad I did. This single-volume adventure is a charming delight. Originally published in 2001, the single volume is set in a post-apocalyptic Earth where the remaining survivors live in a desert ruled over by a despotic king with control over the dwindling water supply.
When the elderly Sheriff Rao embarks on a dangerous journey across the desert, he makes a deal with the demons for help, promising them not his soul, but a rare Playstation 6 video game console. Beelzebub, an apparently adolescent prince of the demons agrees to accompany him along with his servant, Thief.
The resulting adventures is a little bit ‘Fist ‘of the North Star,’ a little bit ‘Peewee’s Big Adventure,’ and it oozes Toriyama’s signature humor and charm. From a stolen tank in Toriyama’s signature bulbous design style to a family of bandits dressed as olympic swimmers, this version of the post-apocalypse doesn’t take itself too seriously, while still managing to have a hard-hitting, emotional story at its heart.
While not as long-running or complex as some of his earlier work, Sand Land displays all of the skill and humor that Toriyama is known for but sometimes gets lost amid the big fights and drama of his best-known work. It is a work created by a master given the opportunity to just play without the demands of continuity to previous works. The result is a book that is as joyful as it is dramatic, a satire and critique of hyper-masculine action-zests like Mad Max and Fist of the North Star, and an empathetic post-apocalypse where even the demons aren’t bad guys at heart.
I’m greatly looking forward to the upcoming video game adaptation of this story, coming this spring for PC and Playstation. Even if you don’t have any interest, I recommend picking up this heartwarming story about survival and justice after the end of the world. You can read Sand Land digitally from Viz and other comics retailers, or in print from your Local Comic Shop or wherever you buy manga.

The Way of the Buffalo – February 17, 2024

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Hello Readers!
Welcome to The Way of the Buffalo, my new weekly roundup newsletter! If you are receiving this via email, it is because you’ve subscribed to my WordPress blog, and they have rolled out email integration. My plan going forward will be to continue blogging during the week, with a digest post on Saturdays with links to the individual posts. I’ll also be including announcements, links, and other thoughts here, with a bonus piece of flash fiction or a serialized story at the end.
Thanks for reading!

This Week in Reviews:
Since it was Valentine’s Day, this week’s reviews were romantic. I hope you had a good week, wether or not you were spending it with someone.

The Godzilla Valentine’s Day Special – Hugh Likes Comics

I’m only a casual fan of giant monsters, but this one-shot issue was a ton of fun.

A Market of Dreams and Destiny – Hugh Likes Fiction

This was one of my favorite novels from last year, and the narrator crushed it for the audiobook version.

This week’s fiction – “Captcha”

Click on all the images that contain crabs, the computer instructed. I stared at the collection of underwater creatures, choosing the images. My mouse hovered over the last decapod as I considered the features of the creature in the image. It looked like a crab. I clicked on it, and hit ‘submit.’
A dialog box cheerfully informed me that I had failed the security captcha, and that my login would be locked for the next hour. I sighed and closed my laptop. Not for the first time, I was a victim of carcinization.
The squat lobsters had gotten me again.

Want more flash fiction? Check out my collect, The Mountain’s Shadow!

Have a great week!

Hugh Likes Fiction: A Market of Dreams and Destiny

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A Market of Dreams and Destiny

Written by Trip Galey

Audiobook read by Will Watt

Published by W. F. Howes, LTD.

The Skinny:  Let’s Make a Deal: Victorian Fey Edition

Deri is an apprentice in the Untermarcht, the goblin market hidden beneath London where anything is for sale for the right price, and no one takes anything so prosaic as coin. Well, not so much an apprentice as an indentured servant to one of the most powerful and cruel fairy merchants. But he’s picked up a few tricks, and he has a plan to buy his freedom. But his plans are all derailed when meets Owain, a young man also laboring under an indenture in a dangerous workhouse in London above. In order to get the guy and escape their bondholders with both their skins intact, Deri is going to have to make the deal of a lifetime. Fortunately, a runaway princess has appeared in the Untermarcht with a destiny to sell…
A Market of Dreams and Destiny is a charming fantasy novel set in a very different Victorian London. In a world where King Henry VIII struck a deal with the old gods of the British Isles, the city is filled with mercantile magic with a deadly edge. Galey’s characters spring to life against a strange world where the uncanny is hidden in the fine print, and the loopholes can very literally bind you. The magic system of contracts and deals was delightful and surprising, and it meshed well with the delightful and engaging cast of quick-thinking merchants, greedy factory owners, and put-upon royal bodyguards. The magic elevates the characters from what could’ve been twee Dickensian cliches to fleshed out and engaging players in a gripping drama.
But the real charm in this fantasy is the sweet and charming gay romance between Deri and Owain. Not without its complications, this was the best romance I’ve read in some time. I was glad that Trip didn’t shy away from just the right hint of spice and salacious implication. It felt much more well-rounded and believable for it.
I listened to this book in audio. The audiobook, read by Will Watt, is a delight. Watt breathes life into the cast and setting, from the tiniest bell to the terrifying merchant lords of the market.
A Market of Dreams and Destiny is one of last year’s best fantasies, but has fallen slightly under the radar. This hidden gem is well worth your time. It is available in Audio, print, and ebook from the usual sources.

Hugh Likes Comics: Godzilla Valentine’s Day Special

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Godzilla Valentine’s Day Special #1

Written by: Zoe Tunnel

Drawn by: Sebastian Piriz

Colored by: Rebecca Nalty

Lettered by: Johanna Nattalie

Published by IDW

The Skinny: Spoiler alert: Godzilla doesn’t find romance.

For the most part, the thing that irritates me the most about Hollywood adaptations of properties such as Godzilla or Transformers is the repeated attempts to force the narrative into a human story. I cared very little for the humans when the story should be about the transforming robots or giant monsters that have secured top billing. But as a one-off story, I really enjoyed this comic, which focuses on the relationship between a, for lack of a better term, dai kaiju chaser, and an EDF lieutenant trying to keep her out of harm’s way.
When Piper is caught up in a Godzilla attack while at work, she’s 1. critically injured, and 2. suddenly unemployed. But the sight of seeing the giant monster so close was exhilarating. She begins studying and chasing the giant monsters. When Sauveterre finds her running towards the danger instead of away from it, they try and stop her, through steadily escalating means, for her own safety. A cat-and-mouse game ensues, and this being a valentine’s day comic, I’m pretty sure you know where it’s heading.
The writing is light and sweet, with just enough kaiju action to feel like we see enough of the behemoths to justify their presence in the story. The characters work because they don’t come on too thick and feel appropriately small compared to the giant monsters they are chasing. 
The art is clean and engaging, with bright colors. It is a good match for the tone of the story, and a sunny, personal contrast for the usual Godzilla stories. The reader gets a good view of the monsters, but almost always at a remove, contrasting the personal conflict with global ones.
Godzilla:Valentine’s Day Special is a fun little one-shot comic, even if you aren’t a romance reader or a fan of giant monsters. You can pick up a copy digitally through Amazon, or in print at your Local Comics Shop!

Hugh Likes Non-Fiction: Video Game of the Year

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Video Game of the Year

Written by Jordan Minor
I
llustrated by Wren McDonald

Design by Heesang Lee

Published by Abrams Image


The Skinny: 40 years of Video Game History, no controller required.

As a medium, Video Games are very recent and still developing their full potential. Jordan Minor’s new collection of short personal essays, Video Game of the Year, follows them from their earliest cultural impact, the breakout (heh) hit Pong through the market crash of the ’80s, the console wars of the ’90s, the rise mobile phone phenomenon Pokemon Go, and right up to the present. Using one particular title per year as an exemplar, Minor presents a compelling history of the video game industry and hobby. He doesn’t merely catalog his favorite games like a long-form listicle, but by thoughtfully presenting games in order, delivers a narrative of the medium’s development from crude novelty to complex narrative format and cultural powerhouse.
Minor’s writing, accompanied by short inclusions from writers and professionals throughout the gaming industry, is a love letter to the medium, but doesn’t shy away from the darker portions of that history. His chapter on Minecraft highlights both its impact and its creator’s darker history. The chapter on Depression Quest considers games’ unique ability to consider difficult subject matter via interactivity and the ugly reaction and lingering cultural damage of Gamergate. While the chapters are brief, Video Game of the Year is an excellent overview of the history of the medium, and captures both its highs and lows. I wish that Jordan had included a bibliography, or a section suggesting further reading for more specific topics on gaming history for new readers, such as Masters of Doom, Game Over, or Fight, Magic, Items.
The book is formatted as a coffee table book more than a reference or standard non-fiction book. It features wonderful and eye-catching illustrations by artist Wren McDonald, who does not get enough credit for their contributions to the book. Each chapter opens with an image of players gathered on couches in front of a TV or leaning over monitors, with an iconic shot of the game on the screen. The Video in video games is as important as the interactivity, and these illustrations do just as much work as the writing in showing the importance of the selected games, what they mean and why their inclusion in Minor’s list matters
While the illustrations are great, some of the other design choices are a bit harder on the eye. The back cover copy is printed in a rainbow font on a black background, making it difficult for me to read. The style is repeated for the book’s foreword, which was also frustrating. The interior design is broken up into multiple columns on a page, like a print newspaper. I found this choice was also distracting, but none of these choices were enough to make me set the book down.
Video Game of the Year is a smart, stylish look at the history of video games as a medium. It features a number of tiny glimpses, like facets in a jewel, of a grand and often fractious art movement, hobby, and industry. While it doesn’t dig quite as deep as it could into its many topics, it is a fascinating read, and a great first step for readers curious about how gaming got its start.

Hugh Likes Video Games: Final Fantasy Theatrhythm Final Bar Line

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Final Fantasy Theathythm Final Bar Line

Published by Square Enix

Played on Nintendo Switch

The Skinny: A hefty does of nostalgia, if you’ve got the gil for the whole thing.

It is a fact commonly held among gamers that Final Fantasy has amazing music.
The latest release celebrating that musical legacy, Final Fantasy Theatrhythm Final Bar Line, carries over much of the features from the original game on the 3DS, and doesn’t make many improvements, although it does refocus on button presses rather than the original game’s touch screen controls. What it does offer is a huge amount of songs. The base game features classic music from all fifteen mainline entries, along with a host of characters from each game. For the first time includes music from numerous spinoff games like Final Fantasy Tactics, Chocobo’s Mystery Dungeon, and even the obscure Final Fantasy Mystic Quest, a long-forgotten side entry originally created to try and boost the image of Japanese-style console RPGs in the west. There’s a lot in the base package, but SquareEnix wouldn’t be selling our nostalgia back to us if they weren’t able to sweeten the pot.
The day-one digital deluxe package comes with a number of extra tracks, many of which feel essential, but probably required additional licensing. These include the main themes for some of the games, such as VIII’s “Eyes on Me” and IX’s “Melodies of Life.” A host of DLC tracks are also on offer, themed by additional Squaresoft hits such as the Saga series, Chrono Trigger and Chrono Cross, and the Mana series.
The gameplay is easy to pick up but difficult to master. Basic tracks are fairly accessible, while Expert and Ultimate difficulties will prove far more taxing. Rhythm game aficionados will be able to sink their teeth into the harder difficulties, while casual players just looking to relive their gaming memories aren’t stuck with their favorite tracks hidden behind a barrier. There’s also a slow drip of unlocking characters, leveling them up, and completing quests in each song to keep players invested. Theatrhythm is well-designed to give the player what they want, whether that is a quick hit of nostalgia or a crunchy and challenging rhythm experience to lose themselves in.
Final Fantasy Theatrhythm Final Bar Line’s visual design isn’t quite as impressive as the audio and gameplay. The somewhat creepy marionette designs of the characters return, and layouts for Field Mode are often recycled, with a few standout unique ones. If you put some time into the game, you’ll see the same field, town, and castle over and over again.
Final Fantasy Theatrhythm Final Bar Line is a great little package for die-hard Final Fantasy fans and rhythm game aficionados. But be prepared to pony up the gil if you want to hear everything the game has to offer.

Podcast Repost: NP92 – Fish Mode!

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Welcome to Nostalgia Pilots!
This week, Jurd, Hugh and Jason consider Mobile Fighter G Gundam episode 29: Running Away! Sai Saici in Love!

Tonight, Sai Saici’s outfit is extremely Nineties, the series makes a brief nod to the original Gundam, and we ask the question, ‘Who’s piloting that clock Gundam?’
Plus, was this whole plot a scam by the Hong Kong Chamber of Commerce, and you’ll never find anyone more serious about revenge than us.

Hugh Likes Comics: The Resurrection of Magneto

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The Resurrection of Magneto #1

Written by Al Ewing

Drawn by Luciano Vecchio

Colored by David Curiel

Lettered by VC’s Joe Sabino

Published by Marvel Comics

The Skinny: Spoiler alert for issue four, I guess. (Also spoilers for Judgement Day)

In Big-2 comics, no character death is forever. Characters get endings, but the nature of serialized storytelling, and Marvel and DC’s highly valuable intellectual property, means that characters move in cycles rather than linear paths, and their stories come around again, through reboots or retcons. As Marvel’s Fall of X enters its finale, The Resurrection of Magneto is writer Al Ewing and artist Luciano Vecchio’s swan song with these characters, and this is by far my favorite book of the final chapter of the X-Men’s Krakoan era.
While Magneto’s name is on the event, this issue is focused with laser precision on Storm, following her as she makes the decision to bring Magneto back to life in violation of his last wishes. But while usually resurrecting an X-character is easily accomplished, and in the current era more than most, Storm and Magneto had vowed to forego the chance to return to life, even destroying their ‘backups.’ So instead, Storm has to travel into the afterlife and go get him. She’s assisted by a brief cameo from the Blue Marvel, star of Ewing’s most recent Defenders series, and the ensuing magical journey is filled with symbolic battles and eye-catching, tarot inspired spreads.
And let me tell you, Vecchio and Curiel kill it with the art. This is a drop-dead gorgeous book, from the opening panel of Magneto as the 5 of cups from the Rider-Whyte tarot to a climactic battle with a surprising but cool villain, this book hits all the Storm notes, and while it may feel a little bit like it’s going in the same circles, it feels pretty fitting for the end of the era.
Magneto’s death was one of the most impressive moments in recent comics history, and is that rare earned ending that characters get so rarely in modern comics. Ewing and Vecchio have their work cut out for them making his journey back to the land of the living as momentous as his end. But this new first issue is a good first step. I can’t wait to see where the journey ends up. The Resurrection of Magneto #1 is available digitally from the usual suspects, and in print at your local comics shop.

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