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Hugh Likes Video Games: Final Fantasy Adventure

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Final Fantasy Adventure

Game Boy

Square/Sun Soft

Final_Fantasy_Adventure_Front_CoverFinal Fantasy Adventure 3

Today we’re traveling back in time for a classic edition of Hugh Likes Video Games.  Final Fantasy Adventure is a action RPG originally released for the Game Boy by Square.  Released in Japan as Seiken Densetsu, western fans may be more familiar with its blockbuster sequel, Super Nintendo’s “Secret of Mana.”  The game follows a escaped gladiatorial slave as he fights against the forces of the evil Glaive empire to protect a mysterious girl who may be the key to an ancient power.

A top-down action role playing game, Final Fantasy Adventure feels more like the Legend of Zelda than its command-based namesake.  In fact, the name was changed for the U.S. market to tie-in to the popular NES and SNES titles.  Over the course of the game, the hero, who the player names themselves, equips a variety of weapons, armor and magic, travels through a world that is surprisingly vast for the little handheld, and befriends a number of allies to help in his adventure.

Having recently replayed Final Fantasy Adventure, I can say that it holds up in some ways and not others.  The combat is solid fun, and the story is spare but enjoyable.  The repetitive dungeons and occasionally frustrating puzzles, which occasionally rely on luck rather than skill, are not.  Also aggravating are the town NPCs, who have completely idiotic pathfinding, and give long speeches whenever you touch them.  Getting out of town can occasionally be more of a hassle than the dungeon you just left.

Despite the antiquated elements of the game, Final Fantasy Adventure remains a hidden gem from the dawn of handheld gaming.  It is not yet available in the Nintendo Virtual Console store, but there was a rather bland remake for the game boy color called “Sword of Mana.”  Unfortunately, it didn’t hold up to the original.  If you have an old Game Boy or GBA laying around, pick up this one if you get the chance.

Drabble-The Alien Message

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The message was short, and at first, puzzling.  It boomed in every local language from anything with a power source and a speaker.  There should have been a mothership, a miles long modern sculpture hanging over a major metropolitan center.  That was the alien invasion Hollywood promised us.  But the skies were clear.  All we got was the message, delivered in a smooth, emotionless baritone.
“The test begins now.  You have eight minutes.  Good luck.”  At first, this contact was met with confusion.  We only understood it when the sun went out.
And by then, it was far too late.

Hugh Likes Comics: Wayward

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Wayward Vol. 1: String Theory
Written by Jim Zub
Drawn by Steve Cummings
Published by Image Comics
wayward
Rori Lane isn’t your typical teenager.  The daughter of an Irish engineer and a Japanese seamstress, she moves to Japan to live with her mom after her dad ‘didn’t work out.’  Before she can settle in, she begins to have visions of glowing red thread, and is soon drawn in to the dangerous hidden world of the Yokai, or Japanese monsters.  But she isn’t on her own.  She makes friends with other mythological denizens: An energetic cat girl, a classmate laboring under a curse, and a mysterious homeless boy with untapped powers.
Cummings’s art is gorgeous, and dispenses with pop-culture cuteness.  The Yokai in this book are by turns tough, terrifying, and absolutely disgusting.  There are no fuzzy-wuzzy kitsune mascots, and the kappa have a taste for human flesh, not cucumbers.  The gore is a little brutal at times, but the grown-up monster designs do a great job of just how deep and dark the well they they’ve stumbled into is.
The detail in the art is quite appealing as well.  Having worked as a English as a Second Language teacher in Japan, I noticed lots of little details in the background art that made the Tokyo of the book come alive.
“Wayward” is one of those odd little books that is too adult for YA based on the fact that the teenaged characters act a little too realistically.  Rori is foul-mouthed and psychologically damaged in ways that would make Katness Everdeen crap her pants.  Her mother is loving, but busy and at times distant.  Rori’s real teenage problems fitting in to a new environment are a nice parallel to her supernatural adventures.  While too much for youngsters, this is an excellent, but serious fantasy adventure for older teens.  Parental discretion advised, of course.

Hugh Likes Fiction: Star Wars Aftermath

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Hugh Likes Fiction: Star Wars Aftermath

Written by Chuck Wendig

Published by Del Ray Books

aftermath

“Star Wars” isn’t about war.  The movies are adventures, with thrilling chases, dazzling special effects, and last-minute rescues.  Throw in a few cute aliens and droids for comic relief, and cinema history is born.

This isn’t to say I don’t like Star Wars. They are (at least three) of my favorite films.  But there was always a feeling of slight-of-hand about the consequences.  We watch the destruction of Alderaan from the bridge of the Death Star, not the surface.  We hear a lot about Jabba’s grip on the Outer Rim, but what we see is the pleasure barge.  There is a lot of grungy corners in the Star Wars universe, but the movies focus on the brightness of the lightsabers.  Valuing plot over character, and spectacle over consequence, the films, particularly the prequels, are fun, but never quite mature.

With Star Wars Aftermath, the first novel set after “Return of the Jedi” since Disney did away with the previous ‘extended universe,’ Chuck Wendig has certainly pushed the property towards adulthood.  That isn’t to say the book is ‘mature’ in the sense of gore and sex, although both skirt the edges.  Like the title implies, this is a novel about what happens when the battle ends, and examines whether they ever really do.

Wendig takes the bold step of delivering a Star Wars tie-in that has almost no beloved characters in it.  Luke is nowhere to be seen, and Han and Chewy show up for a brief two-page interlude.  Instead, our heroine is Norra Wexley, Rebel pilot and survivor of the Battle of Endor.  After following Wedge Antilles through the second Death Star, she’s returned to her home planet of Akiva to collect her teenaged son and start a new life for themselves.  But their reunion is complicated.  The remnants of the Empire are gathering on Akiva for a summit.  Her remote, Outer Rim world is blockaded.  She evades it, but Wedge, in the area on a routine scouting mission, isn’t so lucky.  And then there is the fact that her son Temmen, a technical genius and junker, has gotten himself in deep trouble with a local crime lord.  He’d rather stay and fight it out with the criminals than leave the planet with his absentee mother.

While Wendig’s present tense style is a bit to get used to, and this particular entry could have used another editing pass in parts, he does a great job of delivering these characters and fleshing them out.  Also excellent are the interludes, which take the reader across the galaxy and into the lives of anyone from newly named Chancellor Mon Mothma to a back-world farmer trying to keep his sons, each having chosen a faction, from killing each other.  These feel like the complex, emotional scenes George Lucas left out.  The characters are not just a monolithic band of evil facing off against a team of scrappy yet hopeful rag-tag heroes.  Wendig shows us once-idealistic people  on both sides, ground down by years of violence.  It’s a brave and striking move, but I think it pays off, while still delivering a solid adventure story.

Speaking of brave moves and what Lucas left out, this next bit will be a bit spoilery, but needs to be addressed.  Wendig has included not one, but three queer characters in the story, and has been getting a lot of flack for it.  This is unwarranted, and the reveal for one of them is certainly something I had spoiled for me.  The other two are minor characters mostly uninvolved with the action, Norra’s sister and her wife.  That’s right, Wendig also brought gay marriage to the Galaxy, and good for him.

Often, telling a story with diverse characters isn’t lauded, but greeted as something that simply should be done.  And the disincentive to include these characters is strong.  The novel has come under a hail of one star Amazon reviews for forcing the issue ‘down our throats,’ as one reviewer so eloquently put it.

I think this is a big deal, and we should be noting it.  And then continuing to support Wendig’s approach, in which diversity is not something to be overcome or avoided, but a facet of his deeply rich and interesting characters.  Our fantasy worlds are reflections of our own ideals, the landscapes of our collective imaginations.  The original trilogy had a handful of women, only three of whom had speaking roles.  It had a few aliens, Lando Calrissian, and an entire cast of young, white, and canonically speaking, straight men.  Chuck Wendig’s view of the Galaxy is a bit more complicated, but it’s the Star Wars I’d rather see going forward.  If this is the face of the new Expanded Universe, I’m ready for a lot more stories in a galaxy far, far away.

Hugh Likes Podcasts: Coxwood History Fun Cast

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Coxwood History Fun Cast
Written and Produced by K. T. Bryski
https://coxwoodhistoryfunpark.wordpress.com/
chfplogotentacle-mitchell
Those that don’t learn from history, are doomed.
This is the motto, nay, the mission statement of The Coxwood History Fun Cast, a full-cast audio horror comedy set in the world’s most evil living history museum.  If you liked “Welcome To Night Vale,” but wish it had more hoop skirts and opium dens, this is the podcast for you.
The story centers on the park’s social media rep, Katherine Sinclair.  Ms. Sinclair has it tough.  Her office is a broom closet, her boss is demonically possessed, and the interpreters all make fun of her.  But when disaster strikes, from witches to bloodthirsty groundhog armies, to, worst of all, fundraising, it’s up to her to save the day.  And get a quick podcast recording done as well.
While Coxwood’s production isn’t quite as polished as “Nightvale,” it has just as much humor, wit, and heart.  The oddball characters and farcical situations are brought to life by excellent voice acting, particularly P. C. Herring as one of the opium girls.  The characters have a perfect mix of strangeness and likability that makes this podcast a treat.  Writer and producer K. T. Bryski, (who also voices Katherine,) really knows her stuff, and pours her love of historical interpretation and podcasting into the work.  I especially enjoyed the character of Old Mabel, whose youth and sanity were taken by her own full-cast podcast.  And also moonshine.
The Coxwood History Fun Cast just completed its first season, and at the moment their is no word on a second, but I hope that we get another chance to visit the park, see the ballroom, complete with giant pulsing ball of evil energy, and have tea and authentic 19th century biscuits with the unspeakable horror.  No raisins please, they’re the food of the devil.
You can find the RSS feed HERE, or join the Facebook fan page.

Hugh Likes Video Games: Steamworld Dig

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SteamWorld Dig
Image and Form Games
Played on PS Vita
SteamWorldDig
SteamWorld Dig: A Fistful of Dirt is a quirky indie platformer.  You play as Rusty, a young steam-powered robot called to a tiny frontier town by his miner uncle. The first thing he has to do, however, is solve his mysterious death.  He left Rusty his mine, so the plan is to dig it out, look for clues, and get upgrades from helpful towns-bots on the surface.
SWD is a fun and colorful game with controls that are very easy to pick up.  As you mine valuables and delve deeper, you come across tougher materials and enemies, but gain access to upgrades and better tools.  The balance is nicely tuned to provide a gently sloping difficulty curve.  There are also plenty of hidden areas and secrets to reach once you upgrade your abilities.
The designs are appealing and fun as well.  The post-human wild west setting is delightful and slightly off-putting at the same time, especially when you start running into irradiated survivors in the underground caves.The only major downside to the game is that it is rather short, even for a puzzle-platformer, and the physics puzzles themselves aren’t too taxing.  With only three main sections, The game can be fully cleared in only a few hours.  There have been further games teased in the “Steamworld” line, so hopefully this will only be a teaser of greater things to come.  As it is, “SteamWorld Dig: A fistful of Dirt” is a fantastic platformer for younger gamers, or a worthwhile afternoon distraction for veterans.

Hugh Likes Comics: Battleworld!

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The End has come for the Marvel Universe.  Through events too complicated and not actually relevant here, the arcane fictional multiverse has come to an end.  But there were some survivors.  On a single planet, tiny slivers of these dead Earths remain, ruled with god-like power by Victor Von Doom.
This is the short version of the premise for Marvel’s big summer crossover, “Secret Wars.”  The main story follows Doom, Dr. Strange and their allies as they try and keep their last light stable in the face of internal strife and unexpected visitors.  It certainly is interesting to see Dr. Doom remake the world in the image of his Game of Thrones fanfic.  It even comes complete with scheming baronies and an epic, continent-long wall.  But the real draw is the diverse and imaginative Battleworld tie-ins.
Marvel used to have a non-canon series called “What if?” where writers imagined what would happen if famous storylines had played out differently.  Freed from the shackles of continuity, creators were able to tell any stories they wished, without having to ensure the characters all maintained the status-quo.
Battleworld feels like a vast series of these what-ifs, all playing out at once on one huge world.  And while it looks like the world will be back to some semblance of normal in a few months, these stories are fascinating while they last.  The sheer breadth of stories to choose from ensures that there is something for every reader.  Want to watch a team of tough Lady-Avengers punch out sharks?  There’s a title for that.  Want to see SHIELD fight an inexorable tide of zombies, robots, and Kirby-style monsters?  There’s one for that.  Want to read a gritty murder mystery where all the cops are Thor?  Bam.  Want to see an extension of every big X-Men crossover or alternate reality since Days of Future Past?  Battleworld has you covered, all while slowly building towards Secret Wars’ climax.
The writing and art from each book differs, but with so many to choose from, chances are there will be something to suit your taste.  It looks like the world will come back and everything will go back to normal in a month or two.  But until then, visit your local comics shop, pick something that interests you, and settle in.  It’ll be a heck of a ride.

Hugh Likes Podcasts: Writing In Suburbia

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suburbia

Writing In Suburbia is a podcast for professional writers.  Except that it isn’t.  It is, like a lot of other writing podcasts, by a professional writer for aspiring professional writers.  But it is still a damn good one, and well worth your time.
A very informal solo cast, WiS comes from the brain squeezin’s of indie horror wunderkind Jake Bible.  The author of the Dead Mech, as well as half a dozen more series from small press outlets, Jake is a master of ebook horror with a herculean work ethic.  Bible is incredibly prolific, releasing book after book on an almost monthly basis.  On the podcast, he shares the secrets of his success, which mostly boil down to planning well and putting in the work, which he can do as a full-time writer.  He also gives the audience a look into the life and lifestyle of novel writing as a day job, and gives a lot of insight on daily life as well as the pitfalls of being your own small business.  And he ends every episode with a mean blues-harp performance.
Fans of Jake Bible’s writing will already be familiar with his bombastic, and often not safe for work, style.  His off the cuff manner is occasionally meandering, but equally charming and easy to listen to.  He pulls off the rare trick of making a solo podcast sound like a conversation.  If you want to really know what it’s like to write for a living, or you want some tips to improve your work (as opposed to your craft) Writing in Suburbia is a podcast well worth checking out.  Find it at jakebible.com  or your preferred podcatcher.

Hugh Likes Video Games: Geometry Wars 3: Dimensions Evolved

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Hugh Likes Video Games
Geometry Wars 3: Dimensions Evolved
Played on PS Vita
Geometrywars3
The Geometry Wars series has a simple concept.  A little ship flies through a 2D grid and shoots enemies for points.  It also has an elegant, pseudo-vector graphics visual style.  So how do you improve on a classic formula whose visual flair is so immediately iconic?  Any change to the gameplay or graphics would be too drastic with so simple a concept.  Rather than just retreading the same formula or completely retooling it, “Geometry Wars 3” does something both unexpected and completely unique.
Geometry Wars 3 Dimensions Evolved is not a 3D shooter.  It is a 2D shooter mapped to a 3D object.  A tradition 3D shooter lets you maneuver thought a vast environment of empty space filled with enemies and objects.  Geometry Wars 3’s environment is a 2D grid, but presented as a variety of 3D solids, like globes, hemispheres, cylinders and cubes.  Projectiles, enemies, and obstacles are likewise set on these objects, making movement surprising, innovative, and just as addictive as previous incarnations.  For example, your projectiles move very differently on a capsule-shaped surface than they do on a disc.  These shaped playing fields put interesting spin on gameplay.
There are plenty of other additions as well.  A variety of level types and gameplay modes keep the experience fresh, and a lengthy first player Adventure mode does a good job of introducing them to the player.  Players also get a variety of computer controlled drones that assist in a number of ways, from collecting shards to increase your score modifier, to ramming opponents or firing highly accurate, sniper rounds.  Drones also have customizable special attacks that further increase their novelty.
The only major flaw of the game is that the soundtrack is rather forgettable techno-pop that soon grates.  Overall, Geometry Wars 3 is a winner.  Its addictive but varied gameplay will keep shooter aficionados trying for one more high score for a long time.

Hugh Likes Podcasts: The Dork Forest

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Hugh Likes Podcasts: The Dork Forest
Hosted by Jackie Kashian
TheDorkForest.com
There are a lot of nerdy podcasts out there.  In fact, the later almost always implies the former.  But The Dork Forest is a nerd podcast in an entirely different vein, and it is one of the best.
Hosted by comedian Jackie Kashian, this is an interview show that dives deeply into the  unexpected and delightful things that we all dork out about.  Everyone has something they love, and Jackie finds out about the unusual obsessions of celebrity geeks.  This isn’t just Dungeons and Dragons and comic books, although subject have been covered in the past.  Anything could be a topic, from Presidential biographies to 70’s McDonalds advertising mascots.
A show like this could focus on the bizarre and incomprehensible aspects of these dorkdoms, but Kashian approaches her subjects with an empathy and sense of humor that celebrates their interests rather than points fingers.  The Dork Forest is a podcast that celebrates wonderful and weird corners of nerd culture at a time when so much of fan discussion has devolved into mean-spirited yelling, internet trolling, and attempts to dictate how other people should enjoy things.
The Dork Forest is a geeky ray of sunshine that always shows me something delightful and surprising.  The show can be found in your favorite podcatcher or at JackieKashian.com

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