Super Castlevania IV
Konami
Played on New 3DS

We’re hunting Draculas out of season! A classic from the early days of the Super Nintendo, I picked up Super Castlevania IV from the New 3DS eshop! And it’s just as thumb-breakingly difficult as I remember.
This game is hard, which is not to say that it is UNFAIR. For the most part, the game’s traps and enemies can be out-thought. This is a true old-school pattern memorization platformer, and it doesn’t mess around. But although I found myself dying over and over at the hands of Dracula’s minions and spikes of the castle’s many traps, it never feels like the game is cheating. Obstacles can be overcome with patience and reflexes, rather than luck. And this game throws a ton at you. The castle feels more malevolent in ways than later iterations of the game. The sprawling 2-D puzzle maps of Symphony of the Night and its ilk, generally referred to as “Metroid-vaia” style games, are all puzzles to be solved. You can go anywhere, and frequently, backtracking is require to uncover all of Castlevania’s juiciest secrets. Super Castlevania’s tightly designed levels are just the opposite. There is no going back. Every step feels like an unreconcilable choice. Drawbridges slam behind you, spike traps dog your heels, and platforms constantly shatter under your boots. Each jump feels like a commitment, creating a tension that builds through the entire game until you are whip-to-fang with Count Dracula himself.
Super Castlevania IV looks and sounds great on the New 3DS screen. The big sprites and sampled music were outstanding for the time, and they are perfectly preserved emulated on the handheld screen. The analog stick works well for the most part, although attacking and moving at angles is somewhat unreliable. You lose your momentum if the stick isn’t at just the right angle, which can be a problem when trying to climb collapsing staircases and clearing flying enemies in later stages.
Super Castlevania IV is a great pick up if you’re looking for some retro platforming on your New 3DS, or just want to kill time until the new Castlevania series drops on Netflix next month. You can find it in the New 3DS, Wii, and Wii U Virtual Console.
Thank you for reading this article. If you enjoyed it, please share it! You can also support me on Patreon for more goodies!



Join the full Nostalgia Pilots crew as we kick off our first episode by diving in to 1995’s Mobile Suit Gundam Wing! Learn how 



Podcast: CCRC24: Night of the Living Dead (1990)
May 23, 2017
hughjodonnell Podcast, Uncategorized 1990, CCR, Chrononaut Cinema Reviews, Commentary Track, Harry Cooper Sucks, Night of the Living Dead, One in the Head, Zombies Leave a comment
After listening to the Chrononauts review 1968 original, join us for a live commentary of 1990’s “Night of the Living Dead” remake!
Spoiler alert: Harry Cooper still sucks!
Click HERE to listen along! You’ll have to find your own copy this week, though. Sorry!
This podcast originally appeared at Skinner.FM on May 19, 2017.
Thanks for listening to this podcast. If you enjoyed it, please share it or leave a review. You can also support me on Patreon for more goodies!