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Hugh Likes Video Games: Type:Rider

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Type:Rider, A Typographic Videogame
Created by: Cosmographik
Played on PS Vita
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What if “Limbo” was about fonts? This is the premise of Type:Rider a combination documentary and puzzle-platformer from Cosmographik. Players take control of a humble colon as they roll through levels based on the history of typography, from cave paintings all the way to desktop publishing. The level architecture is made up of huge landscapes of letters.
Type:Rider isn’t particularly challenging, but it is very clever in its design choices. For the most part, your : handles like an implied motorcycle. You can move forward or back, and you can rotate clockwise or counterclockwise using the L and R triggers to navigate terrain. If either of your periods hits certain obstacles, usually shown in red, you die and have to start again, usually close by. For the most part, all of the collectable goodies are easy to spot and collect, although a few require some thought or dexterity, particularly the hidden ampersands. But this is a game that wants you to collect its secrets, and the main game is quite casual.
Each World is devoted to a different style of font, and collecting asterisks scattered throughout the levels unlocks short articles about notable figures or events in the development of print.
There is a “Speedrun” course for each level that is much more challenging once you complete each one for more skilled players. The music in each level is thematic, but the compositions are short and have a droning quality that gets annoying after a while. The only other downside is that the game is very Eurocentric. Outside a few short sections in the “Origins” chapter, the game focuses entirely on Roman characters. I would’ve loved to learn more about typography’s development in other languages.
Type:Rider isn’t a longterm commitment of a game, but it is quite clever and the subject matter is unexpected and interesting. Playstation Plus members can pick up this curiosity for free this month. It is also available on Steam and for mobile devices.

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Podcast: CCR36: Night of the Living Dead

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The Chrononauts gather to profit off of the mistakes of a 1960’s film distributor and watch George Romero’s public-domain milestone, “Night of the Living Dead!”

Click HERE to listen!

If you somehow haven’t seen it, click HERE and settle in!

Chrononaut Cinema Reviews is presented by http://skinner.fm and http://hughjodonnell.com, and is released under the Creative Commons Attribution-Noncommercial 3.0 Unported License.

Thanks for listening! If you enjoyed this podcast, please share it, or leave us a review on your favorite podcatcher! You can also support Hugh on Patreon for more goodies!

Hugh Likes Comics: Black Bolt

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Black Bolt #1
Written by Saladin Ahmed
Art by Christian Ward
Published by Marvel Comics
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Black Bolt, King of the Inhumans, wakes up in jail. Obviously an en-medias-res opening like this leads to a lot of tantalizing questions, such as who the hell is Black Bolt, what are the Inhumans, and why should I care? But Saladin Ahmed and Christian Ward have plucked the character our of obscurity and polished it to a mirror shine.
Black Bolt is a difficult character for a number of reasons, most prominent of which is that he is such a strange character himself. Originally a Fantastic Four villain, He was the King of a hidden civilization in which a superhero royal family which ruled over a powerless underclass. His powerful voice could kill anyone who heard it, which made him effectively mute. In his appearances since, he is always paired with another character who talks for him on the page. As you can imagine, this would make a solo book difficult, but the creators have done a fantastic job with the character.
The first thing we see is Black Bolt returning to himself as he is imprisoned and tortured. Over the first five pages, we see him struggle and finally rise up. Ahmed’s writing is lyrical and affecting. The script reminds me of “Lone Wolf and Cub,” The narration boxes that accompany Black Bolt as he wanders through his cyclopean prison aren’t spare, but they are perfectly worded and paced to evoke that feeling. But Ward’s art is the real star here.
The labyrinth Black Bolt wanders through is huge, and it dwarfs the character. It is filled with odd angles and strange bits. The security cameras are disembodied red eyeballs. Blackagar wanders through arched cathedrals and Escher-esque staircase towers, with images of his past and family painted on the walls. The color palate is likewise perfect, with moody blues and blacks offset by searing pinks, the only light on the page the white highlights on the prisoner’s black costume.
Black Bolt #1 is a brilliant piece of graphic storytelling. In a market of serialized slugfest and paper-thin fables, this feels like the start of something important. Whatever your concerns with Marvel Publishing’s other work right now, I urge you to find and read this comic. Black Bolt #1 is available digitally through Comixology, or in print from your local comics shop.

Podcast: CCRC23: Max Headroom

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Join the Chrononauts for a quaint bit of ’80s cyber-punk dystopia.

Click HERE to listen

and HERE to watch along!
(Note: This isn’t exactly the version we watched, you’ll need to sync audio at, I believe, 1:01)

This podcast originally appeared at Skinner.FM on Friday, April 28, 2017.

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Hugh Likes Video Games: Curses ‘n Chaos

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Curses ‘n Chaos
Tribute Games
Played on PS4 and PS Vita
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Curses and Chaos is a single-screen brawler with old-school charm and difficulty to match. The 1-2 Player game stars Lea and Leo, a tiny pair of mach-punching, booty-shaking adventurers under a curse. They are constantly under attack by monsters, and even Death itself! Their only ally, is an alchemist. She can cure them with the Elixir of Life, but she’ll need the ingredients to make it. And there’s only one way to get them: Fight the horde of monsters on their tail!
The game is played out on a single screen in a series of waves. Players fight ten waves of monsters, then the boss to unlock the next stage. Enemies enter from the right or left side of the screen on the ground or in the air. Each enemy drops either money or items that can be saved to make new items using alchemy between levels. Players can only save one or two items, so the money collected in each stage can be used  to buy more ingredients.
Curses and Chaos works because it rides the line between quarter-eating old-school challenge and modern free-play styles. Initially only one stage is unlocked, but once the player completes it they can choose any one to start from with three lives. And they will need them because this game is HARD. It isn’t unfair, though. Each enemy has consistent movement and item drops. They key to success is learning how they move and what they give you so that you can build a chain. The higher your chain, or luck, the better items and more money you get.
The pixel art in the game is gorgeous and detailed, if a bit blandly colored. This is good, because as a single-screen beat ’em up that relies on replaying levels over and over for more loot, you’ll be seeing a lot of them. The music is catchy and nostalgic 8-bit tunes that fit the game well.
Curses ‘n’ Chaos is a synthesis of old and new gameplay that will fit very well in your game library alongside games like ‘Shovel Knight.’ The gameplay is heart-pumping and addictive, often leaving you defeated, but ready to try one more time. PS Plus members can try it for Vita and PS 4 free until May 2nd. I highly recommend you do, but it is worth paying full price for.

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Podcast: CCR35: The Monster Walks

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The Chrononauts find a movie with a title even less accurate that “Monster From a Prehistoric Planet!”

Click HERE to listen!

And if you can stomach it, watch the movie on Youtube.

Chrononaut Cinema Reviews is presented by http://skinner.fm and http://hughjodonnell.com, and is released under the Creative Commons Attribution-Noncommercial 3.0 Unported License.

Thanks for listening! If you enjoyed this podcast, please share it! You can also support me on Patreon for more sweet content!

Hugh Likes Fiction: Star Wars Aftermath: Empire’s End

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Star Wars Aftermath Book 3: Empire’s End
Written by Chuck Wendig
Published by Del Rey
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Star Wars Celebration was this weekend, and as a big nerd, what better time to gush over my latest Star Wars read, Chuck Wendig’s Star Wars Aftermath: Empire’s End?
The remains of the Galactic Empire’s fleet gather above the wasteland planet of Jakku. The fledgling New Republic Senate becomes mired in debate over committing to one last assault. And the last disciple of the late Emperor Palpatine activates an installation hidden in the sand…
The final book in Chuck Wendig’s aftermath series has the complex task of wrapping up his trilogy and also bridging to the new and old trilogies. It juggles these tasks fairly well, although if focuses much more on the former than the later. We do get some scenes with a young Hux and and the birth of Han and Leia’s son is a plot point that the novel determinedly skirts.
Instead, the novel focuses on wrapping up the adventures of Wendig’s crew of misfits, and he starts by splitting the party. Half of the cast is running around Jakku, and the other half are in the New Republic capitals. Wendig’s look at space politics isn’t quite as gripping as Claudia Grey’s, but is still witty and fast paced enough to not be a drag on the story. He also continues to sprinkle in vignettes throughout the galaxy, including a surprisingly touching short story about Jar Jar Binks. Really.
The Aftermath series has always been controversial. Criticisms have ranged from Wendig’s clipped writing style to his use of darker themes to his inclusion of queer characters. The novels were also favored targets of fans of the original Expanded Universe material. Two of these groups of fans made a concerted effort to tank the series, but Aftermath remained true to itself throughout the trilogy. This is no mean feat, especially for a licensed property.
Afthermath: Empire’s End neatly wraps up Chuck Wendig’s trilogy and is a great stepping stone to further adventures in the Star Wars universe. Pick up a copy at your local bookstore, or order it from your preferred digital book syndicate.

Hugh Likes Fiction: Waters of Versailles

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The Waters of Versailles
Written by Kelly Robson
Published by Tor
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In the court of Louis XV, any luxury can be had, for a price. But the one thing no member of the court can be without is one of Sylvain de Guilherand’s toilets. His remarkable engineering skills have restored the fountains, transformed the palace, and even added new conveniences to the pampered lives of the French aristocracy.
But his marvel isn’t just the result of hard work or genius. He’s keeping a secret; a nixie hidden in the palace cisterns. When the nixie’s keeper dies suddenly, the ambitious, self-centered Sylvain must learn to care for the little creature. Otherwise, the whole palace could flood.
Robson’s novella is a delightful romp. A look at the excess and inhumanity of the pre-revolution French nobility, woven expertly with Sylvain’s own growing concern for the creature he first only sees as a tool for his own advancement.
Waters of Versailles is a quick read, but is eloquently and expertly constructed. You can find it on tor.com, or buy the ebook on Amazon.

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Podcast: CCR35: The Monster Maker

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Join the Chrononauts for The Monster Maker, a film of weird staring and dubious extortion techniques.

Click HERE to listen!

And HERE to watch the film online!

Chrononaut Cinema Reviews is presented by http://skinner.fm and Way of the Buffalo, and is released under the Creative Commons Attribution-Noncommercial 3.0 Unported License.

This podcast was originally released at Skinner.FM on April 7, 2017.

Thanks for listening to this podcast. If you enjoyed it, please share it! You can also support Hugh on Patreon for more stuff!

Podcast: CCRC22: Trailer Park Boys

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Join the Chrononauts as Skinner Co treats Hugh to an authentic Canadian experience.

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You can find The Trailer Park Boys, Season 4, Episode 8, on Netflix Streaming to watch along with the commentary!

This podcast was originally published at Skinner.FM on April 3, 2017.

Thanks for listening! If you enjoyed this podcast, please share it! You can also support Hugh on Patreon for more content!

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