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Hugh Likes Video Games: Castlevania – The Dracula X Chronicles

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Castlevania: The Dracula X Chronicles
Published by Konami
Originally for PSP, Played on PS Vita

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The Skinny: Old School Difficulty meets mid-2000’s 3D backgrounds

Welcome to Dracula Season! With the release of Castlevania Requiem for the PS4 last week, I felt a hankering to dig into the classic games included, Symphony of the Night and Rondo of Blood. But they were both part of an earlier collection, The Dracula X Chronicles for Playstation Portable. But rather than a collection, they were unlockable bonus content in one of the most difficult games in a notoriously punishing franchise.
Dracula X is a faithful remake of Rondo of Blood using 3D Polygonal graphics instead of sprites. The models look very good, and are quite detailed, but they still feel a bit dated by modern standards. The game retains every controller-snapping bit of difficulty from the original, which came out for the PC Engine console and was not previously released outside of Japan and is one of the hardest entries in a game series known for its brutal challenge.
By finding special items hidden in the remake, players can unlock both the original Rondo of Blood in all it’s 16-bit pixelated glory, and its sequel, the breakout Playstation hit Symphony of the Night. And while these aren’ just laying out in the open (they’re found on hidden stages in somewhat more difficult paths) A few minutes of googling should help you reach them if you’re only really here for the original, which for the PSP is priced less than Requiem.
Castlevania: The Dracula X Chronicles retains all of the charm as well as the extreme challenge of the 1993 original. You can find it in the Playstation store if you have a PSP or Vita laying around.

Hugh Likes Comics: The Long Con

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The Long Con
Written by Dylan Meconis and Ben Coleman
Drawn by E. A. Denich
Colors by M. Victoria Robado
Published by Oni Press

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The Skinny: The Comic Con at the end of the world

What happens when The End of the World happens during a major Science Fiction convention? Five years ago, a cataclysmic event destroyed the city of Los Spinoza, and, presumably, the Los Spinoza Convention Center, home to Long Con, the world’s largest and greatest comic convention. But what makes a better bomb shelter than 600,000 square feet of Brutalist concrete? When evidence emerges that something survived, struggling reporter Victor Lai, who barely escaped from the Long Con minutes before the disaster, is sent back in by his editor to investigate.
The Long Con is a delightful look at the apocalypse through the lens of pop culture fandom. It’s a clever microcosm of fans, some of whom are literally eating each other once they get cut off and have to figure out how to survive. The book seamlessly shifts between the last day of the convention and Victor’s return, with his friend Dez guiding him though the twin mazes of Convention culture and the survivors. Meconis and Coleman’s wit is sharp, Denich’s designs are charming without being too cartoonish, and Robado’s use of color is spot on. The past is a riot of bright colors, and the future is just the right touch of grimy.
The story weaves in a third layer, a fictional Star Trek-inspired media property called “Skylarks” that does a lot of great storytelling work and a delightful piece of parody all on its own.
The Long Con just released its fourth issue, and you can find it on Comixology or at your local comics shop. I highly recommend it.

Hugh Likes Video Games: Stardew Valley

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Stardew Valley
Developed by ConcernedApe
Published by Chucklefish
Played on Nintendo Switch

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The Skinny: “Harvest Moon” all grown up.

“Stardew Valley” is a retro-style farming life simulator made by indie developer ConcernedApe, the one-man studio of Eric Barone, in tribute to “Harvest Moon.” As in the original, they player is tasked with rebuilding their grandfather’s dilapidated old farm in an isolated rural community. Like in “Harvest Moon,” there are a lot of different activities you can do throughout the game, from growing crops and raising livestock to fishing, gathering, mining, and developing relationships with the town citizens. But the game builds on these mechanics and interrogates them in unexpected modern ways.
The player is given their farm in a letter in a cut scene at the beginning of the game, prompting them to quit their job at soulless mega-corporation Joja to pursue a new life in Stardew Valley. But the company has already gotten in a foothold in your new town, in the form of Jojamart, a supermarket that is already squeezing out the local general store. It is up to the player to decide if they want to help Joja take over and turn Stardew Valley into a Joja distribution center, or to drive them off by rebuilding the town’s dilapidated Community Center. Like most of the choices in the game, there is a decision that feels better, but it isn’t quite so black and white. Rebuilding the Center requires delivering a mountain of specific items, while siding with Joja is easier and allows the player the freedom to play however they want.
Rather than just settling in to the fantasy of small-town life, Barone has very thoughtfully examined the issues impacting rural life today and incorporated them into the game. Most NPCs are friendly, but some are hostile and distrustful of outsiders. Depression, substance abuse, and financial hardship and broken homes all play into their stories. Also, the player can choose their farmer’s appearance and gender, and can date and marry NPC’s of either gender, which feels to me like a huge step over “Harvest Moon’s” marriage options, and a natural way to include LGBTQ players.
“Stardew Valley” is one of those games that you will either hate, or will entirely absorb you as you try and delve into all the town’s secrets, find every hidden relationship cutscene, and work to raise the best crops. There are only a few things that bother me about it. One is that trees, rocks and other liter are constantly regenerating on my farm. I feel like I’m spending as much time chopping down the multiplying pine trees as I am watering and planting. The other is that the games doesn’t have a way to buy multiple items at once, a real oversight when I’m buy seeds for huge fields, or trying to buy enough hay to see my cows through the winter. This might not have been a big problem on PC, but on console, having to rapid-fire hit a button is a needless irritation.
“Stardew Valley” is available on Steam and for most major consoles. I played on the Nintendo Switch and I could hardly put it down. It is a perfect chill game for these long autumn nights.

Podcast: NP24 – Personal Man-Circus

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Welcome to Nostalgia PIlots! Today, Jurd, Jason, and Hugh take a look at Gundam Wing episode 24: “The Gundam They Called Zero!’

Click HERE to listen online!

This week: Quatre receives a thorough warning, Trowa is just kind of hanging out with the other pilots in their cell, and Heero is still the worst at advice.
Plus, The Gundam Engineers remain delightful, and the Nostalgia Pilots tackle the original “Gundam.”

Podcast: CCRC43: Are You Afraid of the Dark?

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Tonight your hosts, Hugh of HughJODonnell.com, Rich the Time Traveler, Jurd, and Opop, take in some Halloween fun

Click HERE to listen to the commentary!

Here’s the video, but it’s not the same source we watched, so no guarantees!

Chrononaut Cinema Reviews is presented by http://skinner.fm and http://hughjodonnell.com, and is released under the Creative Commons Attribution-Noncommercial 3.0 Unported License.

Podcast: NP23 – Duo: A Gundam Story

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Welcome to Nostalgia Pilots! This week, Hugh, Jason, and Jurd consider Gundam Wing episode 23: Duo, The God of Death Once Ageain!

Click HERE to listen online!

In this episode, Duo stars as a one-legged man in ass-kicking contest, the Five Gundam Scientists have WAY too much leeway, and Hilde is way better than Duo gives her credit for. Plus, Heero is mad that Duo didn’t blow up the base he was trapped in, and we check in with the real heroine of this series, Sally Po!

This week’s promo is For Talk Nerdy 2 Me’s Halloween Horrorfest!
Plus, pick up my short story “The Montressor Method” in the new anthology, Quoth the Raven!

Fiction: Her Monstrous Bridegroom

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1433730548_1df471bd29_o“I don’t know about the shroud,” Princess Audra said, glaring at her reflection in the glass. She reached up and fussed with the stiff, white embroidery. A bony hand slapped her on the wrist, as quick and sharp as a whip.
“It is a veil,” the matron corrected.”And it is traditional.” She had a habit of stressing that last word. Tradition. Everything had a tradition, everyone needed to follow the traditions, always remember the traditions. Tradition, tradition, tradition. The invaders had so bloody many of them, and she had been forced to learn them all, ending with the wedding, the most horrifying Tradition of all. “You only need to cover your face until the end of the ceremony.” The princess wanted to weep, but she refrained. She couldn’t cry in front of the matron. She had made it quite clear the consequences of that behavior soon after the invasion.
But it was a shroud, no matter what she called it. It was her death, the death of her people. When the strange invaders came with their machines and their armies, they hadn’t stood a chance against them. And it had been made quite clear that their continued existence was a sufferance. Their enslavement was a mercy. Their tortures an ‘education.’
And yet, what greater horrors would the monsters inflict if they didn’t conform to their rules. If they didn’t allow themselves to be ‘civilized.’ If she didn’t lay back and let their general take her, like an apple from a tree.
‘It is time, let’s get you out there, and remember your manners. He isn’t wedding you for your beauty.” The matron yanked her roughly to her feet and adjusted the veil around her. The skeletal old woman showed surprising strength when she wanted to. Grabbing her so that the fabric of the strange gown wouldn’t tear, hitting her so that the marks wouldn’t show, that was the matron’s way. Audra pulled herself together, and reminded herself that this was for her people, that this was all she could do, for now.
An honor guard waited outside the door. Their horns were gilded, and their claws tipped in jewels for the occasion. She couldn’t bear to look at them as they marched in formation around her. She clutched the roses Matron shoved into her hands tightly, ignoring the little thorns she had neglected to remove. She tried to remember the vows, all the things they expected her to say, all the surrenders they would demand of her. She looked at the rich carpet, imported from the invader’s country, rich and red as blood, and so different from good grass under her feet.
After the ceremony, there would be a feast, and she would be forced to smile and wave as the general’s troops came and congratulated him, made little gifts of their fealty. And the air would be thick with the smells of liquor and blood. She wouldn’t be allow to gag. And after that, would be the wedding night.
She considered the possibility of killing him then, while his guard was down, after he took what he wanted. It was possible he would do nothing to her. He had seemed as disgusted with her shape as she was with him, after all. But the tradition must be maintained, and he would probably take her, just for the form of it, even though there would be no one there to watch. She prayed there would be no one there to watch.
She could smother him to death. She could press all her weight against him with one of his soft pillows and crush the air from him. She could claim it was an accident. They might believe her. But there would be others. Cutting off the head wouldn’t kill the serpent. She needed to be patient. She would to play their games, their politics. And she knew something would be irrevocably lost, but it was the only way to preserve what she could. When fighting monsters, one must think like a monster. Her father had refused. He had clung to his honor like a branch in a torrent, and they swept him away. She couldn’t make the same mistake.
They reached the doors of the chapel. They opened, and strange music, a chorus of bellowing iron beasts rose around her. She marched forward, staring straight ahead at her monstrous bridegroom. He waited next to their priest, his gleaming armor polished, his jeweled dress sword at his side. He stood tall, but he stared at her with impatience, his face all hard angles and bristling mustache.
She took slow steps, as though she could wait out destiny. But she reached him, and he pulled the veil back from her face. It caught briefly on her horns, as gilded as her guards’. He wrenched it free and looked up at her. It was strange, she thought, that this man, this human, stood a foot shorter than her, weighed a hundred pounds less. But he and those like him conquered them so utterly. She would learn his secrets, and she would turn them against those that had taken her kingdom. She would make herself a monster, if that’s what it took.

Cover image by Lori Greig

Announcing “Quoth the Raven”

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Hello readers!

I’m pleased to announce at last that my short story, “The Montressor Method” will be included in the upcoming horror anthology Quoth the Raven, a short story collection of re-imaginings and reinterpretations of  Poe’s classic tales.

The collection comes out on October 7th, but you can pre-order the kindle version from Amazon right now for just $2.99!

Fiction: Monster Hunting

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Monster Hunting

Shauna wakes up with a start. It’s dark in the cell-like dorm room. She hears her roommate snoring in the bunk above her and realizes it must still be the middle of the night. She raises her head and looks for her phone. It sits charging at the foot of the bed. Its diffuse screen is the only light she can see. Shauna is sure something just bit her. She brushes a hand down her leg. She feels a welt, but no bug. She listens in the dark for the whine of a mosquito, but all she hears is Kara snoring above her. Maybe she dreamed it, she thinks. She spent all day outside playing “GO Monster Hunting.” She must’ve gotten bit by something earlier and just noticed it now.
“GO Monster Hunting” is the hottest Augmented Reality game out there, and Shauna is addicted. So is the rest of the zoology department. So is half of campus, from what she can see. What she really likes about it is the game’s sense of realism. Not the monsters themselves, of course. They’re all Saturday-morning-cartoon kid friendly, with big, glassy eyes and toothy smiles. But the behavior and physiology of the monsters is actually quite advanced. Every kind of monster has its own territory, its own preferred food, its own habits. And they were getting more refined and realistic with every update.
She feels another bite. This one is sharper, more painful. She draws her leg up and grabs it. She doesn’t feel anything, but something’s there. Maybe a spider or an ant got in. She reaches for her phone to use as a flashlight. She prays that the dorm hasn’t been infested with bedbugs.
In the harsh glare of the flash, she sees a pair of small, circular welts above her left ankle. There is no sign of what made them, though. She moves to get up see if she can’t flush the thing out by shaking out the covers. She’s bit again before she can stand up. There is a stab of needle-sharp pain on her right thigh. She’s instantly on it with the phone, but there simply isn’t anything there. She doesn’t see anything, doesn’t feel anything but the sting. She watches as the welt rises as if by magic. And then she notices the flashing green light and the forgotten notification.
‘An app has just updated! Tap here for more information!’ She taps.
‘GO Monster Hunting Update #13!’ the update reads. A tiny blurb underneath brags that the engineers have added ‘a whole new level of realism to the game. Interact with your favorite monsters in all new ways!’ She knows she should be getting up, running all her bedclothes through the wash, and try and find the bedbugs or whatever it is, but Shauna decides to load the app first, just for a second.
The camera activates the second it loads. There’s a monster nearby. There’s another little bite on her leg, and as she’s trying to find it, she lets the phone fall on her leg. Which is when she sees it.
“Mos-ki-ki!” A synthesized voice chirps from her phone speaker. There’s a monster on her leg. It looks like a mosquito, although it has a pair of huge anime eyes and an improbable, goofy grin. She almost thinks it’s looking at her. “Mos-ki-ki!” It calls again, and cheerily plunges a needle-tipped proboscis into her thigh.
She feels the bite.
Shauna shrieks, brushes her hand down both legs in panic, but there’s nothing there. Not in the real world, anyway. Onscreen, the monster chirps again.
“Mos-ki-ki!” She backs away from it, and nearly falls off of the bed in her panic. A day-lit, rational part of her brain is screaming that it can’t be real. That the game has no way of hurting her in the real world. The cartoon bug turns and looks at her, the big compound eyes furrowed in animated annoyance. It hops towards her. Her thumb accidentally clicks on it, bringing up a helpful description from the game.
“Moskiki. Insect Group. This small, blood-sucking monster is easily defeated individually, but known to travel in swarms.” It hovers towards her, undeterred by the bed’s topography, and settles somewhere offscreen. She feels a bite on her arm and finds it again.
Shauna knows this can’t be real, is sure that she must still be dreaming, but can think of only one solution. She pulls up her inventory screen and selects a net. Drawing a quick circle around the monster with her finger, the net appears over it, and it cries out before being engulfed. The net shakes a few times in cartoon struggle before a tinny fanfare plays. ‘You captured a Moskiki! Battle Power 16!’ A text box informs her. She breathes a sigh of relief. The thing is gone.
She tenses again when her phone beeps with a new notification. There is another monster nearby. She recalls the behavior tip the game just gave her. Moskiki move in swarms.
Trying to remain calm, still hearing nothing but her roommate’s snores, she raises her camera phone and sweeps it across the dark room. Over the bed, the two matching desks, the closets, the knee-high brown dorm fridge. Dozens of cartoon eyes stare back at her through the screen. She sees a whole microcosm of small monsters: Insects, mice, plants. They are all newbie fodder; low-level and hardly threatening. But they are all carnivores, and they can all see her.
She spends the next hour defending her position. She runs out of nets twice, but makes use of the handy online store until it stops accepting her credit card. Finally, with all her in-game resources exhausted, the tide of tiny, biting monsters subsides. She is covered in welts, scratches, bites and sores, but none of them are life-threatening. The first rays of dawn peek in through the gap between the dorm blinds. The nocturnal creatures retreat. She heaves an exhausted sigh. Maybe now she’ll have a chance to figure out how this happened, and if she can stop it.
And then her phone beeps excitedly. EPIC MONSTER DETECTED! It exclaims. The speaker lets out a digitized roar.
“Dragocorn!”
It stomps in through the wall. The game runs off of GPS data. Construction means very little to it. The dragon is huge. It takes up the entire screen no matter how she retreats. There is something decidedly cute about the design, but the zoology student is more worried about the massive horn, huge fangs, and wicked talons reaching out for her.
Shauna is out of nets.
***
Shauna’s roommate Kara wakes up around ten. She pulls off her sleep mask, takes out her earbuds, (she can’t sleep a wink without the sound of ocean waves cranked up to eleven) and climbs down from the top bunk. She looks around for her roommate, but doesn’t see a sign of her. They usually catch a late brunch on Sundays at the good dining hall on the other side of campus. Her area of the dorm room looks a bit more rumpled than usual, but there is no sign of her.
“Must be off chasing monsters in that dumb game of hers again,” she mutters as she gathers her towel and supplies to take a morning shower. She doesn’t notice Shauna’s phone, still nestled half-hidden in the covers of the lower bunk. Onscreen, a huge, full-bellied dragon snoozes happily on top of the satellite map outline of their dorm building. She doesn’t see it open a single red eye and follow her out of the room.

Cover image by Faris Algosaibi, shared under a Creative Commons Attribution License.

Podcast: NPB3 – What We’re Watching, Fall 2018

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Welcome to Nostalgia Pilots!
Jurd is off this week so we’re taking a break and talking about some of our other favorite anime we’ve been watching going in to Fall 2018.

Click HERE to listen online!

As mentioned by Spence, Jason, and Hugh:

Cowboy Bebop The Movie
The Night is Short, Walk On Girl
Your Lie in April
My Hero Academia
Children of the Whales
Dance with Devils
Diabolik Lovers
Vampire Knight
Black Butler
Black Clover
Food Wars
Yuri!!! On Ice
Innocent Venus
Tokyo Majin
Paranoia Agent
Calamity of a Zombie Girl
Disenchantment
Cloak and Dagger

 

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