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Everyday Drabbles #590: Domesticated Cactus

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“What’s a ‘domesticated cactus?’” The boy asked, looking curiously at the display.
The old woman behind the counter chuckled and pulled a little ball cactus from the shelf behind her.
“They’re genetically modified. See? No thorns.” She petted it like a cat. The boy reached out a tentative hand. The cactus was soft and cool to the touch.
“Cacti have thorns for protection, but sometimes we’re better off letting people in.” She handed him the pot. “ Here, it’s on the house.”
He kept the cactus on his desk for years, and it eventually became the symbol of the disarmament movement.

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Everyday Drabbles #589: Lost Dragon

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Something went wrong with the summoning. The dragon felt the call of magic pull it through dimensions, then the spell snapped, and it emerged into a gale.
The dragon struggled to stay aloft in the howling wind and freezing rain but fell towards a strange city.
Inside the bakery, Indigo heard a thump. They looked up to see a little dragon pressed against the window.
They brought the dragon inside to dry off. Unsure of what it ate, Indigo grabbed a handful of sultanas and offered them to the creature.
To the little dragon’s eyes, the fruit sparkled like gold.

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Podcast – NP Bonus Episode 10: G Gundam Outtakes Pt. 1

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Welcome to Nostalgia Pilots! This week, we’re taking a break and presenting some outtakes from the first ten episodes of G Gundam! These are goofs, tangents, or other material cut for time or space. Enjoy, and we’ll be back next week with more Nostalgia Pilots!

Everyday Drabbles #588: The Goddess of Music

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The goddess of music sat on her throne and listened. To an uninformed observer, she might have seemed a prisoner, lashed to her chair with pegs and strings of all different materials and thicknesses. But nothing could be farther from the truth.
Each string led to the heart of a bard wandering the wider world, spreading her songs, and bringing her power.
She listened as each one reverberated in a different frequency, the whole array perfectly tuned and harmonious.
The goddess did not need to travel. Her mortal servants made music, but she was music. And they were her instruments.

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Everyday Drabbles #587: The Archeologists

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From a distance, the stranger watched them excavate a temple.
Slaves brushed away dirt from the pointed tips of metal towers under their masters’ watchful eyes. The warlord would allow nothing to damage his prize.
Legend said that the Sky People created the temples in the ancient past, and tales of unstoppable armies and magical weapons set wheels spinning in every despot’s mind.
So far, they were children playing with forces they didn’t understand. Some temples had exploded. Others did nothing at all, their magic long spent.
That night he snuck into camp and disabled the half-buried rocket beyond repair.

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Everyday Drabbles #586: Flying Castle

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The Border Watch spotted the Flying Castle approaching the valley at dawn and quickly spread the word for people to stay in their homes.
Naturally, the village green was crowded by the time it passed overhead, crumbling towers blotting out the sun. A few adventurous apprentices tried to climb aboard, but it hovered out of reach.
Although rumors and stories abounded, nobody in the valley knew where the castle came from, how it worked, or what caused it to fall into ruin.
The town watched it pass overhead and out of sight, ruins drifting by unknown means to no destination.

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Everyday Drabbles #585: Triumphant Return

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He returned victorious from his rounds with the moon still high in the sky.
He’d spread holiday cheer the world over. And if his cheeks felt a little too warm and he was weary to the bone, that was just proof of a good night’s work. As he touched down in his domain, he couldn’t help but smile as he looked down at a field of smiling faces.
He reminded himself that this was their success too. They had all worked hard all year to spread terror and darkness.
The pumpkin king howled to the moon. Another Halloween was finished.

Thanks for reading! You can support me and find links to all my other work via my Linktree!

Everyday Drabbles #584: The Shepherd

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He slammed the Porsche’s brakes when he saw the animals standing in the road. A tall, robed figure stood in the center of the half-dozen creatures, unbothered by nearly being run over.

Who the hell keeps goats around here? The driver thought, irritated by the delay. He was already late.

He leaned on the horn, spooking the animals and getting the figure’s attention. They turned and regarded him with glowing red eyes. As one, so did their herd. A creeping, nameless horror spread over him and…

When the abandoned car was found the shepherd and his seven goats were gone.

Today’s prompt was taken from October #CreativeFest, a month-long challenge. Please share, comment, and try it out yourself!

Everyday Drabbles #583: Masks

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He stood staring at the wall of masks. Rows of empty-eyed faces looked back at him, mirroring his uncertainty.
“Can I help you?” A voice behind him asked. He nearly jumped in surprise. He turned to find a tall, thin woman whose name tag read ‘Cassandra.’
“I’m looking for the perfect mask, but these are all, I don’t know.”
“Come with me,” she said.
He followed her hesitantly into the back of the temporary Halloween store. As the door closed behind him, she slipped off her mask.
The other shoppers thought his screams were just a part of the soundtrack.

Today’s prompt was taken from October #CreativeFest, a month-long challenge. Please share, comment, and try it out yourself!

Hugh Likes Video Games: Castlevania Advance Collection

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Castlevania Advance Collection
Developed by M2
Published by Konami
Played on Nintendo Switch

The Skinny: Dracula Season is back, baby!

Just in time for Halloween, M2 has released a new collection of Castlevania titles from the Gameboy Advance, and these 32-bit classics have never looked or played better.
The collection includes Circle of the Moon, Harmony of Dissonance, and Aria of Sorrow, all of which were originally released on the GBA, Super Nintendo’s Dracula X, and a nice horde of extras. Players can choose from the North American, Japanese, and European releases of each game, along with an art gallery, manuals, music players, and encyclopedias. Each game also includes a ‘gadget,’ a special tool added to help manage collectables that can be turned on or off.
The three GBA Castlevanias were all side-scrolling exploratory RPGs in the style of PS1’s Symphony of the Night. While not as beloved as that cult hit, the three games are each a gem, and being able to play them on major consoles or PC in one package is a nice bonus.
Circle of the Moon was a GBA launch title, and while it was impressive, the dark, intricate sprites were hard to see on the unlit screen, and progression relied on random item drops for the game’s card-based magic system. This is the game that benefits the most from this collection. The visuals look great on the Switch handheld screen, and the encyclopedia and added gadget make collecting card and health drops a much less frustrating process. While it’s no longer considered canon in the Castlevania series, CotM is still one of my favorites, and I’m glad it’s included here.
2002’s Harmony of Dissonance is a much more straightforward follow up to Symphony of the Night featuring a castle more reminiscent of the PS1 game, and a nimble, Alucard-like protagonist in Juste Belmont. This game had its visuals tuned for the darker, smaller screen, and the very complicated, labyrinthine double castle is trickier to navigate, but this was still a delight to return to, even if this is the game that gets the least out of the included extras and form factor.
Aria of Sorrow, the last GBA Castlevania game, is probably the star of the show here. Released later in the GBA’s life, Iga and his team at Konami created an incredibly atmospheric castle that doesn’t feel too big or too cramped, while delivering the most interesting story in the series by setting it in the far-off future date of 2035. Soma is a joy to play as, and his ability to collect and absorb the souls and abilities of enemies gives the game a lot of replay value. There’s just so much variety in what he can do that I really went digging to find all the souls I could.
Also included is Castlevania: Dracula X, a Super Nintendo not-quite-port of the Turbo Graphic CD game Rondo of Blood. Infamous for its extreme difficulty and removing most of Rondo’s innovations, cutscenes, and voice work, it’s technically a part of the collection, but mostly exists as an afterthought here. But it is included for completionists who want to butt their heads against quite possibly the most difficult final boos fight in the whole series.
Castlevania Advance Collection brings together three hand-held classics that hold up today. These were some of my favorite games on the GBA, and I’m thrilled to be able to still bring them with me on the Switch twenty years later. If you never tried these sprawling adventures back in the day, or if you’re just in the mood for something thematically appropriate but not too intense this Halloween, pick up for PC through Steam, or your modern console of choice.

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