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Everyday Drabbles #691: Tamamo-no-Mae

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The fox demon stood on the rocky hillside and stretched her legs. She had been imprisoned in the stone for nearly a thousand years.
A thousand years of descendants to take her revenge on was going to be a lot of work.
But the quick little humans had also made much progress in a millennium, and she only managed to glean snatches of news from inside her prison.
She shifted to her human form. From the slopes, she could see the lights of a city. Her revenge would keep a little longer. First, she was going to see the world.

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Everyday Drabbles #690: Puppet-Maker

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The puppet-maker set down his paintbrush and took in his work.
She was magnificent: A demon princess with fully articulated wings and a cold, haughty expression.
With so many intricate moving parts, she would require a master puppeteer to operate. He hoped she would find someone worthy of her.
The art of puppet theatre was dying. It was being replaced with larger-scale, more convenient entertainment.
He still kept to his traditional craft, refining the methods that his elders had passed down to him. Art was valuable for its own sake, even if the ability to manipulate his creations was lost.

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Everyday Drabbles #689: Crisis of Faith

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The Paladin sat in contemplation. She was caught between her duty and the voice of her heart. Was she any better than the supposedly evil people she killed?
She rose and passed through corridors lined with holy relics. They were crafted from gold donated from pious kings or reconsecrated from heathen temples. But where had that gold come from originally? Was it faith or merely a display?
She decided to lay down her sword and walk until she could say for sure.
In the end, she never stopped walking but left a trail of mercy and hope in her wake.

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Hugh Likes Video Games: Eastward

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Eastward
Developed by Pixpil
Published by Chucklefish
Played on Nintendo Switch

The Skinny: An on-rails sci-fi story presented with a gorgeous pixelated aesthetic
Eastward is a beautifully rendered action RPG in pixelated graphics that doesn’t quite follow through on what it promises but is still a lot of fun. The game follows John and Sam, two refugees from a post-apocalyptic underground village as they travel by train on a quest to save the world and uncover the secrets of Sam’s burgeoning psychic powers. As they steam along, they fight their way through a series of linear, puzzle-filled dungeons and meet a huge cast of charming and wacky characters, but the chapter-based structure and frantic pace made the game feel a bit cramped and rushed.
 The game is broken into chapters, with the duo arriving in a new town, meeting the locals, and solving some dungeons before the plot pushes them back aboard their train to a new locale. The towns are probably the game’s best feature, with creatively designed and gorgeously rendered locations like a city built into the side of a dam and a film studio on rails filled with uplifted apes. Each is depicted with HD pixels in loving detail. The world is filled with faded advertisements and overgrown ruins. It is a testament to environmental design. I just wish I got to spend more time in each area before being pushed ahead. Towns are crammed full of mini-games, sidequests, and unique NPCs to talk to, and I always felt like I didn’t get enough time before being pushed ahead.
 The one mini-game that is always available is Earthborn, an in-world game that is a mix of turn-based RPG and rogue-like presented in a Gameboy aesthetic. It’s charming, and intersects with the story in interesting ways, but is ridiculously difficult.
 Dungeons are more linear than the sprawling towns and feature a mix of puzzle and combat. John has a variety of weapons that he gains over the adventure, starting with his trusty melee frying pan. Sam wields psychic energy to stun enemies or heal, but she can’t attack directly. Combat involves constantly switching between the two to keep hordes of enemies back in order to stay alive. Combat, which uses a Zelda-like formula, is clever, but fighting doesn’t feel as good as the puzzles.
 Eastward is a joy to look at and listen to, even if the gameplay isn’t quite as fun as the production. Still, it is well worth your time. You can pick up a digital copy via Steam or the Nintendo Switch eShop.

Everyday Drabbles #688: Remote Mission

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The four technicians took their places and checked the fittings on their gloves. Above them, the solar model glowed orange even through their tinted masks.
Millions of miles away, their movements would be precisely mirrored by the massive drones deployed to catch the runaway debris.
They were only going to get one chance. Even a single spent fuel rod or chunk of hull reaching the Sun’s core would create a chain reaction that would doom the solar system. They got to work.
When it was over, and they’d saved the world, they celebrated with the most epic high-five ever recorded.

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Everyday Drabbles #687: Space Probe

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Mission control was filled with tension as the space probe launched. All systems showed green. There was an air of heady anticipation as the instruments powered up and began to gather data.
They had spent years of work and vast sums to get the probe into space, but the data it would provide would revolutionize astrophysics. Readings started coming in, and the scientists’ faces fell. They made no sense. The probe, they concluded, must be faulty.
Elsewhere, far beyond human perception, dwelt the Cosmic Giants.
“Hey, want to see me juggle?” One asked, and scooped up a trio of galaxies.

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Hugh Likes Comics: Rockstar & Softboy

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Rockstar and Softboy
Written & Drawn by Sina Grace
Lettering by Rus Wooton
Published by Image Comics

Rockstar & Softboy

The Skinny: Sina Grace’s latest oversized one-shot is a paen to queer friendship mixed wit and wackiness.

I was not sure what I was getting into with Rockstar and Softboy, but I’m glad I picked it up. On the surface, it is an autobiographical slice-of-life comic. When Softboy is having trouble dealing with the stress of his day job, Rockstar convinces him to throw a party. With the help of their shapeshifting, talking cat.

 Inspired by his real-life friendship with fellow comics creator Josh Trujillo, This oversized, super-gay one-shot story deftly blends the fantastic and the mundane to create a lovely tribute to the power of queer friendship. Grace’s writing is lovely and constantly surprising. This is certainly a book full of surprises, and I found new delights with each turn of the page. His madcap and unabashedly queer energy infuses the book and render his characters in a charming light even when it highlights their flaws. By the time the book reached the inevitable Sailor Moon parody, I was giggling in my chair, drawing curious stares from my husband.

 The art is whimsical and transformative, keeping pace with the story and helping to ground the reader in the off-the-wall antics.

 At a hefty sixty-seven pages, this book is a bit too long and a bit too short for the story it is telling. I would’ve like to have spent either a little bit more time with these characters, or maybe pared the story down a bit. There are quite a few data pages and explainers mixed in, which occasionally break the story’s flow. Cramming this story into a single issue also raises the price tag, so I’m not sure if I can recommend this book if you’re unsure if you’ll like it. But if you like queer slice-of-life stories that also take big swings, this book is for you.

 At the end of the day, this book isn’t going to be everyone’s cup of tea, and at $8.99, I can’t recommend that you give it a try if you’re unsure if you’ll like it. But the world could use more unironic stories that believe in the power of friendship and being your true self. And also the power of power bottoms. You can purchase it online or at Your Local Comics Shop!

Everyday Drabbles #686: Overgrown Station

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She climbed through the abandoned train station, the cat always just a few steps ahead. The platform had a tree growing out of it, and the tracks were obscured by underbrush.
She heard the whistle and watched the train pull in, unhindered by the plant life covering the tracks. The train was an antique, painted white and green. She couldn’t make out the destination.
The doors opened and the cat sauntered onboard. She followed and took a seat with a threadbare cushion. She looked out the window and saw the ghosts of the station’s past waving as they steamed away.

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Everyday Drabbles #685: The Key to the Kingdom

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She received the ornate silver key with her other regalia on the day she became queen and asked her seneschal what it unlocked.
“Why, nothing, Your Majesty. It is symbolic.”
“The key to the kingdom, as it were?”
He chuckled. “Quite right, ma’am.”
As her reign progressed, she couldn’t get the old key out of her mind. She took to wearing it looped on a chain and wandered the corridors at night, looking for a keyhole.
It was three months before she found the door in the lowest depths of the palace basements and discovered how deep her kingdom went.

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Everyday Drabbles #684: Fire Cat

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The wizard’s cat was on fire.
It didn’t seem distressed. It just sat placidly and groomed itself. But the guest watched as pale flames and smoke rose from its back.
The wizard returned to the sitting room, the tea tray following behind with military precision.
“Do you know that your familiar is on fire?”
The mage smiled indulgently. “That’s just an experiment. Elemental pets are going to be the next big thing.”
“Elemental pets?”
“Oh, yes. I have an outstanding grass dog growing out back as well.”
The cat rubbed up against the back of a chair, setting it alight.

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