Ancillary Justice
Written by Ann Leckie
Read by Celest Ciulla
audible.com

Ancillary Justice is a return to old school science fiction filled with modern twists. It is the story of 1-ESK, an ‘ancillary,’ or human imprinted with a spaceship AI. Twenty years ago, she was permanently severed from her ship. When she finds a former officer, whom she thought dead a thousand years, lying drugged in the snow, she makes a decision that will change the course of intergalactic civilization.
This Hugo-winning novel has been on my radar for a long time, and it was a delight to finally listen to. Leckie’s universe is an intricate, well built puzzle supported by a story that is about people, even if the people at the center don’t see themselves that way. The speculative bits are intriguing and explored well. Her style is engaging and propellant.
The characters center around a society that does not recognize gender. Leckie uses exclusively the female pronoun throughout the story, even for characters which are male. This is both a custom of 1-ESK’s culture, which does not differentiate between genders as a cultural norm and a character trait. She legitimately has difficulty differentiating between them. It was a unique spin on the trope of a robot trying to act human, and while I don’t know if it was realistic, I did find this aspect of the novel fascinating.
The audio book was read by Celest Ciulla, and I feel she did a great job balancing the oddness of the novel’s culture and protagonist with a listenable cadence. The story implies a whole slew of completely imaginary accents and speaking patterns, and she rises to the occasion.
Anciliary Justice is a novel that truly deserved its awards, and I can’t wait to dive into 1-ESK’s next adventure. You can find it at your local bookstore, or on Audible and Amazon.
Hugh Likes Fiction: Ancillary Justice
November 23, 2016
Hugh Likes Fiction Ann Leckie, audiobook, Celest Ciulla, HLF, Hugh Likes Fiction, Sci-Fi Leave a comment
What Do We Do Now?
November 14, 2016
It’s has been a week. Presumably, you’ve taken care of yourself however you need to, and are well, everybody is somewhere. It’s a start. Many good people didn’t want this. Other people did want this. Other people wanted something and didn’t think this would happen. But it did. To quote,
“We in the shit now, somebody got to shovel it.” Lin-Manuel Miranda, “Hamilton”
And that somebody is us. Not the DNC, not the electoral college, us. And us is not a magical, feel-good collective society. Us means YOU. Perhaps you’ve been working hard the last eight years. Or perhaps, like myself, you’ve been resting on your laurels, trusting in reason and the better nature of mankind. Well, congratu-fucking-lations on that one.
So where do we start?
Take care of your friends and neighbors. This administration isn’t going to. Make sure their needs are met. Look after people.
Get informed. Social media is an echo-chamber by design. So much misinformation was passed around, and so few corrections and vital information reached those who needed to see it. Diversify your own information streams. Do due-diligence on the news you do hear. Find credible sources of accurate reporting, not simply outlets which cater to your taste.
Protect yourself. This might be as simple as saving extra money in case the economy tanks or you lose your heath benefits. It might involve updating your will or other documents to include protections which you might lose. It might involve preparing a ‘bugout bag’ or making a plan in case of catastrophe. It might involve taking self-defense classes or learning to use a firearm. This could also involve scheduling preventative medical exams or procedures. Consider what you might need three, six, nine months from now and don’t put it off!
Support Causes you believe in! Your donations will be more valuable than ever before. This applies not only to political and charitable organizations, but also the sciences and the arts. With all three branches of government in Republican hands, government funding will likely dry up for everyone that does not toe the party line. If you want to see organizations continue beyond the next four years, donate now and keep your support consistent. Waiting for a call to action may be too late.
Get involved! This is the big one. Find out where you can help. Join organizations you believe in on every level, from national to local. Volunteer. If you have the time and ability, run for local office. The most effective way to preserve our democratic institutions is to keep them running.
This has been a brief guide to what you can do now to make the next four years a bit better. God willing, if we all do our part, it will be enough.
Hugh Likes Video Games: Castlevania Dawn of Sorrow
October 31, 2016
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Castlevania Dawn of Sorrow
Published by Konami
Nintendo DS, 2005

The sequel to 2003’s “Aria of Sorrow,” Castlevania Dawn of Sorrow” was the first installment of the series for the Nintendo DS. A savvy reader might point out that ‘Dawn’ isn’t the best name for a sequel, but since it appeared in the first year of the system, it was one of many games that glommed on to the ‘DS’ suffix.
The game once again follows teen reincarnation of the Lord of Darkness Soma Cruz to a maze-like castle in which he will again come to terms with and try to overcome his destiny. When he is confronted by a cult leader searching for the Lord of Darkness, Soma’s power of Dominance unexpectedly returns, forcing him to confront his past life once again.
On the whole, “Dawn of Sorrow” doesn’t bring much new from its GBA predecessors. The main game puts you back in the shoes of Soma, with the ability to Dominate and use the powers of various monsters to fight and to solve puzzles. You can also collect extra souls to power up your abilities and weapons, which is nice, but mostly this game is more Aria of Sorrow with prettier graphics. The game does have a ‘seal’ system, in which bosses have to be sealed away to be beaten. This involves drawing a symbol on the touch screen after the fight. It is a bit annoying, forcing players to keep a stylus tucked in their hand during the fight, but hardly the most egregious tacked on touch-screen gimmick of its day.
The game also features a return of the standard Castlevania extras such as unlockable characters and Boss Rush modes. The extra mode is a real treat in this version, as it allows the player to switch between characters in a fan-service nod to Castlevania III.
The game still holds up relatively well, with well-designed, highly detailed sprites. The castle feels nice and big, and it isn’t too hard to navigate with plenty of warp and save areas. The game had a little trouble running in my New 3DS, however. It would occasionally freeze or glitch, and the system wouldn’t be able to read the game card. This wasn’t enough of an issue to prevent normal play, however.
“Castlevania: Dawn of Sorrow” is an incremental but worthy installment in the Castlevania franchise, and is well worth your time if you’re looking to explore Dracula’s castle this Halloween. It doesn’t break a lot of ground, but it is a fun and challenging adventure. You should be able to find a used copy at your local game store.
Thank you for reading this article. If you enjoyed it, please share it. You can also follow me on Patreon! Visit today to check out a free short story for Halloween!
Podcast: CCRC13: Star Trek TNG S7E19
October 28, 2016
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Hugh, Opopinax and Jurd are back in the Chronotheater watching Star Trek: The Next Generation. The Enterprise becomes a B-horror movie, and it’s all Barclay’s fault.
Click HERE to listen along.
Star Trek: The Next Generation is available on Netflix Streaming in the US and Canada. This podcast was originally posted on October 26, 2016 at Skinner.FM.
Thanks for listening to this podcast. If you enjoyed it please share it, or leave a review on iTunes. You can also support Hugh on Patreon for more podcasts and writing.
Podcast: CCRC12: Star Trek TNG S4E13
October 22, 2016
Podcast Awkward Seduction, CCR, Commentary Track, hugh, JRD, Opopinax, Podcast, Star Trek, The Devil Leave a comment
Join Hugh, Opopinax and JRD for a viewing of the Star Trek: The Next Generation episode “Devils Due.” Because sometimes you have to sue the space devil.
Click HERE to listen.
Star Trek TNG is available in Netflix Streaming in both the US and Canada.
Thanks for listening. If you enjoyed this podcast, please share it, or leave a review in iTunes. You can also support Hugh on Patreon for more audio and writing. This podcast originally appeared at Skinner.FM on October 17, 2016.
Hugh Likes Comics: Lake of Fire
October 12, 2016
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Lake of Fire #1
Written by Nathan Fairbairn
Drawn by Matt Smith
Published by Image Comics

“Lake of Fire” is Aliens with Crusaders instead off Space Marines, and it’s perfect. Set in a remote village in the French Pyrenees in the 13th Century, a crashed space ship releases monstrous aliens that the people of the time can only conceptualize as demons. When a team of errant crusaders come to the village to root out heresy, they come face to face with the terrifying creatures.
What I find most interesting about this concept is how asymmetrical the understanding of the characters is. Fairbairn and Smith do an excellent job making clear the nature of the ‘demonic’ threat in the opening sequence, with a huge panel of the massive ship passing overhead before crashing in the mountains. Conflict between highly advanced and pre-enlightenment societies isn’t a new concept. ‘Star Trek’ made a lot of hay out of it over the years. But this is an intriguing perspective. The reader perspective follows the superstitious humans rather than the Xenomorph-like aliens, which really increases the tension. They have absolutely no idea what they’re up against.
Fairbairn’s story is well researched and detailed without getting too bogged down in historical minutia. The action is well paced and the characters are well developed. The interplay between the greenhorn knight and his friend and the more seasoned knights and noblemen was interesting, and it kept the story moving.
Smith’s art is less realistic than I would have expected, but he has a great mastery of expressions. The page layouts are a bit cramped, with lots of small panels. This also helps keep the story compressed and tense. Colors by Fairbairn are vibrant and atmospheric.
Lake of Fire is a heck of a good read to tide you over if you’re still waiting for the next George R. R. Martin book. You can find it on Comixology, or on the shelves of your local comics shop.
Thanks for reading this article. If you enjoyed it, please share it! You can also support me on Patreon for more content.
Podcast: CCR28: The Last Woman on Earth
October 10, 2016
Uncategorized CCR, hugh, JRD, Opopinax, Rich The T T, Roger Corman Leave a comment
The full crew of Chrononauts gathers to tackle an apocalypse so cheap, only Roger Corman could’ve caused it.
Take a deep breath and click HERE to download the podcast.
Click HERE to watch the movie on Youtube!
Chrononaut Cinema Reviews is presented by http://skinner.fm and Way of the Buffalo, and is released under the Creative Commons Attribution-Noncommercial 3.0 Unported License.
This podcast was originally posted at Skinner.FM on October 8, 2016.
Thanks for listening! If you enjoyed this podcast, please review it! Also, you can support me on Patreon for more exclusive content!
Hugh Likes Video Games: Castlevania: Portrait of Ruin
October 7, 2016
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Castlevania: Portrait of Ruin
Konami
Nintendo DS, 2006

Welcome to Dracula Season, my annual celebration of my favorite defunct game franchise, Castlevania! This is the second installment of the franchise on the Nintendo DS, Portrait of Ruin. Like the other handheld titles of the era, this is a 2D side-scrolling exploration game. The twist in this one is that the player controls two characters that share the screen, Johnathan Morris and Charlotte Aulin.
A sequel to the somewhat obscure Sega Genesis title “Castlevania Bloodlines,” Johnathan is the son of one of that game’s protagonists, John Morris, and the grandson of ‘Dracula’ character Quincy Morris. He’s a more physical character, while Charlotte is a magician. Players can switch between the two, and choose to go solo, or have the other character onscreen as an AI partner. Two players can also team up over a wireless connection. Both collect equipment, sub-weapons, and spells as they explore Dracula’s Castle.
But the count is not at home. Rather, the castle is being manipulated by Brauner, a vampiric artist whose daughters were killed in World War I. He’s taken control of the castle with the aim to destroy the world. Players have to enter Brauner’s paintings in order to disrupt his hold on it.
Portrait of Ruin is visually stunning, and puts the DS’s graphics processor through its paces. The concept of entering the paintings is cool, and adds some visual flair and variety to the maps. The unusual maps and layouts challenge players in ways that call back to “Symphony of the Night.” The story is interesting but easy to follow, even for someone like myself who hasn’t played the Genesis prequel.
It would have been nice to have more paintings later in the game rather than reusing the first four, but this is a small nitpick. Portrait of Ruin is a worthy successor to the Castlevania line, and while it is no longer in print, you can probably pick up a used copy at your local games shop for a steal.
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Podcast: CCRC14: Whoops!
November 20, 2016
hughjodonnell Uncategorized CCR, Commentary Track, Post-Apocalyptic, Sitcom, Whoops Leave a comment
Join us in the Chronotheater for an early 90’s sitcom pilot set in post-apocalyptic America. Or don’t. You’re probably better off, really.
But here’s you can listen HERE.
And you can watch “Whoops!” on Youtube HERE. If you want to.