Castlevania: Portrait of Ruin
Konami
Nintendo DS, 2006
portrait_of_ruin
Welcome to Dracula Season, my annual celebration of my favorite defunct game franchise, Castlevania!  This is the second installment of the franchise on the Nintendo DS, Portrait of Ruin.  Like the other handheld titles of the era, this is a 2D side-scrolling exploration game.  The twist in this one is that the player controls two characters that share the screen, Johnathan Morris and Charlotte Aulin.
A sequel to the somewhat obscure Sega Genesis title “Castlevania Bloodlines,” Johnathan is the son of one of that game’s protagonists, John Morris, and the grandson of ‘Dracula’ character Quincy Morris.  He’s a more physical character, while Charlotte is a magician.  Players can switch between the two, and choose to go solo, or have the other character onscreen as an AI partner.  Two players can also team up over a wireless connection.  Both collect equipment, sub-weapons, and spells as they explore Dracula’s Castle.
But the count is not at home.  Rather, the castle is being manipulated by Brauner, a vampiric artist whose daughters were killed in World War I.  He’s taken control of the castle with the aim to destroy the world.  Players have to enter Brauner’s paintings in order to disrupt his hold on it.
Portrait of Ruin is visually stunning, and puts the DS’s graphics processor through its paces.  The concept of entering the paintings is cool, and adds some visual flair and variety to the maps.  The unusual maps and layouts challenge players in ways that call back to “Symphony of the Night.”  The story is interesting but easy to follow, even for someone like myself who hasn’t played the Genesis prequel.
It would have been nice to have more paintings later in the game rather than reusing the first four, but this is a small nitpick.  Portrait of Ruin is a worthy successor to the Castlevania line, and while it is no longer in print, you can probably pick up a used copy at your local games shop for a steal.
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