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Everyday Drabbles #584: The Shepherd

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He slammed the Porsche’s brakes when he saw the animals standing in the road. A tall, robed figure stood in the center of the half-dozen creatures, unbothered by nearly being run over.

Who the hell keeps goats around here? The driver thought, irritated by the delay. He was already late.

He leaned on the horn, spooking the animals and getting the figure’s attention. They turned and regarded him with glowing red eyes. As one, so did their herd. A creeping, nameless horror spread over him and…

When the abandoned car was found the shepherd and his seven goats were gone.

Today’s prompt was taken from October #CreativeFest, a month-long challenge. Please share, comment, and try it out yourself!

Everyday Drabbles #583: Masks

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He stood staring at the wall of masks. Rows of empty-eyed faces looked back at him, mirroring his uncertainty.
“Can I help you?” A voice behind him asked. He nearly jumped in surprise. He turned to find a tall, thin woman whose name tag read ‘Cassandra.’
“I’m looking for the perfect mask, but these are all, I don’t know.”
“Come with me,” she said.
He followed her hesitantly into the back of the temporary Halloween store. As the door closed behind him, she slipped off her mask.
The other shoppers thought his screams were just a part of the soundtrack.

Today’s prompt was taken from October #CreativeFest, a month-long challenge. Please share, comment, and try it out yourself!

Hugh Likes Video Games: Castlevania Advance Collection

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Castlevania Advance Collection
Developed by M2
Published by Konami
Played on Nintendo Switch

The Skinny: Dracula Season is back, baby!

Just in time for Halloween, M2 has released a new collection of Castlevania titles from the Gameboy Advance, and these 32-bit classics have never looked or played better.
The collection includes Circle of the Moon, Harmony of Dissonance, and Aria of Sorrow, all of which were originally released on the GBA, Super Nintendo’s Dracula X, and a nice horde of extras. Players can choose from the North American, Japanese, and European releases of each game, along with an art gallery, manuals, music players, and encyclopedias. Each game also includes a ‘gadget,’ a special tool added to help manage collectables that can be turned on or off.
The three GBA Castlevanias were all side-scrolling exploratory RPGs in the style of PS1’s Symphony of the Night. While not as beloved as that cult hit, the three games are each a gem, and being able to play them on major consoles or PC in one package is a nice bonus.
Circle of the Moon was a GBA launch title, and while it was impressive, the dark, intricate sprites were hard to see on the unlit screen, and progression relied on random item drops for the game’s card-based magic system. This is the game that benefits the most from this collection. The visuals look great on the Switch handheld screen, and the encyclopedia and added gadget make collecting card and health drops a much less frustrating process. While it’s no longer considered canon in the Castlevania series, CotM is still one of my favorites, and I’m glad it’s included here.
2002’s Harmony of Dissonance is a much more straightforward follow up to Symphony of the Night featuring a castle more reminiscent of the PS1 game, and a nimble, Alucard-like protagonist in Juste Belmont. This game had its visuals tuned for the darker, smaller screen, and the very complicated, labyrinthine double castle is trickier to navigate, but this was still a delight to return to, even if this is the game that gets the least out of the included extras and form factor.
Aria of Sorrow, the last GBA Castlevania game, is probably the star of the show here. Released later in the GBA’s life, Iga and his team at Konami created an incredibly atmospheric castle that doesn’t feel too big or too cramped, while delivering the most interesting story in the series by setting it in the far-off future date of 2035. Soma is a joy to play as, and his ability to collect and absorb the souls and abilities of enemies gives the game a lot of replay value. There’s just so much variety in what he can do that I really went digging to find all the souls I could.
Also included is Castlevania: Dracula X, a Super Nintendo not-quite-port of the Turbo Graphic CD game Rondo of Blood. Infamous for its extreme difficulty and removing most of Rondo’s innovations, cutscenes, and voice work, it’s technically a part of the collection, but mostly exists as an afterthought here. But it is included for completionists who want to butt their heads against quite possibly the most difficult final boos fight in the whole series.
Castlevania Advance Collection brings together three hand-held classics that hold up today. These were some of my favorite games on the GBA, and I’m thrilled to be able to still bring them with me on the Switch twenty years later. If you never tried these sprawling adventures back in the day, or if you’re just in the mood for something thematically appropriate but not too intense this Halloween, pick up for PC through Steam, or your modern console of choice.

Everyday Drabbles #582: Silhouette

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He constructs silhouettes for the wealthy and powerful. They visit his shop in their finery, and he draws their outlines, filling in the center with a solid color.
He does bust portraits for the commons, too. His skill is not out of anyone’s reach. Of course, those portraits lack the embellishments and fine materials his upper-class patrons demand.
At night, he dreams of a faceless mob. Their features are obscured in unbroken black and ivory. He knows they’re searching for him and that they’re hungry.
Every morning, he wakes and opens his studio, ready to bring his dreams to life.

Today’s prompt was taken from October #CreativeFest, a month-long challenge. Please share, comment, and try it out yourself!

Everyday Drabbles #581: Trick Xor Treat

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“Everything can be broken down into two modes. On or off, one or zero.” He said, holding the bowl just out of reach.
“Trick or treat is also a binary state. Let’s say that you may get a treat at every stop or get tricked. We can use that data to…”
“For pity’s sake Joe, just give them the candy and let them move on!” A voice called from inside the house. He sighed and dropped something into each bag. The kids debated skipping the computer science professor’s house next year, even if they did give out full-sized candy bars.

Today’s prompt was taken from October #CreativeFest, a month-long challenge. Please share, comment, and try it out yourself!

Everyday Drabbles #580: Spooky Music

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I found the instrument in a forgotten corner of my grandparents’ attic. It had to be an antique, with delicate silk hoses and brass buttons set in dark oak. It looked like a cross between an accordion and an octopus.
Once I figured out which end was the mouthpiece, I tried a few notes. The instrument’s tone was otherworldly. It was spooky but a little sweet. I lost track of time playing it.
I looked up to see my grandfather standing at the attic stairs, an unreadable expression on his face.
That was odd because he’d died five years ago.

Today’s prompt was taken from October #CreativeFest, a month-long challenge. Please share, comment, and try it out yourself!

Podcast Repost: CCRC76 – Over the Garden Wall S1E3 & S1E4

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Tonight your hosts, Hugh, Opop, and Jurd, as they go even further Over the Garden Wall.

CCRC76

Chrononaut Cinema Reviews is presented by https://www.skinner.fm and http://hughjodonnell.com, and is released under the Creative Commons Attribution-Noncommercial 3.0 Unported License.

Everyday Drabbles #579: Abandoned Town

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Once a year, the abandoned town comes to life again.
On Main Street, the boarded-up shops blaze with light. Their windows fill with marvelous displays of fantastical goods.
The houses on the hill all suck in their sagging porches and flex their rotting siding. The pavements and sidewalks smooth themselves as best they can, hiding the worst cracks and potholes.
Some people believe that anything loved for long enough gains a soul, but the town did not know itself until it was alone.
For one night under the autumn moon, the town remembers habitation. But the streets are still empty.

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Everyday Drabbles #578: Ghosts

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He carried his ghosts with him and released them under the light of the full moon.
Once a month, he would drive far out into the hills and watch the moon rise, telling the ghosts within in him that it was alright, and it was time for them to go. They were free now.
One by one, the ghosts would detach themselves, and he would watch them rise into the sky like helium balloons. They floated up, hazy black patches against the stars until they disappeared.
Empty, he would drive back into the city alone and start collecting new ones.

Today’s prompt was taken from October #CreativeFest, a month-long challenge. Please share, comment, and try it out yourself!

Podcast Repost: NP74 – Cafe and Beef

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Welcome to Nostalgia Pilots! Tonight, Jason, Jurd, Spence, and Hugh consider Mobile Fighter G Gundam Episode 11: Reunion in the Falling Rain.

In this episode, Rain reconnects with an old flame, Domon eats his feelings, and Saette makes a noir exit. Plus, Rain’s father finds a conspicuous floppy disk, and the Minaret Gundam can’t hide its crown.

Promo: Happy Hour From the Tower

This podcast was originally published at NostalgiaPilots.com on Monday, October 11, 2021.

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