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The City: 093: Rita

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Rita was ostensibly the maid, but the beach house never got dirty.  It was the one thing she thought they should have implemented but they never did.  She supposed it would have been too complex a task, to model the path of each grain of sand realistically.  But cleaning would have given her something to do all day.  She took Babbage’s coat and hat instead.
“What happens now, sir?”  He looked at her with that fixed grin, like he knew some joke that she couldn’t fathom.
“I wait.  The program is running, now I just need for it to finish.”

The City: 092: Mark

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Mark’s official title was Head Butler.  What he really did was security, bookkeeping, and keeping up appearances.  The house had a fabulous kitchen filled with gleaming chrome objects resembling appliances.  The house had been painstakingly designed by a team of architects and engineers, and it was the ultimate shrine to skeumorphism.  It was fitting for the mansion of the owner of a city that only existed in digital displays. Doris held the door as Babbage entered.
“Welcome home, sir.”  The man smiled.  Behind him, the sky above the ruins of Midas Tower pulsated with green and violet light, like auroras.

The City: 091: Doris

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The gate on the palatial beach house buzzed just before sunset.  Doris answered from the security desk.  “Yeah?”
“It’s me,” Bob said.  “I’ve got the new boss.”
“What the hell happened out there?”  She had heard garbled reports of security clashing with CPD.
“Hell if I know.  This guy’s spooky, though.”  She checked the cameras.  It was the limo, alright.  She let the car in and called the rest of the staff to greet their new employer.  Sizemore’s City beach house belonged to Midas, and had been a part of the sale.  They gathered in the entry hall and waited.

The Gamer’s Guide to Writing #3: Approaching Alexandria

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Previously on “The Gamer’s Guide to Writing,” we looked at the title screen animation and character portraits of Final Fantasy IX.  Today, we’re pushing start and getting into the game itself with two contrasting views of Alexandria, and a heist about to unfold. As ever, spoilers ahead.
Like many games of its cycle, Final Fantasy IX begins with a video cutscene.  Much like the opening scene of a film, credits are superimposed above the action.  We start with a little boat in a storm.  Two figures struggle to keep afloat as waves toss and spin the vessel.  The camera zooms in on one of the figures, a small girl, and then the scene abruptly changes to Princess Garnet, who has fallen asleep in a chair.  She goes to an open window, and we pan to a wide shot of the Kingdom of Alexandria as white birds fly over the city in the light of a setting sun.
The camera follows the birds as they fly towards a massive airship.  It focuses on shots of the figurehead, a mermaid, and the propellers, which appear as stylized towers, before giving an establishing shot of the entire vessel.  This is the Prima Vista.  Onboard the ship, the camera follows Zidane down a ladder and through a door, then puts the player in control.
Zidane is there for a meeting of Tantalus, a group of thieves posing as a theatrical troupe.  As the gang gathers to plan their upcoming heist, they are suddenly attacked by a dragon-headed figure, who turns out to be Tantalus’s leader Baku in a costume.  After Baku cries uncle, the five thieves meet in a side room to go over the plan.
Tantalus is traveling to Alexandria ostensibly to perform the popular play “I want to be Your Canary” for Queen Brahne and Princess Garnet.  Their real objective is to kidnap the princess while everyone in the castle is distracted by the performance.
This establishing scene does a lot of good work world-building and establishing plot.  It also establishes gameplay, letting the player interact a bit with the environment, explore, and fight a brief battle.  The important thing about this scene is that it uses a light touch.  It is mostly exposition-free.  We don’t get a monologue about Baku’s long friendship with King Cid, or Alexandria and Lindblum’s long history.  We get exactly what we need to know that a heist is about to go down, and Zidane is a major part of it.
There is another cutscene of someone watching the airship dock at Alexandria castle.  As the airship glides majestically over the city to the castle, we see it reflected in a huge, mirrored crystal that stands atop the castle, and the credits end with the logo for Final Fantasy IX.
Now, we’re following the little black mage Vivi.  If we previously got a birds-eye view, now we are on the ground with Vivi as he attempts to wind his way through the huge city.  He somehow has a ticket to the performance, but is clearly overwhelmed by Alexandria.  He makes his way to the ticket booth, interacting with street urchins and working-class Alexandrians as he goes.  He even has the opportunity to play a few mini-games.  When he gets to the castle, though, he discovers his ticket is a fake!  If he wants to see the show, he’ll have to find another way in to the castle.
That’s when Vivi meets Puck, a rat-faced street urchin that can get him in, as long as he promises to be his slave.  Vivi, who is completely lacking in street wisdom, agrees, and the pair steal a ladder to make a daring rooftop entrance to the castle.  They sneak inside just as the play is about to start.
Vivi’s journey through Alexandria is first-rate game storytelling.  The player doesn’t get to fight anything, but there is plenty to explore, and doing so in the shoes of earnest and inexperienced Vivi is an excellent method.  As with the Prima Vista, we get dialog that serves both as world-building and character development as he makes his way through the Victorian city.  While the game is not quite so stark as Dickens’ London, we are introduced to a world of struggling shop owners, harried housekeepers, and thieving orphans, even if most of them are willing to stop and play a game of cards.
While the opening cutscene focused largely on the grandeur and majesty of the world, with a fantastic castle and a high-flying airship, the game contrasts this by starting off in a cramped cabin and following some of the least powerful Alexandrians.  This contrast between Nobility and the Working Class, between white marble and sooty cobblestones, is a theme that is established early and continues through the rest of the game in a variety of ways.
Next time: Tantalus puts on a play and the line between the actors and the audience blurs when their kidnapping heist doesn’t go as planned!

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Hugh Likes Podcasts: The Adventure Zone

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The Adventure Zone Flat_7

The Adventure Zone
Hosted by The McElroy Brothers & Clint McElroy
Maximum Fun Network

The Adventure Zone is a very recent podcast from Griffin, Travis and Justin McElroy, the hosts of the longer-running “My Brother, My Brother and Me” advice podcast.  They are joined by their father, comedian and radio personality Clint McElroy in this new podcast, in which they play 5th edition Dungeons and Dragons.
While all four are experienced improvisers and podcasters, aside from Griffin, they have very limited gaming knowledge.  This differentiates T.A.Z. from typical gaming podcasts, which tend to be hosted by passionate players with more limited technical or performing skills.  This also makes it a fun and engaging show for listeners of all levels of gaming interest.
As both GM and podcast producer, Griffin does a good job of keeping things moving along and teaching his players, and the audience, what they need to know to keep up.  This is a nice feature for listeners who have never played D&D before who would like to see what it’s like.  The personality of all four hosts comes through in their characters and choices.  This is engaging for experienced gamers who’ve all played with that guy, or been that guy themselves.  Clint, playing cleric Merle Highchurch is completely new to roleplaying, and is trying to figure things out and see what he can do.  Justin, playing the wizard Taako, pronounced like the food, is there to make funny voices and generally goof around.  And Travis, playing fighter Magnus Burnside, cheats like crazy.
The audio quality is great, and at about an hour long, each episode is a fine background for a commute, cleaning, or video game session.
The Adventure Zone is a great podcast for podcast listeners who aren’t sure if D&D is right for them, or gamers looking for a good laugh.  You can find in in iTunes, or subscribe via maximumfun.org/shows/adventure-zone.

The City: 090: Keith

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Keith was no hero.  He’d read a lot of articles on Boot Syndrome, and it did nasty stuff to you.  Some people went into comas and just never came out of them again.  So he wasn’t going to try and stop those robbers.  Better to let them take what they wanted and let Midas sort it out.  But if there were an opportunity… He considered the accolades from his hiding place in the manager’s cubicle.  The boy, he was the weak link.  But how to get his gun?  That was when the kid’s phone went off.  Keith sprang into action.

The City: 089: Aoife

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“You shouldn’t be logged in,” Aoife said when her younger sister called.  She was inside The City.  Hadn’t she seen the news?  The software was glitching like mad, and there Nora was merrily meeting with her team of international hackers, or whatever they did all day.  Hang out, she supposed.  That’s what she did, when she was that age.  But she did that in a proper coffee shop, not a trillion euro VR playground.
“I know.  Things are weird, but I need a favor.”
“Of course.”
“I don’t think this is a glitch.  It’s a takeover.”
“What do you need?”

The City 088: Oberon

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Oberon sat on a rooftop and watched the chaos spreading out on the ground below.  Oberon liked the rooftops, surveying The City as traffic passed this way and that, cataloging the cars and the data signatures as they sped through the network.  He didn’t know why he liked it.  His simple AI mind was that of a cat watching traffic and chasing bugs.  But the data all fed back someplace that even he didn’t know.  Suddenly, he felt hands wrap around himself and lift him from the ground.  He hissed at the girl.
“What do we have here?” she smiled.

The City: 087: Faiza

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Faiza had a long day.  The train had been late, her office had been a madhouse, the train had been late again.  There were weird rumors circulating, and cops everyplace.  Even virtually, the police eyed her hijab as though she could somehow suicide bomb a server from the inside.  Now, all she wanted to do was logout and rest her eyes.  Her City apartment was at the very top of one of the Bayside towers.  Once she climbed the stairs, she found the door to her apartment was locked.  All the doors were locked.  She heard growling down the hallway.

Hugh Likes Video Games: Velocity 2X

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Hugh Likes Video Games
Velocity 2X
Published by FuturLab
Playstation 4/Playstation Vita
Velocity2X
“Velocity 2X” is a neat little indie game that defies classification.  The sequel to “Velocity Ultra,” it follows the adventures of ace pilot Kai Tana and her prototype teleporting space fighter the Qwarp jet as she fights an evil alien empire and searches for a way home.
Mashing up a traditional shooter with tricky teleportation puzzles, “Velocity Ultra” was a blast to play.  The sequel expands on it just about everywhere, with touched-up graphics, a delightful story, more bonus content, and platforming sections.  I expected the latter additions to break the flow of gameplay, but they are just as fun and challenging as the flying.  The controls and abilities used on foot cleverly echo what you do in the cockpit, and feel very organic.  Thanks to excellent level design, these sections feel like an enhancement rather than a disruption.
The other main enhancement in the sequel is a much beefed-up story.  Kai’s one-woman assault on a stock empire of war-like aliens feels like both a trope and an inversion.  She is hardly the first lone fighter pilot to go up against a fleet of aliens, but having her invade them, backed up by a slowly forming revolt of enslaved pacifist scientists, feels perfect.  Kai is an outstanding character of the mold we see too rarely in games.  She’s equal parts sass-mouthed and kind-hearted, and she’s a big enough bad-ass to back it up.  She’s got Samus Aran and Lara Croft in her DNA, and she is a one-woman army, not a sex object.
The gameplay remains strong overall, and the challenge ramps up at a nice curve for new players.  By the end of the game, you’ll be straining both your reflexes and your puzzle-solving skills to complete the labyrinthine mazes of each level.
Velocity 2X is a fun, challenging indie shooter that defies both genre and convention.  It is available for PS4 and Vita as a download from the Playstation store.
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