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Hugh Likes Comics: Sparrowhawk

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Sparrowhawk #1and 2
Written by Delilah S. Dawson
Illustrated by Matias Basla
Colored by Rebecca Nalty
Lettered by Jim Campbell
Published by Boom! Studios

Sparrowhawk

The Skinny: Illegitimate daughter Artemisia must fight for a world that has always rejected her when she accidentally trades places with the Faerie Queen.

Artemisia Grey has had a difficult life. Born to a roustabout English nobleman and a slave, she was treated as no more than a servant to the rest of her family, serving as her older sister’s maid, until they needed a marriageable daughter to marry off, of course. Artemisia wishes for nothing more than the freedom to do as she wishes and for someone to love her as she is. The Faerie Queen uses her desires to trade places with her, trapping Artemisia in her realm and gaining a foothold in the human world. It is up to her family and her world, but when the time comes, will she even want to?
Dawson’s dark faerie tale is smart and well paced. Art’s trip through the looking glass from horrible situation to worse feels like an inverse of Alice’s story. Unseelie is a land here everything makes the most brutal kind of sense. Her guides through this world a Crispin, a monstrous little creature that is constantly urging her to acts of violence, and Warren, the only unloved son of the Unseelie Queen, and an avowed pacifist. Together they navigate a complex and mysterious fantasy world.
Basla’s art and Nalty’s colors create a vibrant but unsettling world, full of dutch angles and oversaturated and unnatural tones. It’s an excellent effect, and is contrasted with their much more constrained treatment of the ‘real’ world.
“Sparrowhawk” is a sharp and dark portal fantasy that delves into some fertile thematic territory concerning Love, Colonialism, and the moral hazards of both. You can find the first two issues online via Comixology, or in print at your local comics shop.

Fiction: The Break-In

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It was supposed to be a harmless teenage prank. Break into the abandoned church and nick something. He expected her to return with a rusty candlestick or rain-soaked hymnal. If she didn’t chicken out. He hadn’t expected her to creep out of the ruined abbey dragging a four-foot long sword behind her.
“Where’d you find that?” He really hadn’t expected her to stare at him, then raise the blade like it was weightless.
“I was chosen,” she said. Then her expression hardened. “And I can see what you truly are.”
“Oh,” he said, scrambling away from her. “Hell.”

Hugh Likes Fiction: Witchmark

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Witchmark
Written by C. L. Polk
Published by Tor

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The Skinny: Polk’s debut novel is a perfectly crafted queer fantasy masterpiece.

Witchmark is a remarkable queer fantasy novel that I picked up almost on accident. It follows the story of Dr. Miles Singer, a psychiatrist (and secretly, a magician) in the country of Aeland. Aeland recently won a war with neighboring Laneer, but thousands of veterans are returning with unusual psycological trauma. When a dying man is brought in to the hospital by handsome stranger Tristan Hunter, Miles will join him to unravel these mysteries. But finding the truth will mean returning to his past, and risking a fate worse than death.
Polk’s story is an excellent puzzle box of a story, with an incredible Edwardian-inspired setting that is richly conceived but also elegantly told. There is a lot of world-building that is vitally important to the story, and Polk is deft at delivering it without bogging down the reader in fictional history. Her other really great triumph is the way she depicts the motivations of her characters. As a gay man myself, I can strongly relate to Miles and his sister Grace’s situation, and being at odds with your family but still loving them. This dynamic is really well represented, and it isn’t one I often see in queer fiction.
And yes, this book is very queer. It’s so queer that the magic system has top and bottom roles. But it is also very sweet. I loved Mile’s and Tristan’s relationship and the way it unfolded. The romantic elements are definitely safe for work, in my view. All of the naughty bits occur off of the page.
Witchmark is a stunning debut novel from C. L. Polk and I can’t wait to read the follow up due out in February. You can find it from Amazon, Barnes and Noble, or your local independent bookshop.

Fiction: Capturing Light

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“Where are the flowers?” I looked up from the painting.
“They’re on the table.” I said, gesturing to the bouquet.
“But you haven’t included them. And the vase is wrong. That looks like a perfume bottle!”
“I can’t draw what’s really there,”I said. “Have you ever heard the idea that taking a picture captures your soul?”
“What nonsense.”
“Inauspiciously worded wish. Now I can’t paint anything alive without capturing it.”
“That’s bullshi….”
I finished adding the tiny figure inside the jar. It was a fairly good likeness of him.
“See what I mean?” I asked, but he was gone.

Podcast – Nostalgia Pilots Episode 25

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Welcome to Nostalgia Pilots! This week, Hugh Jason, and Jurd tackle Gundam Wing Episode 25: Quatre Vs. Heero!

Click HERE to listen online!

In this episode, Heero continues to be a terrible friend, Treize throws some fancy shade, and Tubarov has a disappointingly modern gun.
Plus, there’s a model kit for that, and there’s no Zechs in the Champagne Room!

Hugh Likes Video Games: Castlevania – The Dracula X Chronicles

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Castlevania: The Dracula X Chronicles
Published by Konami
Originally for PSP, Played on PS Vita

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The Skinny: Old School Difficulty meets mid-2000’s 3D backgrounds

Welcome to Dracula Season! With the release of Castlevania Requiem for the PS4 last week, I felt a hankering to dig into the classic games included, Symphony of the Night and Rondo of Blood. But they were both part of an earlier collection, The Dracula X Chronicles for Playstation Portable. But rather than a collection, they were unlockable bonus content in one of the most difficult games in a notoriously punishing franchise.
Dracula X is a faithful remake of Rondo of Blood using 3D Polygonal graphics instead of sprites. The models look very good, and are quite detailed, but they still feel a bit dated by modern standards. The game retains every controller-snapping bit of difficulty from the original, which came out for the PC Engine console and was not previously released outside of Japan and is one of the hardest entries in a game series known for its brutal challenge.
By finding special items hidden in the remake, players can unlock both the original Rondo of Blood in all it’s 16-bit pixelated glory, and its sequel, the breakout Playstation hit Symphony of the Night. And while these aren’ just laying out in the open (they’re found on hidden stages in somewhat more difficult paths) A few minutes of googling should help you reach them if you’re only really here for the original, which for the PSP is priced less than Requiem.
Castlevania: The Dracula X Chronicles retains all of the charm as well as the extreme challenge of the 1993 original. You can find it in the Playstation store if you have a PSP or Vita laying around.

Hugh Likes Comics: The Long Con

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The Long Con
Written by Dylan Meconis and Ben Coleman
Drawn by E. A. Denich
Colors by M. Victoria Robado
Published by Oni Press

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The Skinny: The Comic Con at the end of the world

What happens when The End of the World happens during a major Science Fiction convention? Five years ago, a cataclysmic event destroyed the city of Los Spinoza, and, presumably, the Los Spinoza Convention Center, home to Long Con, the world’s largest and greatest comic convention. But what makes a better bomb shelter than 600,000 square feet of Brutalist concrete? When evidence emerges that something survived, struggling reporter Victor Lai, who barely escaped from the Long Con minutes before the disaster, is sent back in by his editor to investigate.
The Long Con is a delightful look at the apocalypse through the lens of pop culture fandom. It’s a clever microcosm of fans, some of whom are literally eating each other once they get cut off and have to figure out how to survive. The book seamlessly shifts between the last day of the convention and Victor’s return, with his friend Dez guiding him though the twin mazes of Convention culture and the survivors. Meconis and Coleman’s wit is sharp, Denich’s designs are charming without being too cartoonish, and Robado’s use of color is spot on. The past is a riot of bright colors, and the future is just the right touch of grimy.
The story weaves in a third layer, a fictional Star Trek-inspired media property called “Skylarks” that does a lot of great storytelling work and a delightful piece of parody all on its own.
The Long Con just released its fourth issue, and you can find it on Comixology or at your local comics shop. I highly recommend it.

Hugh Likes Video Games: Stardew Valley

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Stardew Valley
Developed by ConcernedApe
Published by Chucklefish
Played on Nintendo Switch

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The Skinny: “Harvest Moon” all grown up.

“Stardew Valley” is a retro-style farming life simulator made by indie developer ConcernedApe, the one-man studio of Eric Barone, in tribute to “Harvest Moon.” As in the original, they player is tasked with rebuilding their grandfather’s dilapidated old farm in an isolated rural community. Like in “Harvest Moon,” there are a lot of different activities you can do throughout the game, from growing crops and raising livestock to fishing, gathering, mining, and developing relationships with the town citizens. But the game builds on these mechanics and interrogates them in unexpected modern ways.
The player is given their farm in a letter in a cut scene at the beginning of the game, prompting them to quit their job at soulless mega-corporation Joja to pursue a new life in Stardew Valley. But the company has already gotten in a foothold in your new town, in the form of Jojamart, a supermarket that is already squeezing out the local general store. It is up to the player to decide if they want to help Joja take over and turn Stardew Valley into a Joja distribution center, or to drive them off by rebuilding the town’s dilapidated Community Center. Like most of the choices in the game, there is a decision that feels better, but it isn’t quite so black and white. Rebuilding the Center requires delivering a mountain of specific items, while siding with Joja is easier and allows the player the freedom to play however they want.
Rather than just settling in to the fantasy of small-town life, Barone has very thoughtfully examined the issues impacting rural life today and incorporated them into the game. Most NPCs are friendly, but some are hostile and distrustful of outsiders. Depression, substance abuse, and financial hardship and broken homes all play into their stories. Also, the player can choose their farmer’s appearance and gender, and can date and marry NPC’s of either gender, which feels to me like a huge step over “Harvest Moon’s” marriage options, and a natural way to include LGBTQ players.
“Stardew Valley” is one of those games that you will either hate, or will entirely absorb you as you try and delve into all the town’s secrets, find every hidden relationship cutscene, and work to raise the best crops. There are only a few things that bother me about it. One is that trees, rocks and other liter are constantly regenerating on my farm. I feel like I’m spending as much time chopping down the multiplying pine trees as I am watering and planting. The other is that the games doesn’t have a way to buy multiple items at once, a real oversight when I’m buy seeds for huge fields, or trying to buy enough hay to see my cows through the winter. This might not have been a big problem on PC, but on console, having to rapid-fire hit a button is a needless irritation.
“Stardew Valley” is available on Steam and for most major consoles. I played on the Nintendo Switch and I could hardly put it down. It is a perfect chill game for these long autumn nights.

Podcast: NP24 – Personal Man-Circus

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Welcome to Nostalgia PIlots! Today, Jurd, Jason, and Hugh take a look at Gundam Wing episode 24: “The Gundam They Called Zero!’

Click HERE to listen online!

This week: Quatre receives a thorough warning, Trowa is just kind of hanging out with the other pilots in their cell, and Heero is still the worst at advice.
Plus, The Gundam Engineers remain delightful, and the Nostalgia Pilots tackle the original “Gundam.”

Podcast: CCRC43: Are You Afraid of the Dark?

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Tonight your hosts, Hugh of HughJODonnell.com, Rich the Time Traveler, Jurd, and Opop, take in some Halloween fun

Click HERE to listen to the commentary!

Here’s the video, but it’s not the same source we watched, so no guarantees!

Chrononaut Cinema Reviews is presented by http://skinner.fm and http://hughjodonnell.com, and is released under the Creative Commons Attribution-Noncommercial 3.0 Unported License.

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