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Hugh Likes Video Games: Xeodrifter

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Xeodrifter
Renegade Kid
PC, PS4, Vita, 3DS, WiiU

xeo_screen_01

Inspired by Metroid, Xeoodrifter is an shooter/platformer/exploration game in the classic style. The player guides their space-suited explorer through the interiors of four maze-like planets while collecting power ups that let him go further. Presented in a “pixel art” style, this Metroid-clone actually has a lot to offer, with deep exploration mechanics, and fun abilities like turning into a rocket or submersible.
This game is a colorful but short Metroid clone. The gained abilities are all fun and challenging without being too complicated, but the boss fights would have benefitted from more variety rather than having the same recolored sprite with slightly upgraded powers and health. The four worlds each have their own unique look, but all feel very similar. The game hints at depth but never really delivers beyond a few hours of gameplay. It is a free game in the Playstation Plus program, though, so it is well worth checking out if you are a member.
Xeodrifter is a fun little explorer that will charm old school gamers for a short time, but leaves nothing behind after the credits roll.

Hugh Likes Comics: Toil and Trouble

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Toil and Trouble #1
Written by Mairghread Scott
Drawn by Kelly and Nichole Matthews
Published by Archaia
Toil&Trouble
Shakespeare enjoys a peculiar place in the canon of English literature.  Both a foundational document and endlessly mutable, it is performed, reenacted, remixed, and endlessly reinterpreted.  Romeo and Juliet inspired the musical West Side Story.  King Lear was translated into Akira Kurosawa’s opus film Ran.  Recently, the tragedy of Hamlet was remixed into the Choose-Your-Own-Adventure style game-book, To Be or Not To Be.  Toil and Trouble takes up from Macbeth, focusing not on the Thane, but the Witches.
Structurally, it resembles the Tom Stoppard Play “Rosencrantz and Guildenstern Are Dead,” which follows the two titular henchmen from before their introduction and up to their bumbling, offstage demise. (Spoiler alert for a four-hundred and a fifty year old play, respectively.)  The comic follows Smertae, one of the three witches, returning to Scotland after being banished.  The reason for her banishment is unclear, but seems to involve Macbeth.  Like the Stoppard play, the action of the original Shakespeare drifts around and through the dialog of the comic. In this first issue, the reader sees an expanded version of the opening scene.
In Scott’s version of events, the witches are agents of Fate, tasked with ensuring the continuity of Scottish royalty.  To accomplish this, they mean to strike down Macbeth in order to give Prince Malcolm a trial to ready him for the throne.  Smertae is against the plan, but reluctantly agrees.  We then follow the witches in their work cursing Macbeth’s camp, and in the battle the next day, where Smertae makes a decision that goes against fate.
I was drawn to this comic because I am a huge fan of the Scottish Play.  The plot is an interesting take, and I’m excited to see how it interacts with the original.  The writing is actually quite solid, and the dips into 17th Century language feel natural with the rest of the dialog.  The world building is the biggest break from the original, but I’m a sucker for the concept of a fading magical world, struggling in the face of onrushing modernity, and Scott absolutely nails this fantasy milieu.
What surprised me is the exceptional quality of the art.  The Matthewses style is absolutely gorgeous, and the designs, particularly of the three witches, are immediately eye-grabbing and carry a lot of the story’s weight.  The three represent Sea, Earth, and Sky. Smertae has crab-like spikes jutting from her body, and her sisters equally expressive of their elements.  The ‘acting’ of the characters is also very well done.  The meeting scene is wonderfully emotional without relying too heavily on the dialog to convey meaning, for example.  The art is helped by bright and detailed coloring and inventive layouts, such as the climactic battle splash page, which features small circular insets showing the effects of the witches curses in the epic clash.
“Toil and Trouble” is the first part of a series I can’t wait to read more of.  Find it on Comixolgy, or in the rack at your local comics shop.

Hugh Likes Podcasts: The Voice of Free Planet X

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HLP-The Voice of Free Planet X

Produced and hosted by Jared Axelrod

jaredaxelrod.com

Freeplanetx

Over the course of over one-hundred and seventy-five episodes, Jared Axelrod has hosted a variety of projects on his podcast, The Voice of Free Planet X.  It began as a presentation of his short fiction.  It has also served as a platform for his sci-fi puppetry project, “Aliens You WIll Meet.”  It featured the serialized steampunk adventure “Fables of the Flying City,” which is where I jumped on board.  But the latest, recently begun project revives the original title, and is an outstanding podcast production.

Ostensibly published by GPR (Galactic Public Radio) The Voice of Free Planet X is This American Life for a fantasy world, a Radio Lab of the impossible.  Jared interviews stranded aliens and out-of-the-casket vampires.  He talks to AI musicians and post-apocalyptic road warriors.

It is a clever response to the post-Serial podcast landscape, and the production values are top-notch.  It takes a discerning ear to determine the show was made in a home studio with actors, and not on the board of a WBEZ mobile truck.  But the real strength lays in Axelrod’s writing, and the performances of his interview subjects.  He’s managed to take spec-fic cliches, such as vampires as metaphors for sexual deviancy, and breathe new, and interesting, human life into them.  The format does an end run around suspension of disbelief, but the voice, if you will, is what sells it.  These interviews aren’t pulse-pounding adventure stories.  They are the best sort of feature story for people that never existed.  And like the best of this flavor of fiction, it bleeds into the way we see the real world.  Because you never know when that youtuber will turn out to be an incarcerated computer intelligence.

Hugh Likes Video Games: Final Fantasy Adventure

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Final Fantasy Adventure

Game Boy

Square/Sun Soft

Final_Fantasy_Adventure_Front_CoverFinal Fantasy Adventure 3

Today we’re traveling back in time for a classic edition of Hugh Likes Video Games.  Final Fantasy Adventure is a action RPG originally released for the Game Boy by Square.  Released in Japan as Seiken Densetsu, western fans may be more familiar with its blockbuster sequel, Super Nintendo’s “Secret of Mana.”  The game follows a escaped gladiatorial slave as he fights against the forces of the evil Glaive empire to protect a mysterious girl who may be the key to an ancient power.

A top-down action role playing game, Final Fantasy Adventure feels more like the Legend of Zelda than its command-based namesake.  In fact, the name was changed for the U.S. market to tie-in to the popular NES and SNES titles.  Over the course of the game, the hero, who the player names themselves, equips a variety of weapons, armor and magic, travels through a world that is surprisingly vast for the little handheld, and befriends a number of allies to help in his adventure.

Having recently replayed Final Fantasy Adventure, I can say that it holds up in some ways and not others.  The combat is solid fun, and the story is spare but enjoyable.  The repetitive dungeons and occasionally frustrating puzzles, which occasionally rely on luck rather than skill, are not.  Also aggravating are the town NPCs, who have completely idiotic pathfinding, and give long speeches whenever you touch them.  Getting out of town can occasionally be more of a hassle than the dungeon you just left.

Despite the antiquated elements of the game, Final Fantasy Adventure remains a hidden gem from the dawn of handheld gaming.  It is not yet available in the Nintendo Virtual Console store, but there was a rather bland remake for the game boy color called “Sword of Mana.”  Unfortunately, it didn’t hold up to the original.  If you have an old Game Boy or GBA laying around, pick up this one if you get the chance.

Drabble-The Alien Message

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The message was short, and at first, puzzling.  It boomed in every local language from anything with a power source and a speaker.  There should have been a mothership, a miles long modern sculpture hanging over a major metropolitan center.  That was the alien invasion Hollywood promised us.  But the skies were clear.  All we got was the message, delivered in a smooth, emotionless baritone.
“The test begins now.  You have eight minutes.  Good luck.”  At first, this contact was met with confusion.  We only understood it when the sun went out.
And by then, it was far too late.

Hugh Likes Comics: Wayward

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Wayward Vol. 1: String Theory
Written by Jim Zub
Drawn by Steve Cummings
Published by Image Comics
wayward
Rori Lane isn’t your typical teenager.  The daughter of an Irish engineer and a Japanese seamstress, she moves to Japan to live with her mom after her dad ‘didn’t work out.’  Before she can settle in, she begins to have visions of glowing red thread, and is soon drawn in to the dangerous hidden world of the Yokai, or Japanese monsters.  But she isn’t on her own.  She makes friends with other mythological denizens: An energetic cat girl, a classmate laboring under a curse, and a mysterious homeless boy with untapped powers.
Cummings’s art is gorgeous, and dispenses with pop-culture cuteness.  The Yokai in this book are by turns tough, terrifying, and absolutely disgusting.  There are no fuzzy-wuzzy kitsune mascots, and the kappa have a taste for human flesh, not cucumbers.  The gore is a little brutal at times, but the grown-up monster designs do a great job of just how deep and dark the well they they’ve stumbled into is.
The detail in the art is quite appealing as well.  Having worked as a English as a Second Language teacher in Japan, I noticed lots of little details in the background art that made the Tokyo of the book come alive.
“Wayward” is one of those odd little books that is too adult for YA based on the fact that the teenaged characters act a little too realistically.  Rori is foul-mouthed and psychologically damaged in ways that would make Katness Everdeen crap her pants.  Her mother is loving, but busy and at times distant.  Rori’s real teenage problems fitting in to a new environment are a nice parallel to her supernatural adventures.  While too much for youngsters, this is an excellent, but serious fantasy adventure for older teens.  Parental discretion advised, of course.

Hugh Likes Fiction: Star Wars Aftermath

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Hugh Likes Fiction: Star Wars Aftermath

Written by Chuck Wendig

Published by Del Ray Books

aftermath

“Star Wars” isn’t about war.  The movies are adventures, with thrilling chases, dazzling special effects, and last-minute rescues.  Throw in a few cute aliens and droids for comic relief, and cinema history is born.

This isn’t to say I don’t like Star Wars. They are (at least three) of my favorite films.  But there was always a feeling of slight-of-hand about the consequences.  We watch the destruction of Alderaan from the bridge of the Death Star, not the surface.  We hear a lot about Jabba’s grip on the Outer Rim, but what we see is the pleasure barge.  There is a lot of grungy corners in the Star Wars universe, but the movies focus on the brightness of the lightsabers.  Valuing plot over character, and spectacle over consequence, the films, particularly the prequels, are fun, but never quite mature.

With Star Wars Aftermath, the first novel set after “Return of the Jedi” since Disney did away with the previous ‘extended universe,’ Chuck Wendig has certainly pushed the property towards adulthood.  That isn’t to say the book is ‘mature’ in the sense of gore and sex, although both skirt the edges.  Like the title implies, this is a novel about what happens when the battle ends, and examines whether they ever really do.

Wendig takes the bold step of delivering a Star Wars tie-in that has almost no beloved characters in it.  Luke is nowhere to be seen, and Han and Chewy show up for a brief two-page interlude.  Instead, our heroine is Norra Wexley, Rebel pilot and survivor of the Battle of Endor.  After following Wedge Antilles through the second Death Star, she’s returned to her home planet of Akiva to collect her teenaged son and start a new life for themselves.  But their reunion is complicated.  The remnants of the Empire are gathering on Akiva for a summit.  Her remote, Outer Rim world is blockaded.  She evades it, but Wedge, in the area on a routine scouting mission, isn’t so lucky.  And then there is the fact that her son Temmen, a technical genius and junker, has gotten himself in deep trouble with a local crime lord.  He’d rather stay and fight it out with the criminals than leave the planet with his absentee mother.

While Wendig’s present tense style is a bit to get used to, and this particular entry could have used another editing pass in parts, he does a great job of delivering these characters and fleshing them out.  Also excellent are the interludes, which take the reader across the galaxy and into the lives of anyone from newly named Chancellor Mon Mothma to a back-world farmer trying to keep his sons, each having chosen a faction, from killing each other.  These feel like the complex, emotional scenes George Lucas left out.  The characters are not just a monolithic band of evil facing off against a team of scrappy yet hopeful rag-tag heroes.  Wendig shows us once-idealistic people  on both sides, ground down by years of violence.  It’s a brave and striking move, but I think it pays off, while still delivering a solid adventure story.

Speaking of brave moves and what Lucas left out, this next bit will be a bit spoilery, but needs to be addressed.  Wendig has included not one, but three queer characters in the story, and has been getting a lot of flack for it.  This is unwarranted, and the reveal for one of them is certainly something I had spoiled for me.  The other two are minor characters mostly uninvolved with the action, Norra’s sister and her wife.  That’s right, Wendig also brought gay marriage to the Galaxy, and good for him.

Often, telling a story with diverse characters isn’t lauded, but greeted as something that simply should be done.  And the disincentive to include these characters is strong.  The novel has come under a hail of one star Amazon reviews for forcing the issue ‘down our throats,’ as one reviewer so eloquently put it.

I think this is a big deal, and we should be noting it.  And then continuing to support Wendig’s approach, in which diversity is not something to be overcome or avoided, but a facet of his deeply rich and interesting characters.  Our fantasy worlds are reflections of our own ideals, the landscapes of our collective imaginations.  The original trilogy had a handful of women, only three of whom had speaking roles.  It had a few aliens, Lando Calrissian, and an entire cast of young, white, and canonically speaking, straight men.  Chuck Wendig’s view of the Galaxy is a bit more complicated, but it’s the Star Wars I’d rather see going forward.  If this is the face of the new Expanded Universe, I’m ready for a lot more stories in a galaxy far, far away.

Hugh Likes Podcasts: Coxwood History Fun Cast

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Coxwood History Fun Cast
Written and Produced by K. T. Bryski
https://coxwoodhistoryfunpark.wordpress.com/
chfplogotentacle-mitchell
Those that don’t learn from history, are doomed.
This is the motto, nay, the mission statement of The Coxwood History Fun Cast, a full-cast audio horror comedy set in the world’s most evil living history museum.  If you liked “Welcome To Night Vale,” but wish it had more hoop skirts and opium dens, this is the podcast for you.
The story centers on the park’s social media rep, Katherine Sinclair.  Ms. Sinclair has it tough.  Her office is a broom closet, her boss is demonically possessed, and the interpreters all make fun of her.  But when disaster strikes, from witches to bloodthirsty groundhog armies, to, worst of all, fundraising, it’s up to her to save the day.  And get a quick podcast recording done as well.
While Coxwood’s production isn’t quite as polished as “Nightvale,” it has just as much humor, wit, and heart.  The oddball characters and farcical situations are brought to life by excellent voice acting, particularly P. C. Herring as one of the opium girls.  The characters have a perfect mix of strangeness and likability that makes this podcast a treat.  Writer and producer K. T. Bryski, (who also voices Katherine,) really knows her stuff, and pours her love of historical interpretation and podcasting into the work.  I especially enjoyed the character of Old Mabel, whose youth and sanity were taken by her own full-cast podcast.  And also moonshine.
The Coxwood History Fun Cast just completed its first season, and at the moment their is no word on a second, but I hope that we get another chance to visit the park, see the ballroom, complete with giant pulsing ball of evil energy, and have tea and authentic 19th century biscuits with the unspeakable horror.  No raisins please, they’re the food of the devil.
You can find the RSS feed HERE, or join the Facebook fan page.

Hugh Likes Video Games: Steamworld Dig

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SteamWorld Dig
Image and Form Games
Played on PS Vita
SteamWorldDig
SteamWorld Dig: A Fistful of Dirt is a quirky indie platformer.  You play as Rusty, a young steam-powered robot called to a tiny frontier town by his miner uncle. The first thing he has to do, however, is solve his mysterious death.  He left Rusty his mine, so the plan is to dig it out, look for clues, and get upgrades from helpful towns-bots on the surface.
SWD is a fun and colorful game with controls that are very easy to pick up.  As you mine valuables and delve deeper, you come across tougher materials and enemies, but gain access to upgrades and better tools.  The balance is nicely tuned to provide a gently sloping difficulty curve.  There are also plenty of hidden areas and secrets to reach once you upgrade your abilities.
The designs are appealing and fun as well.  The post-human wild west setting is delightful and slightly off-putting at the same time, especially when you start running into irradiated survivors in the underground caves.The only major downside to the game is that it is rather short, even for a puzzle-platformer, and the physics puzzles themselves aren’t too taxing.  With only three main sections, The game can be fully cleared in only a few hours.  There have been further games teased in the “Steamworld” line, so hopefully this will only be a teaser of greater things to come.  As it is, “SteamWorld Dig: A fistful of Dirt” is a fantastic platformer for younger gamers, or a worthwhile afternoon distraction for veterans.

Hugh Likes Comics: Battleworld!

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The End has come for the Marvel Universe.  Through events too complicated and not actually relevant here, the arcane fictional multiverse has come to an end.  But there were some survivors.  On a single planet, tiny slivers of these dead Earths remain, ruled with god-like power by Victor Von Doom.
This is the short version of the premise for Marvel’s big summer crossover, “Secret Wars.”  The main story follows Doom, Dr. Strange and their allies as they try and keep their last light stable in the face of internal strife and unexpected visitors.  It certainly is interesting to see Dr. Doom remake the world in the image of his Game of Thrones fanfic.  It even comes complete with scheming baronies and an epic, continent-long wall.  But the real draw is the diverse and imaginative Battleworld tie-ins.
Marvel used to have a non-canon series called “What if?” where writers imagined what would happen if famous storylines had played out differently.  Freed from the shackles of continuity, creators were able to tell any stories they wished, without having to ensure the characters all maintained the status-quo.
Battleworld feels like a vast series of these what-ifs, all playing out at once on one huge world.  And while it looks like the world will be back to some semblance of normal in a few months, these stories are fascinating while they last.  The sheer breadth of stories to choose from ensures that there is something for every reader.  Want to watch a team of tough Lady-Avengers punch out sharks?  There’s a title for that.  Want to see SHIELD fight an inexorable tide of zombies, robots, and Kirby-style monsters?  There’s one for that.  Want to read a gritty murder mystery where all the cops are Thor?  Bam.  Want to see an extension of every big X-Men crossover or alternate reality since Days of Future Past?  Battleworld has you covered, all while slowly building towards Secret Wars’ climax.
The writing and art from each book differs, but with so many to choose from, chances are there will be something to suit your taste.  It looks like the world will come back and everything will go back to normal in a month or two.  But until then, visit your local comics shop, pick something that interests you, and settle in.  It’ll be a heck of a ride.

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