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Ooorah!

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Good news, everyone!

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“The City: A Story in 140 Characters” won an Ooorah Award on Wattpad!
The Ooorahs are a community-based Science Fiction award on the site, and I couldn’t be more pleased and humbled by their support.
You can find a list of all the lovely winners HERE, and of course if you haven’t read The City yet, check that out HERE!
I’d like to say thanks once again to the Ooorahs team, particularly Red_Harvey, who contacted me and recommended I apply. Since this seems like the best place to do it, and I feel like I’ve neglected to say so elsewhere, here are a few more thanks.
First of all, I have to give a huge thank you to my husband Jeremy for his constant support, patience, and advice as I worked on this project. His insights and patient assistance with cover design were also invaluable. I’d also like to thank JRD Skinner for his encouragement, and also for being willing to blurb the project when it was really done. I’d also like to thank Jake Bible, both for blazing the Drabble-novel trail with Dead Mech and for prompting the book on his podcast. Finally, I’d like to thank everyone who has reviewed, supported, or even just read “The City.” I’m hard at work on the next book in the140 Characters series, and I hope you dig it.

Hugh Likes Comics: Dark Nights: Metal

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Dark Nights: Metal #1
Written by Scott Snyder
Drawn by Greg Capullo
Colors by FCO Plascencia
Published by DC Comics

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“Metal,” DC’s next big comics event, is equal parts spectacle and classic four-color nonsense. Normally, I can’t stand this kind of storytelling, but Snyder and Capullo are up to something that tugs at my nerdy heartstrings in just the right way.
Ostensibly a Justice League story, this is really a story about Batman. Batman’s membership in the organization has a notably rocky history. He quit to start his own band in the 80’s and in the 00’s Justice League cartoon, he was more of a consultant than a committed member.
“Dark Knights: Metal #1” brings in all that continuity and wraps it with enough bombastic spectacle to hold it together, at least until issue two.
The comic opens in an alien colosseum and pinballs the reader through a ravaged city, an impossible mountain, and a time-lost island with dizzying speed. The event attempts to bring in a bunch of characters who were shuffled off the rosters in one reboot or another, including Hawkman, Lady Blackhawk, and a last-page reveal that I won’t spoil here. Admittedly there is a lot of posing and speech-making about impending doom that gets a little tiresome, but there’s enough great stuff here to keep the reader going through the exposition about an ancient evil from ‘The Dark Multiverse’ that is using Dark Energy, Batman, and magnets I guess? to enter this reality.
But for all the talking and grimacing, the characters all feel on point, and the most important thing is that this is a comic in which Batman stunt-rides a velociraptor. Full stop. There are other fun surprises that I won’t reveal here, but it is some classic, old-school comic silliness that you don’t really need to be up on the latest continuity to enjoy. You can find “Dark Nights: Metal #1 at your local comics shop, or digitally via Comixology.
Thanks for reading this article. If you enjoyed it, please share it! You can also support me on Patreon for more goodies!

Hugh Likes Video Games: Gundam Wing Endless Duel

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HLV-Gundam Wing Endless Duel
Bandai
Super Famicom

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Invariably, Nostalgia Pilots’ deep dive into the series lead me back to the ephemera and tie-ins to Gundam Wing, including the Super Famicom fighting game. Bandai hasn’t had the best track record with Gundam games, but Gundam Wing Endless Duel turned out to be pretty great.
A late 16-bit era fighting game in the vein of Street Fighter II, “Gundam Wing Endless Duel” never made it to America. This is almost certainly because the anime it is based on wouldn’t be localized for another three years after it was released. But it’s also a shame, because it’s a great 2-player fighter, with tight controls, gorgeous pixel graphics, and a merciless difficulty curve.
Roughly following the plot of the show, the game features nine characters, plus a hidden playable boss. Each giant robot has a pair of light and heavy attacks, can rocket boost into the air, and fires machine guns from a distance. They also have a fuel meter, and all special and super attacks drain the gauge. Successfully blocking attacks or landing hits refills the gauge, but it doesn’t fill back up between rounds. This prevents a player from just leaning on special attacks for victory and provides some nice game balance.
The personality and capabilities of each pilot and robot are well displayed. Wing and Wing Zero have giant guns, their signature beam sabres, and can even transform into their jet modes to ram the enemy. Deathscythe is fast and excels at close-combat, Qatre has access to his army of bodyguards, etc. The stages are all pulled right from the show. Each one is incredibly detailed and downright beautiful. Heero fights inside a colony, Zechs’ stage is an Antarctic ice sheet, and Wu-Fei fights in the wilderness he spends most of the first half of the show moping in.
“Gundam Wing Endless Duel” looks and feels just right, but it isn’t a walk in the park. The computer A I is brutal and merciless. The challenge is further amped up by the fact that unlike other tournament fighters, players can hit their opponent when they’re down.
If you’re a serious fighting game player, and you need something to tide you over until the next big thing comes out, I recommend taking a look for this overlooked gem.

Thanks for reading this article. If you enjoyed it, please share it! You can also support me on Patreon for more articles, fiction, and other goodies!

Hugh Likes Anime: One-Punch Man

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By Source (WP:NFCC#4), Fair use, https://en.wikipedia.org/w/index.php?curid=38600684

One-Punch Man
Adapted by Madhouse
Streamed on Netflix

A parody of classic fight anime like Dragonball Z Japanese sentai shows like Kamen rider, One-Punch Man is a resounding success in both Japan and abroad. Based on a webcomic parody of beloved Japanese mascot Anpanman, the series follows Saitama, a would-be hero. But Saitama is so powerful, he defeats every opponent with just one punch.
By turns clever, goofy, and melancholic, One-Punch man tells a fun story while mercilessly satirizing fifty years of manga storytelling techniques. Carefree and bubble-headed Saitama is a great foil for the legion of supporting heroes, monsters, and other villains. He’s a bit like a Japanese version of The Hulk, without the anger issues.
While Saitama is the star of the show, the huge cast of supporting characters is where the show really shines. From his self-serious cyborg sidekick Genos, to homicidal and obsessive ninja assassin Sonic, to the legion of monsters, villains, and other heroes in the hero association. They all have good designs and fill the show with personality. My favorite of the bunch is probably Tornado, a young psychic heroine who is pretty much an immature, short-tempered parody of Jean Grey.
With just a thirteen episode season, One-Punch Man avoids the fight-anime trope of running on longer than it needs to. The show is packed with clever gags and subtle world-building, and is just long enough. A second season is in production, so hopefully it will stay fresh when it returns to the air. One-Punch Man is available on Netflix Streaming. If you grew up on stuff like DBZ and Power Rangers and you somehow haven’t checked it out, go have a look.

Thank you for reading this article. If you enjoyed it, please share it! You can also support me on Patreon for more articles, fiction, and other goodies!

Podcast-WotB: The Ungreat Escape

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The Way of the Buffalo is proud to present “The Ungreat Escape” by Siobhan Gallagher!

Click HERE to listen online!

Visit the author’s website HERE!

Today’s story was narrated by Renee Chambliss!

Hugh Likes Fiction: Lincoln in the Bardo

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Hugh Likes Fiction-Lincoln in the Bardo

Lincoln in the Bardo
Written by George Saunders
Full Cast Audiobook
Published by Penguin Random House

Lincoln in the Bardo is less a novel of The Civil War than it is a novel about life (and death) surrounding the war. It is set on the night following the burial of William Lincoln, the president’s son who died of Typhoid, and follows the many ghosts that dwell in Oak Hill Cemetery.
The ghosts, all trapped between life and death by their earthly desires and attachments, observe and interact with the spirit of the boy and the mourning Lincoln, who returns that night. A mixture of fantasy and historical record, Saunders intersperses the true event of the president’s mourning with the lives of his fictional ghosts and excerpts from memoirs and accounts of the period. The result is both cacophonous and elegantly executed. Much like the spirits who deny what is in front of them, the country is caught on the edge of monumental change, change that is nearly impossible, but necessary. Acceptance and reaction to those changes, both for the living and the dead, is the crux of the story.
The audiobook of Lincoln in the Bardo is a full cast recording that really takes advantage of the nature of the book. a huge cast of actors create a chorus of voices. The dizzying variety of their opinions and backgrounds reflect the diverse stories of the characters very well. The mood is well established, and it really sets the atmosphere for the story. The cast is anchored by Nick Offerman, David Sedaris, and Saunders himself as three spirits who are most active in the story. The rest of the cast is a crowd of voices both recognizable and unknown, and is excellently produced.
Lincoln in the Bardo is available in audio and print from Audible and your local independent book store. I recommend giving it a listen, or a read.

Thanks for reading this article. If you enjoyed it, please share it! You can also support me on Patreon for more articles, short fiction and podcasts!

 

Podcast: Nostalgia Pilots 6

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Episode 6: Those Kids Have to Die

This week, Hugh, Jason, and Jurd watch episode six of Gundam Wing: Party Night!

Join us as Heero goes to great length to avoid a school dance, Relena has a non-conventional grieving process, and Lady Une is barely holding it together with all this insubordination about her orders to murder civilian children.

Plus: Wu-Fei takes up puppetry, Trowa has an Allen Iverson moment, and Duo does literally nothing this episode.

And, Jason tells everyone how he really feels about Eureka Seven.

Hugh Likes Podcasts: The Adventure Zone, Revisited

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The Adventure Zone
Hosted by Griffin, Travis, Justin, and Clint McElroy
http://www.maximumfun.org/shows/adventure-zone

The Adventure Zone Flat_7

When I originally reviewed The Adventure Zone in January of 2015, it was still in the midst of its first arc. Having just finished the first campaign of the show 69 episodes later, I wanted to go back and give it a second look. The show went from a enjoyably funny Dungeons & Dragons podcast to something altogether different, and I think there’s a lot to talk about here.
Serial storytelling is a thing always in motion. TV shows change show-runners. Comics change creative teams. Target audiences drift. Even when the artists stay consistent, real-world events swirl around them. Tastes are fickle. Long-running concepts have to be adaptable. The Doctor regenerates. Batman shifts from swinging sixties Caped-Crusaider to Frank Miller’s gritty vigilante and back again. Podcasts are no less susceptible to these changes. But I never expected four goofballs sitting around a microphone and joking about role playing to make me cry.
The Adventure Zone’s first campaign was a train that constantly picked up speed. The McElroys are comedians at heart. The podcast started as a goof, and it was entirely in their oeuvre. It was a lot of fun, but one of the characters was named Taako, and his quest was to invent the taco. This was a big part of the early episodes. But something happened along the way. Often, when something becomes popular, it is considered the downfall of the enterprise. It gets too big, expands beyond the original concept, or the creators get overwhelmed or carried away. But that isn’t what happened to “The Adventure Zone.”
Fans loved the podcast. They made fanart, they wrote letters, they tweeted, and crated animatics from the audio. And in showing how much they loved these silly adventures, the McElroys worked harder. They gave their creation depth and emotional resonance that it didn’t have for them, because they knew that it was there for the fans of the show. It’s a bit of a trite statement to say that a media property is ‘for the fans,’ but it’s rare that something is so beautifully communicated between creators and an audience.
The Adventure Zone didn’t abandon the goofy aesthetic so much as it became more sincere in it. Seeing the reaction fans had to the show, the McElroys put in the work. Production got better. Griffin produced an intricate plot that slotted in seamlessly to the pre-made adventure they started out with. He also composed entire soundtracks, and sculpted lush sound environments. The players carefully weighed their decisions, because, they realized, the characters were no longer just theirs. The Adventure Zone became something better than its beginnings because the creators and the audience respected one another in a way that’s rare in our media sphere. The results are remarkable, and worth listening to even if you’ve never opened iTunes or rolled up a character sheet.
The Adventure Zone recently finished it’s first campaign, “Balance,” with episode 69. If you haven’t listened to it, I recommend going back and starting from the beginning. It’s a long road, but the transformation along the way is truly special. Art isn’t created in a vacuum, and sometimes, it sneaks up on you from the most unlikely of places. Just like three goofy heroes who wind up saving the world.

Thanks for reading this article. If you enjoyed it, please share it. You can also support me on Patreon for fiction, podcasts, and other goodies!

Podcast: CCRC27-Dungeons & Dragons S1E2

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Watch along with the Chrononauts as we watch to the Dungeons & Dragons cartoon!

Click HERE to listen!

and HERE to watch the cartoon via YouTube!

Podcast: Nostalgia Pilots 05: The Mutterer

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Episode 5: The Mutterer

This week we’re taking a trip to space! Hooray! I’m sure nothing bad will happen… oh wait there’s Lady Une.

This episode: Lady Une is totally Heero’s secret clone mom, Qatre’s got it bad, and Relena was super high at the time, but her dad told her she’s totally a princess or something. Plus: Duo and Heero have a bonding moment, and the Nostalgia Pilots get lost in the weeds of meta continuity!

Thoughts? Don’t forget to follow us on Twitter!

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