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Podcast: The Freelance Hunters in “The Least Unicorn.”

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This podcast originally appeared at Thefreelancehunters.com on July 15, 2015.

Click HERE to listen.

Thanks for listening.  If you enjoyed this podcast, please share it or leave a review on iTunes.  You can support my podcasting by signing up for my Patreon feed.  Patrons get early access to episodes, exclusive content, and more!

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This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

 

 

Podcast: CCR-Dr. Jekyll And Mr. Hyde

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JRD, Opopinax, Rich the T. T. and Hugh discuss the 1920 Silent Film “Dr. Jekyll and Mr. Hyde.”

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The original episode can be found at Skinner.fm.

Podcast: The Freelance Hunters in “Blocked!”

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Today’s podcast is “Blocked!” a Freelance Hunters short story that originally appeared at TheFreelanceHuters.com on June 30th, 2015.

Click HERE to listen online.

If you enjoyed this story and want more content, please visit my Patreon page to help support the podcast.  Patrons of $1 a month or more get exclusive podcasts and short fiction as well as early access to podcast episodes.

Podcast: CCR-The After Hours Commentary Track

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Hugh, JRD, and Opopinax sit down with classic Twilight Zone episode, The After Hours.  Grab your DVD or load up Netflix to watch along with us!

Click HERE to listen!

This podcast originally appeared HERE at Skinner.fm!

Chrononaut Cinema Reviews is presented by http://skinner.fm and Way of the Buffalo, and is released under the Creative Commons Attribution-Noncommercial 3.0 Unported License.

Welcome to 2016!

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Happy New Year, everybody!  2015 is over and it is time to look ahead to the new year.  But first, let me consider and retire the Page of Awesome for 2015.  The Page of Awesome is the little tally in my notebook where I set my goals for the year and keep track of how I do.  And this year, my eyes were bigger than my productivity.
I put up a little tracker at the side of this blog, and as you can tell, I didn’t make most of my goals.  I wanted to publish over 400 blog posts, and I fell well short of that.  Partially that is because last year at this time I was working on “The City,” and I expected to release more daily drabble serials.  But after I completed the first one, I stalled out on two more.  In 2016, I might finish and release more of them, but if I do, I don’t know if a daily blog post is the best format.  And if it is, I won’t start until the work is finished.
I did better on podcast fiction, and even cleared my goal of 50!  I kind of slacked off on them in the later half of the year, though.  In 2016, I’ll be trying to collect all of my podcasts in one place for convenience.  The Way of the Buffalo, Freelance Hunters, and Chrononaut Cinema Review podcasts are all hosted in different feeds, and while I plan on keeping all of those going, I’m a bit jealous of my friends with Uber-feeds, and I’d like to have something here on this site.  That should be launching this week.
I didn’t write as much as I wanted to this year.  I particularly didn’t edit as much as I needed to.  As a result, I didn’t make either goal for short story submissions or self-produced ebooks.  I still have some things to get out the door, but if 2015 taught me anything, it is to not write checks my ass can’t cash.  I think it is better to be a mysterious author and leave you all in suspense rather than promise more than I can deliver.
Which is why I am NOT publicly making any goals this year.  The Page of Awesome will continue, and I’ll be making brand new and exclusive (for at least a little while) content for my patrons over at patreon.com/hughjodonnell, but I’ve been thinking a lot about goal-setting as a metric of success, and I’m not sure it’s good for me at this stage.  I’m obviously not great at setting goals, and failing to reach them made me feel bad, even though I didn’t do too badly.  I still had a lot of blog posts and story submissions this year.  I want to stay positive in 2016, and thus, I’m only announcing my results, not goals.
In the meantime, there will be a lot of cool stuff happening around here in 2016, and I hope you stick around.

Thanks for reading!  If you enjoyed this article, please share it, or support me on Patreon for more content!

Hugh Likes Comics: Mystery Girl

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Mystery Girl #1
Written by Paul Tobin
Drawn by Alberto J. Alburquerque
Colors by Marissa Louise
Published by Dark Horse Comics
Mystery Girl 001-001
Trine Hampstead is London’s premier Street Detective.  She can solve any crime, or answer any question before you ask it.  She make a living consulting on the pavements of London, but having all the answers isn’t enough for her any more.  When she is asked about the location of an ill-fated Siberian expedition, she takes the job on the condition that she’s a part of the next one.  But Trine’s employers aren’t the only one on the trail, they’ve hired a hit-man rather than a detective.
“Mystery Girl” is another charming story story from Paul Tobin, the writer of the superlative “Bandette.”  Trine is a refreshingly down to earth character in spite of her oracular talents, and the colorful supporting cast of her customers are just as endearing.  Most of the issue is spent introducing her powers and her little interactions with the people of London as she goes through her day.  This is more of a magical realism story than a typical super-hero comic.
It’s hard to write a character who knows everything well.  It’s not a flashy ability, and it rules out a lot of conflict right off the bat.  But Trine has just the right mix of empathy and mystery to make me want to know more about her.
Alburquerque’s art and Louise’s colors are well done as well.  The figures really seem to pop from the background, reminding the reader that this is a comic about people, and the setting is relatively unimportant.  This is a good thing, because the one glaring error is the comic’s presentation of London.
I wonder if an early draft of Mystery Girl was set in the U.S. or Canada.  Although the art is thoroughly British, the dialogue has a lot of Americanisms that weren’t caught before production.  For example, Trine is refereed to several times as a ‘sidewalk detective,’ and events are described as taking place ‘blocks away.’  It is somewhat distracting, and English readers will probably be taken right out of the story.  Early volumes of Garth Ennis’s ‘Preacher’ had similar problems.  I feel like the story is good enough that this wasn’t a breaking point for me, but your milage may vary.
“Mystery Girl” is an great first outing to a new series, that with a closer editing, could become something truly magical.  I will certainly waiting to see where Trine’s investigation leads.  You can find “Mystery Girl” at your local comics shop or online from Comixology.

Thanks for reading.  If you enjoyed this article, please share it, or support my Patreon for more content!

Hugh Likes Podcasts: International Waters

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International Waters
Hosted by Dave Holmes
Maximumfun.org/shows/international-waters
IntlWatersLogo1600_0
International Waters is a lot of fun.  Ostensibly a panel quiz show, host Dave Holmes pits teams of American and British comedians against each other to determine which country is better.  In reality, it’s a thin rationale for pop culture and current events jokes, it is still a joy to hear.  You cold think of it like ‘Wait Wait Don’t Tell Me’ without the NPR respectability.
While the humor is often lowbrow, Holmes is a charming host, and the guests are usually quite witty in between the poop and dick jokes.  The show is divided into three rounds.  First, the panels answer current events trivia.  Then, there is a round of games in which the guests try and answer questions about odd bits of the other country’s pop culture.  Finally, there is the last and most important round which is a creative challenge of some kind, where the comics have to defend the worst bits of their own culture or attack something beloved of their opponents, such as Doctor Who or Spider-Man.  There is a nice variety to the games, and they are quite entertaining.
International Waters is available from the Maximum Fun network and comes out twice a month.  It’s a great addition to stand-up fans, Anglophiles, and ex-pats alike.

Thanks for reading!  If you enjoyed this article, please share it!  Or, visit my Patreon for more content!

Hugh Likes Video Games: Monument Valley

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Monument Valley
UsTwo Games
Played on Android
monument-valley-game-house-cards-how-play-get-new-levels-free-beginners-guide
Monument Valley is less of a game and more of an experience, but it is a damn good one.  A sort of meditational challenge, Monument Valley is a M C Escher-inspired visual puzzler for mobile phones.  The goal is to guide a figure through a series of ‘monuments,’ physics-defying labyrinths that rely on forced perspective.  SImilar to the classic PSP game ‘Echochrome,’ Players rotate, flip, and skew the terrain to guide the heroine to the end of each level.
While the game itself is not overly taxing, the puzzles require players to think visually and strategically, and at its best moments, feels almost meditative.  The calm atmosphere is reinforced by top-notch visual and sound design.  The princess journeys through spires, caverns, and seas with a painterly aesthetic.  One particularly clever level is designed as a puzzle box.
The style of the game helped to alleviate any sense of frustration I felt while playing.  This was a little world that I was glad to get lost in.
Although a bit on the short side, Monument Valley is a pocket-sized gem of a puzzle game, and an oasis of calm suitable for hardcore gamers, casual players, and kids.  You can find it in the IOS, Android, and Amazon app stores.

If you enjoyed this article, please share it, or consider following me on Patreon for more content!

Hugh Likes Video Games: Fallout Shelter

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Fallout Shelter
Bethesda Games
Played on Android Mobile
fallout-shelter5
The Post-Apocalypse has been in the zeitgeist lately, in all it’s myriad forms of the end of the world.  From the cinematic wasteland of “Mad Max: Fury Road” to the small-screen shambling of “The Walking Dead.”  But perhaps the most iconic doomsday scenario is still Nuclear War.  And lately, nobody has taken more advantage of the irradiated wasteland than Bethesda Games’ “Fallout” games.  With Fallout 4 burning up the charts, Today seems like a good day to examine their free promotional game, Fallout Shelter for IOS and Android.
While the series is all about exploration, Fallout Shelter sticks closer to home, putting you in the chair of a Vault-Tec overseer.  Starting with some survivors, a few caps, and a hole in the ground, you have to keep your vault running, and your dwellers happy, safe, and healthy.  Imagine a simplified version of The Sims, but with more guns and radioactive scorpions.
The game is presented as a 2D grid, with rooms taking up 1 to 3 spaces on the grid.  As time goes by, and the vault population increases, players can dig deeper and deeper into the earth to expand.  While it requires a bit more horsepower than you might expect, the visuals are cute and engaging, based on the cartoonish Vault-Boy style of Fallout’s mascot.  It ran very smoothly on my Samsung Galaxy S5.  My iPhone 4S didn’t do well, though.
Each dweller has their own simplified stats and inventory based on Fallout’s S.P.E.C.I.A.L. attribute system, and most of the game involves choosing where to assign dwellers to get the best use out of their stats, which you can improve with equipment or training rooms.  Being more productive is also key to keeping dwellers happy.
One of the other main parts of the game is increasing your vault population, and unfortunately, this one wasn’t implemented quite as well.  There is only one really effective way to increase your population, and that’s the old-fashioned way.  Later in the game overseers can build radio rooms to call survivors out of the wasteland, but for the most part, your dwellers will have to get busy.  This is accomplished by putting two dwellers of opposite sex in sleeping quarters together and waiting for nature to take its course.  The result is that both dwellers get a big boost of happiness, and the woman is immediately super pregnant.  Then, both dwellers can return to their prospective tasks until the child is born.
The problem is that the game has a system for hookups, but not relationships.  Although it keeps track of parentage to prevent incest, which can accidentally happen when you have a 100+ dwellers, this information is hidden from the player.  By removing any lasting relationships, in spite of the romantic dialog they spout, the mechanic comes off as less of a wooing and more of a breeding program.  This is exacerbated by the fact that only male/female couples can hook up.  It’s not a deal breaker, but it has a lingering authoritarian (and homophobic) vibe to it.  This may have been Bethesda’s intention, as Vault-tec is usually presented as short-sightedly patriarchal in keeping with Fallout’s 1950’s-inspired vision of America, but if so, they didn’t fully commit to the message.  This is especially true considering that breeding dwellers is key to unlocking plans for new rooms.  If you want to build the best spaces for your vault, your dwellers had better get busy.
If you can get past this one glaring flaw, Fallout Shelter is a diverting and open-ended management sim with just enough style and charm to keep you going.  Fallout Shelter is free (with in-app purchases, naturally,) for IOS or Android.
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Hugh Likes Podcasts: Writing Excuses

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Writing Excuses
Mary Robinette Kowal, Brandon Sanderson, Howard Tayler and Dan Wells
writingexcuses.com
WX-banner
Writing Excuses is a master class creative writing course broken up into bite sized chunks.  Hosted by three best-selling novel writers and one of the internet’s most successful cartoonists, each episode goes surprisingly deep on a topic of craft in a very short amount of time.  Their tag line, “Fifteen minutes long because you’re in a hurry and we’re not that smart,” is falsely modest.  Each one is packed with useful tidbits from leading spec-fic authors.
Essentially secrets of the pros for those struggling to make it, Writing Excuses is on its tenth season and has a huge back catalog covering a wide variety of writing related subjects.  The current season has been examining the process of creating a book from outline all the way to revision.
In addition to being useful, this podcast is also surprisingly entertaining.  The four hosts have an excellent rapport with one another, and they also have a great stage presence.  They also have frequent guest authors for more perspective.
In addition to the topic, each episode ends with a writing exercise or homework assignment to further illustrate the lesson.
Writing Excuses is like the greatest creative writing course you never took, taught by a quartet of engaging experts.  If you are looking for an informative writing podcast, this one should be at the top of your list.

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