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Hugh Likes Comics: Heist

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Heist, or How To Steal a Planet #1
Written by Paul Tobin
Drawn by Arjuna Susini
Colored by Vittorio Astone
Lettered by Saida Temofonte
Published by Vault Comics

HLC Heist

The Skinny: A love letter to Science Fiction Noir and the start of something great.

Theirs something about Sci-Fi Noir that I find inexplicably cool. GIve me the rain-soaked neon of Blade Runner, the pitiless urban sprawl of the BAMA. Heist delivers a whole new world of grimy future crime, and it does it with a love for the grubby subgenre on its sleeve. Welcome to Grave City.
The planet Heist was the last Independent hold-out against the monolithic Dignity Corporation. Glane Breld took the fall when Dignity took over. And the man who set him up took his car. Now Glane’s a free man again, and he has a lot of work ahead of him if he wants to put together a crew skilled enough to steal the planet back again.
Heist #1 is one of those rare great comics where the writer and artists are working in perfect synchronicity. Tobin’s writing sets up the characters and the world well, without being too dense. Susini’s art is grimy and evocative of the great indie sci-fi comics of the 80’s and 90’s. This comic feels like how fans talk about 2000 AD. Astone’s colors wash the whole thing in a murky shadowscape that is absolutely perfect and sets the right level of menace for the underground of Grave City.
Heist #1 is a dirty, rotten jewel of a Sci-Fi Crime comic. This is going to be a big one, and you can pick it up at your local shop, or digitally from Comixology. Go out and get it.

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Hugh Likes Comics: Test

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Test01

Test #1
Written by Christopher Sebela
Drawn by Jen Hickman
Colored by Harry Saxon
Lettered by Hasan Orsmane-Elhaou
Published by Vault Comics

The Skinny: Aleph Null is a test subject on the run. But what is he running towards?

Laurelwood, USA is the town where They are making The Future. Runaway professional test subject Aleph Null is on his way there, as soon as they can figure out what state it’s in, and evade the corporate recovery teams on their trail. But Aleph is a self-surgery junkie with schizophrenic tendencies, and possibly an actual cyborg.
Test is a difficult first issue to wrap my head around. We get flashes and stutters of reality as Aleph wanders their way through a warped and twisted American heartland. The story plays in to the unreality, showing Aleph’s journey in disconnected panels over two distinctly different narrations. One is Alpeh’s semi-lucid narration as they make their way to and observes Laurelwood. The other are reports from the corporations they escaped from, detailing their mysterious past and trail of violence.
Hickman’s art does a great job of framing the story. Everything feels a little off and unreal, and the reader can never be completely sure what is happening, and how it connects to the narration. Everything feels a bit off, in the best way for the comic. Saxon’s colors assist tremendously in setting the mood.
Test #1 is a post-modern medical thriller that is the kickoff to something great. You can find it digitally on Comixology, or in print at your local comics shop.

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