Downwell
Created by Ojiro Fumoto
Published by Devolver Digital
Played on PS Vita
Downwellgame.com

On the surface, “Downwell” is a very simple game. The Japanese indie shooter/platformer has very simple controls, a limited color palette, and low-resolution sprites. But there is something very charming about the mashup of ideas that comes together elegantly to make an experience that his easy to pick up, and extremely challenging.
The player controls a figure who jump into a well full of monsters with only his ‘gun-boots’ for protection. He can shoot monsters below him, and landing on ledges reloads. The randomly generated levels stretch down, with a few side caverns full of upgrades or shops to try and reach. Like in old-school shooters, the gun-boots can be upgraded to a number of different weapons, from spread-guns to shotguns, to lasers. Players also can snag upgrades like jetpacks and health refills between levels.
Even with these bonuses, the difficulty is very high, although not really cheap. Monsters such as bats and ghosts fill the well, and they all have their own patterns the player can learn. Sections are split into three levels each, but there isn’t really any save system, so players are booted back to the top with each death, which is a bit disappointing.
The player unlocks new palettes and slightly different game modes based on cumulative score, but most of these are just slight variations or aesthetic changes.
“Downwell” is a clever mashup that will certainly fill your time on the train, without sucking you in to a 100 hour adventure. But you may be surprised how long you think “Just one more run,” while playing. You can play it on Steam and a variety of platforms. It’s also available in Playstation Plus this month.

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