
Sword of the Sea
Developed by: Giant Squid
Published by: Giant Squid
Played on Playstation 5 as a part of PS Plus Extra
The Skinny: Restore life to a desert necropolis with the power of sweet kick flips!
The latest game from the creators of The Pathless and ABZU, Sword of the Sea is as much a vibe as a game. A low-stakes, exploratory game that puts you in the shoes of The Wraith as they seek to restore life to a desert necropolis after a devastating war between the forces of the spirits of Fire and Water.
And it’s also a snowboarding game, sort of.
You navigate the world on the titular sword, a sort of magical hoverboard that allows you to zoom over the dunes and waves as you restore the sea and life to the desert. Whereas other boarding games may attempt to bring a sense of realism to the sport, this is all about the feeling of speed as you navigate vast wastelands and grind down cyclopean monuments. It is less about skill than it is about joy, although you can discover skate park-like challenge rooms and upgrade your arsenal of tricks by collecting gems scattered throughout the areas.
Much like Giant Squid’s previous games, The Sword of the Sea is short and light on challenge, but creates a beautiful, joyous world that you will want to linger in and explore, without the threat of a timer or hostile enemies. The game can be completed in an evening, but it is well worth savoring.
Along the way, you will discover ancient mosaics and plinths with lore depicting the state of the world, but they are less important than the labyrinths of geometry and haunting soundtrack. This game is a vibe, first and foremost.
Short and sweet, with a narrative expressed entirely without dialog while encapsulating a rush of speed that even the clumsiest newbie can achieve, The Sword of the Sea is, much like Journey, an experience not to be missed.
Sword of the Sea is available for PS5 and PC via Steam. I highly recommend it. And for PS Plus Extra subscribers, the game is included in the library, so there’s no reason not to pick it up.


