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Hugh Likes Video Games: Dredge

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Dredge: Deluxe Edition

Developed by: Black Salt Games

Published by Team 17

Played on Nintendo Switch

The Skinny: The horror of a cozy fishing game

During the day, things are relatively calm, if bleak. Players will catch the occasional horrifying aberration, which can be sold for bonus money at the fishmonger. When the Sun goes down, things become more difficult, with the thick fog hiding deadly rocks, as well as terrifying sea creatures such as lights in the distance that appear to be other vessels, but are really giant angler fish-like monsters. Some fish can only be caught at night, though, so you’ll have to tough it out if you want to catch everything. The game does allow players to turn off random monsters and scary events if you just want to get down to the fishing.
The fishing itself if quite good, with complex but easy enough to grasp mechanics and a gentle gameplay curve and loop that encourages players to upgrade their boat and explore the game’s five diverse areas. Different rods, nets, crab pots and engines are available, and the ship itself can also be upgraded to increase durability and cargo space. You always feel like you are improving, even as the tension in the story and environments ratchets upward.
The story path is creepy, but being able to tackle it at your own pace makes it easier. The areas you go through on your quest are varied and interesting, which helps too. You’ll sail around crumbling, abandoned cliffs, a haunted atoll, a maze of mangrove trees, and volcanic ruins. Each area has their own unique catchable fish as well as their own dangers to avoid. These range from environmental obstacles like falling rocks and tornadoes in Gull Cliffs to active enemies such as the giant tentacled monstrosity crouched in the deep water of the basin. There are also other monsters and NPCs scattered around the map with their own rewards and challenges. The game is stuffed full of treasure-filled wrecked ships and planes, but some are giant crab-like mimics that will attack you when you get close, for example.
With its compelling gameplay loop and atmospheric main story, Dredge is a great little fishing game that does something different than the Bass Pro Challenges of the world. Indie game fans who are looking for something different should check this one out. Dredge is available electronically from Steam and all the usual e-shops. The physical Deluxe Edition comes bundled with the Blackstone Key expansion, which grants a couple useful items in-game, as well as a poster and art book. You can find it for current generation consoles online and wherever video games are sold.

Hugh Likes Video Games: Balatro

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Balatro
Developed by LocalThunk

Published by Playstack

Played on Nintendo Switch

The Skinny: The House always wins. But let’s do another run, just to be sure.

Balatro is a deck-building rogue-like based around poker. But rather than present you with a simulation of opponents, the presentation is simplified down to core elements. The player presented with a hand of cards floating in a void, and are challenged to beat an escalating series of score challenges. But while Balatro uses the structure and hands of a poker deck, it feels a lot more like Fluxx.
While you are building poker hands to survive each round, the real goal of the game is to change the rules to suit your strategy. Between rounds, players go to a Scorched Earth-style shop screen, where they are offered a rotating selection of different options to change the rules and contents of their deck. Planet cards make poker hands more valuable, while Tarot and Celestial cards have a number of different wild effects. You can also add new cards with special abilities such as giving players bonus money or points. But the most important cards for sale are the Jokers. Jokers sit outside of the player’s deck and add different ongoing rules. They might buff the scores of certain suits or change the rules to allow players to skip cards when making straights, for example. There are over a hundred Jokers, and players unlock new ones by completing hidden objectives in each run.
Optimization is the core of the gameplay, by removing the opponent and focusing on making the best hand possible with the best rules possible, Balatro takes the core gameplay of deck-builders like Slay the Spire and distills them down to a potent core loop. By removing the action and exploration elements from games like Hades, the challenge changes from reaching a goal to making the numbers go up. And the thrill of watching those numbers rise as you struggle to stay ahead of the challenge curve is the beating heart of the game. The house might always win, but watching a successful combo turn a lowly pair into an unstoppable juggernaut is a pure hit of dopamine.


Balatro’s simple, pixel-based aesthetic reinforces the focused premise. You aren’t sitting at a perfectly recreated poker table with 4K graphics to discern between every fiber of the felt surface. There aren’t any lovingly modeled clay chips that clink realistically as you bet. The cards are all pixel graphics, floating in a multicolor void that looks like an old MP3 player visualizer. There’s even a faux-CRT line grid over the whole thing, selling the simplicity of the game. The music and sound effects get the job done and are agreeable enough, though the game almost expects you to play with a podcast or audiobook in your ear.
I played on the Nintendo Switch, and while the handheld version had some disability accommodations, such as high-contrast card mode, it doesn’t quite go far enough, and after even a short session, I felt a bit of eye strain. The text in the game is quite small, and there isn’t an option to enlarge it or change the font, making it difficult to read at times. This is so far a minor nitpick in an otherwise engaging and engrossing pick up and play game.


Balatro is available on PC, Nintendo Switch, Xbox and Playstation consoles. It’s a tasty little gem, that might eat up more of your time than you expect. But what’s the harm in just one more run?

Nice Kicks! May, 2024

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Hello Readers!
Welcome back, after quite a long time, to Nice Kicks! The blog where I tell you about what I’m backing on Kickstarter! Today I’m promoting a trio of really worthy publishing projects that could use your help getting to the finish line. Please follow The links below and support these endeavors to bring new stories into the world.

Gay Mormon Dad by Chad Anderson

This graphic novel adaptation of the memoir by writer and podcaster Chad Anderson is a personal story of his growing up Queer in the Mormon church and learning to accept and love himself. Gorgeously adapted from the memoir with beautiful illustrations by Remy Burke, this is a story about learning to be who you are while still caring for the people you love. Chad is the host of the Greymalkin Lane podcast, and is a genuine, warm, and excellent person. This project is reaching the last ten days of its campaign, and it would be a shame if it did not see print.

Small Wonders Magazine: Year 2 by Cislyn Smith

Small Wonders is a new online flash fiction and poetry magazine and it has been a consistent delight over the past year. Editors Smith and Stephen Granade have brought a treasure trove of little speculative fiction stories to the world, and I want to see them continue their work into the future. In a world of media consolidation and late-stage capitalist demands for publications to devour themselves in the name of quarterly profits, we need small, independent magazines more than ever, even as it is becoming more and more difficult for them to stay open. From stories about buying chips and the end of the world to crow and cactus weddings, to fish desperately seeking bicycles, Small Wonders is doing amazing work bringing small, unique, non-commercial stories to the world. They have been a consistently bright spot in my day every time I see a new story in my inbox.

Dirty Magick Magazine by C. D. Brown

Originally a series of hard-boiled urban fantasy anthologies set in the cities of Los Angeles and New Orleans, editor C. D. Brown is relaunching the format as a semi-pro magazine.  Having written a story for Dirty Magick: New Orleans, and recently discussed the new project with Brown in the city, this is a project that is very close to my heart. As a springboard for great gritty Fantasy stories, and expanding into more experimental genres as well, this is a very exciting project that I am very happy to back. This one just launched, and could use some buzz.

These three projects are just a sample of the many projects on Kickstarter waiting for support from folks like you. As private equity bulldozes the media landscape, small, independent voices become all the more important as it becomes harder and harder to find them. Please go and support these projects, and while you are there, find another passion project to adopt.

Hugh Likes Comics: Free Comic Book Day 2024

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Tomorrow, May 4th will be this year’s Free Comic Book Day! This yearly event features comic shops around the US giving out free promotional comics and other goodies. It is a chance for fans, readers, retailers and creators to get together to celebrate the medium and have some fun. It is the perfect opportunity to find a shop in your area, catch up on the storyline for your favorite books, or discover something new that you will love!
This Free Comic Book Day is bittersweet for me because it will be the first year in a while that I won’t be celebrating it at Pulp716, which closed last fall. However, I am going to be visiting a couple of shops in the area that are new to me. I’m looking forward to checking them out!
In addition to the usual previews from Marvel and DC, there are a number of great books this year, including a new Hellboy story an a retrospective of work form James Tynion that I am looking forward to. You can visit the Free Comic Book Day website to check out this year’s books, read interviews with creators, and use their locator tool to find a participating store near you!

Podcast Repost – NP94: Clown Balls

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Welcome to Nostalgia Pilots!

Tonight, Hugh, Jason, and Jurd discuss G Gundam Episode 31: Dazzling Power of the Clown! Get Mad, Gundam Maxter!

In this episode, Chibodee relives his childhood trauma, the Jester Gundam is cool but disturbing, and pilot Romario Manini has Pennywise powers, maybe. 
Plus, the healing power of song, and Rain can’t take Domon anywhere.

Hugh Likes Fiction: Three Parts Dead

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Three Parts Dead

Written by Max Gladstone

Narrated by Claudia Alick

Audiobook Published by Blackstone Audio, Inc
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The Skinny: A high-magic fantasy novel that eschews the royal court for the courtroom.

Terra Abernathy is a craftswoman, a graduate of the Hidden Schools, and a young woman of incredible power, even if they did literally kick her out after graduating her. But she survived the long fall to the ground as well as the perilous desert crossing that followed.
After a brief visit home, she’s rescued/headhunted by the mysterious Ms. Kavarian, a partner at a prestigious craft firm. Craftspeople aren’t merely wielders of mystical powers fueled by starlight and the stolen secrets of the gods. They’re also professionals, offering their services in negotiation, arbitration, and other meta-legal matters. Ms. Kavarian is looking to recruit Ms. Abernathy, but first they have a difficult case ahead of them: settle the affairs of a dead god, and if possible, secure his resurrection.
The first novel in Max Gladstone’s Craft Sequence, Three Parts Dead is set in a world where magical contracts function like legal contracts, with wizards and liches acting much as lawyers and judges do in the real world. It’s a fascinating system, and Gladstone’s world-building is rich and detailed without becoming dry and overbearing on the story. The setting of Alt Calum and its surroundings is vibrant and bustling, with divine-powered technology, mystical architecture, and a colorful cast of mystics, priests, monsters and others.
No matter how strong the world-building, a story lives or dies based on its plot and characters, and Gladstone presents us with a city full of legalist magicians, shady priests,  outcast gargoyles, vampire-chasing club kids, and love-sick gods. These are unique, and more importantly, well-realized characters that will worm their way into your heart and break it. Contracts have two sides, after all, and not everyone negotiates in good faith. Often characters are left considering if their goals are worth the costs.
I listened to Three Parts Dead as an audiobook read by Claudia Alick and produced by Blackstone Audio. Alick does an excellent job bringing the characters to life from nervous, chain-smoking acolyte Abelard to the terrifyingly professional Ms. Kavarian.
Three Parts Dead is a rollicking start to Max Gladstone’s Craft Sequence. It is available in print from your local independent book store, digitally from the usual suspects, or in audio from Audible.com.

Hugh Likes Comics: Frieren – Beyond Journey’s End

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Frieren: Beyond Journey’s End Vol. 1
Written by: Kanehito Yamada

Drawn by: Tsukasa Abe

Published by: VIZ Media LLC

The Skinny: Fantasy manga grows up.

Frieren: Beyond Journey’s End is part of a new sub-genre of manga and anime that doesn’t merely adopt Western Fantasy tropes, but expands then into a deep examination of the characters and settings. After defeating The Demon King and restoring peace to the land, four adventurers go their separate ways. Elven mage Frieren goes back to her old life of wandering alone without much thought for her companions. When they meet again fifty years later, she finds that her companions have all aged, while she hasn’t changed at all. After their leader Himmel passes away, she realizes that she hardly knew anything about him, and goes on a journey both to learn more about her companions and herself.
With such a long-lived central character, author Yamada and artist Abe are able to explore the themes in unique and interesting ways. They transform what appears to be a standard heroic fantasy story into a poignant examination of loss, regret, and the passage of time. The creators are able to play with the pacing of the story in interesting ways, having months or even years pass between chapters. The manga is filled with page sequences where months pass like days. Rather than feeling rushed, however, these sections evoke a sense of stillness and calm.
The story also flashes back between the party’s original adventures and the current journey to great effect. Frieren often interacts with people she met in her travels who were children during their quest, and are now elderly. In one particularly interesting chapter, she visits a village where they sealed a demon, knowing that it will soon break free. This is somewhat of a one-off story, but the creators give a lot of insight into the world building and magic system of the setting. The demon was too powerful to defeat outright eighty years ago, but the development of magic has continued apace since he was sealed, in large part as part of an arms race to discover a defense for a particularly dangerous killing spell that the demon developed. Frieren unseals the demon, tells him that his king is dead, and after a short battle, kills him with his own spell. While he was sealed, the world, and the study of magic, had passed him by. His powerful magic became ordinary.
Frieren: Beyond Journey’s End is a melancholiac, thought-provoking, and beautiful examination of how we view the passage of time and our connections to others. It is available in print from your local comics shop or digitally from Comixology. There is also a new anime adaptation available through Crunchyroll!

Hugh Likes Video Games: Superliminal

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Superliminal
Developed by Pillow Castle

Played on PC via Xbox Game Pass

The Skinny:  A delightful if short puzzle game that puts your spacial reasoning and perspective to the test!

Framed as a session of lucid dreaming therapy, 2019’s Superliminal from developer Pillow Castle is a surprising and delightful little gem of a first person puzzle game. The game is set from a first person perspective, much like Valve’s smash hit Portal, and players must navigate puzzle rooms and solve perspective challenges in order to progress to each level’s exit. The primary mechanic revolves around perspective and object manipulation. Players can pick up objects and use the surroundings and changes in perspective to manipulate them by changing their size or shape. For example, players can pick up a block from a table, and by placing it correctly in the environment, change its size. This size change is neat, but can be a bit tricky to correctly implement. I found myself dancing with objects in order to get them to be the right size, often having them shrink on my with a careless push of the mouse.


Being set in a sort of a mad science experiment turned strip mall therapy office, the game wears its Portal inspiration on its sleeve, with a snarky AI, enigmatic voice messages from the technology’s developer, and ominous whiteboard messages. The writing is never quite as sharp or as funny as Portal, but it is clever, and it doesn’t get quite as cynical either. Objects and locations are fun and surprising, and the puzzles were tricky without being too frustrating.


Clocking in at just a couple of hours, Superliminal doesn’t really have too much meat on its bones beyond the couple hours of single-player campaign. But what it does provide is fun and engaging. It is the perfect game to while away a winter afternoon with a mug of something warm nearby.
Superliminal is available as a download for PC, Xbox, Playstation network, and Nintendo Switch.

Hugh Likes Anime: Scott Pilgrim Takes Off

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Scott Pilgrim Takes Off

Produced by Science SARU

Watched on Netflix

The Skinny: Scott Pilgrim minus Scott Pilgrim

Scott Pilgrim was a comic, video game, and movie that came along at just the right time in my life. I read it just after I’d gotten back from spending a year teaching abroad and while working my first adult job. While I was a few years older than the characters (late 20’s rather than early-to-mid 20s,) the series full of early-life crises, romantic angst, actual queer characters not partitioned into their own strange literary spaces (!) along with a slew of indie rock and retro video game references was perfect Hugh-bait.
And gosh darn it if 2023’s Scott Pilgrim Takes Off hasn’t done it again. Based on the source material, the series takes a wild swing at the end of the first episode, launching into a whole new direction. I’ll try as be as spoiler-free as possible, but the key difference is that after the first episode, which closely follows the first volume of the comic up until the last thirty seconds, Scott is separated from the rest of the cast.
This is a brilliant move, changing the focus of the series from the erstwhile slacker protagonist Scott Pilgrim to flawed, enigmatic manic pixie dream girl Ramona. Following Ramona lets the audience into her head in a way that the comic and movies don’t. We get to see the real character, rather than Scott’s indentation of her. And without Scott to fight, the colorful cast of evil exes all get to shine and grow in different directions, which are fascinating and hilarious.
Most of the cast of the film reprises their roles as voice actors, and they do an outstanding job returning to those roles. It was particularly great to see these actors get more time to inhabit and play with their characters. Brandon Routh and Chris Evans in particular shine with their extra screen time. There’s even a musical cameo by the band Metric that shines as both a great cover and an excellent gag.
The animation is gorgeous and dynamic, and the writing captures the goofy charm of the comics in a way that the live-action movie never could. At its heart, this is a story about the world’s dumbest martial artists running around shouting, and the series takes that Ranma 1/2-like energy and runs with it. The fights (and of course there are still fights) are especially well-animated, with creative premises and clever twists. The fight between Roxy and Ramona in the video store in episode 3 is a particular standout.
In the end, Scott Pilgrim Takes Off is about self reflection, the ways we heal (or don’t) from trauma, and learning to both let go of and embrace the past, while still being as much irreverent and silly fun as the original. It takes time to examine the characters in ways that the movie didn’t, and I heartily recommend it, even if you were turned off by the movie back in the day. This may just turn you around.
Scott Pilgrim Takes Off is available to stream through Netflix.

Podcast Repost: NP93 – Street Fighter 25

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Welcome to Nostalgia Pilots! This week, Hugh, Jurd and Spence consider Mobile Fighter G Gundam #30: Beautiful Fighter: Dangerous Allenby!

This week, Domon wrecks an arcade machine, Allenby has cold fists, and Rain is totally fine with this. Plus, Argo gets Worfed out of the gate, and the Noble Gundam has strong ribbon game.

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