Writing In Suburbia is a podcast for professional writers. Except that it isn’t. It is, like a lot of other writing podcasts, by a professional writer for aspiring professional writers. But it is still a damn good one, and well worth your time.
A very informal solo cast, WiS comes from the brain squeezin’s of indie horror wunderkind Jake Bible. The author of the Dead Mech, as well as half a dozen more series from small press outlets, Jake is a master of ebook horror with a herculean work ethic. Bible is incredibly prolific, releasing book after book on an almost monthly basis. On the podcast, he shares the secrets of his success, which mostly boil down to planning well and putting in the work, which he can do as a full-time writer. He also gives the audience a look into the life and lifestyle of novel writing as a day job, and gives a lot of insight on daily life as well as the pitfalls of being your own small business. And he ends every episode with a mean blues-harp performance.
Fans of Jake Bible’s writing will already be familiar with his bombastic, and often not safe for work, style. His off the cuff manner is occasionally meandering, but equally charming and easy to listen to. He pulls off the rare trick of making a solo podcast sound like a conversation. If you want to really know what it’s like to write for a living, or you want some tips to improve your work (as opposed to your craft) Writing in Suburbia is a podcast well worth checking out. Find it at jakebible.com or your preferred podcatcher.
Hugh Likes Podcasts: Writing In Suburbia
September 7, 2015
Hugh Likes Podcasts HLP, Hugh Likes Podcasts, Jake Bible, podcasting, Writing Leave a comment
Hugh Likes Video Games: Geometry Wars 3: Dimensions Evolved
September 4, 2015
Hugh Likes Video Games Gaming, Geometry Wars 3, HLV, Hugh Likes Video Games, Shooter, Sierra, Video game Leave a comment
Hugh Likes Video Games
Geometry Wars 3: Dimensions Evolved
Played on PS Vita

The Geometry Wars series has a simple concept. A little ship flies through a 2D grid and shoots enemies for points. It also has an elegant, pseudo-vector graphics visual style. So how do you improve on a classic formula whose visual flair is so immediately iconic? Any change to the gameplay or graphics would be too drastic with so simple a concept. Rather than just retreading the same formula or completely retooling it, “Geometry Wars 3” does something both unexpected and completely unique.
Geometry Wars 3 Dimensions Evolved is not a 3D shooter. It is a 2D shooter mapped to a 3D object. A tradition 3D shooter lets you maneuver thought a vast environment of empty space filled with enemies and objects. Geometry Wars 3’s environment is a 2D grid, but presented as a variety of 3D solids, like globes, hemispheres, cylinders and cubes. Projectiles, enemies, and obstacles are likewise set on these objects, making movement surprising, innovative, and just as addictive as previous incarnations. For example, your projectiles move very differently on a capsule-shaped surface than they do on a disc. These shaped playing fields put interesting spin on gameplay.
There are plenty of other additions as well. A variety of level types and gameplay modes keep the experience fresh, and a lengthy first player Adventure mode does a good job of introducing them to the player. Players also get a variety of computer controlled drones that assist in a number of ways, from collecting shards to increase your score modifier, to ramming opponents or firing highly accurate, sniper rounds. Drones also have customizable special attacks that further increase their novelty.
The only major flaw of the game is that the soundtrack is rather forgettable techno-pop that soon grates. Overall, Geometry Wars 3 is a winner. Its addictive but varied gameplay will keep shooter aficionados trying for one more high score for a long time.

