Home

Hugh Likes Video Games: Super Mario 35

Leave a comment

Super Mario Bros. 35
Published by Nintendo
Played on Nintendo Switch

The Skinny: A neat idea, but I hope you like level 1 – 1.

Following on the success of Tetris 99, Super Mario Bros. 35 is a Battle Royale game that pits players against 34 others in a contest to survive the longest on a single life in the original Super Mario Bros. Much like Tetris players simply don’t play simultaneously, but can target other players and send them ‘junk,’ but instead of random lines of blocks, players send defeated enemies into that paths of their rivals.
Players start by voting on a starting level, and can unlock new levels to choose as they progress through the game. But even though there is a vote, every time I’ve played I have started on 1-1. Players get 35 seconds on the timer, and defeating enemies adds more time up to the full 400 seconds in addition to sending them to other players’ screens. Once you finish a level, the game starts you on a new one chosen at random. This isn’t a bad system, but the result is that I have played level 1-1 and 1-2 approximately a hundred times by now, and it’s getting a bit repetitive.
The real magic comes in late in the game, as more and more enemies get traded back and forth between players. 1-1 is old hat, but it is a fun thrill to come out of a warp pipe thinking you’re in a safe place and discover the screen covered in bloopers.
Super Mario Bros. 35 is definitely a new way of looking at a classic, and it encourages tactical thinking rather than just playing to survive or get a high score. It’s available for free from the Nintendo eShop until March, which feels about right to me. It’s a novelty, but worth a few hours of your time to see the game that launched a genre in a new light.

DDoP18: The Gamer’s Guide to Writing – Super Mario Bros.

Leave a comment

Super_Mario_Bros._box.png

Hello and welcome to part one of The Gamer’s Guide to Writing, in which I look at some of my favorite video games and talk about how they impacted my life and what storytelling lessons I learned from them. We’re starting with Super Mario Bros! In addition to being the platonic idea of the classic platformer, this game taught me the importance of a beginning that hooks your audience and teaches them about what is to come without overwhelming them.

Click HERE to listen!

For more on the design of World 1-1, watch This Design Club Video!

Music in today’s episode is Dance Hall Raga by remixer MKVaff, presented under a Creative Commons license from OCRemix.org!