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Hugh Likes Video Games: Balatro

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Balatro
Developed by LocalThunk

Published by Playstack

Played on Nintendo Switch

The Skinny: The House always wins. But let’s do another run, just to be sure.

Balatro is a deck-building rogue-like based around poker. But rather than present you with a simulation of opponents, the presentation is simplified down to core elements. The player presented with a hand of cards floating in a void, and are challenged to beat an escalating series of score challenges. But while Balatro uses the structure and hands of a poker deck, it feels a lot more like Fluxx.
While you are building poker hands to survive each round, the real goal of the game is to change the rules to suit your strategy. Between rounds, players go to a Scorched Earth-style shop screen, where they are offered a rotating selection of different options to change the rules and contents of their deck. Planet cards make poker hands more valuable, while Tarot and Celestial cards have a number of different wild effects. You can also add new cards with special abilities such as giving players bonus money or points. But the most important cards for sale are the Jokers. Jokers sit outside of the player’s deck and add different ongoing rules. They might buff the scores of certain suits or change the rules to allow players to skip cards when making straights, for example. There are over a hundred Jokers, and players unlock new ones by completing hidden objectives in each run.
Optimization is the core of the gameplay, by removing the opponent and focusing on making the best hand possible with the best rules possible, Balatro takes the core gameplay of deck-builders like Slay the Spire and distills them down to a potent core loop. By removing the action and exploration elements from games like Hades, the challenge changes from reaching a goal to making the numbers go up. And the thrill of watching those numbers rise as you struggle to stay ahead of the challenge curve is the beating heart of the game. The house might always win, but watching a successful combo turn a lowly pair into an unstoppable juggernaut is a pure hit of dopamine.


Balatro’s simple, pixel-based aesthetic reinforces the focused premise. You aren’t sitting at a perfectly recreated poker table with 4K graphics to discern between every fiber of the felt surface. There aren’t any lovingly modeled clay chips that clink realistically as you bet. The cards are all pixel graphics, floating in a multicolor void that looks like an old MP3 player visualizer. There’s even a faux-CRT line grid over the whole thing, selling the simplicity of the game. The music and sound effects get the job done and are agreeable enough, though the game almost expects you to play with a podcast or audiobook in your ear.
I played on the Nintendo Switch, and while the handheld version had some disability accommodations, such as high-contrast card mode, it doesn’t quite go far enough, and after even a short session, I felt a bit of eye strain. The text in the game is quite small, and there isn’t an option to enlarge it or change the font, making it difficult to read at times. This is so far a minor nitpick in an otherwise engaging and engrossing pick up and play game.


Balatro is available on PC, Nintendo Switch, Xbox and Playstation consoles. It’s a tasty little gem, that might eat up more of your time than you expect. But what’s the harm in just one more run?

Hugh Likes Video Games: The Cult of the Lamb

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Cult of the Lamb
Developed by Massive Monster
Published by Devolver Digital
Played on Nintendo Swtich


The Skinny: This is one animal you don’t want to cross.

With the rise in popularity of roguelikes, horror games, and cute animal life sims, it was only a matter of time before a developer combined all three.
 Much like SNES classic Actraiser, Cult of the Lamb alternates between simulation and action gameplay and does an excellent job of using the two modes to create a satisfying gameplay loop. The player is thrust into the role of The Lamb, sacrificed by The Bishops of the Old Faith, four dark gods who rule over a sinister forest full of adorable cartoon animals, like a theocratic Animal Crossing. But death is only the beginning, as you are chosen by their imprisoned sibling, The One Who Waits, to build a cult, slay the four bishops, and free him.
Gameplay consists of two phases. In roguelike action sequences, players attack the lairs of the four bishops fighting enemies, rescuing prisoners, and gaining supplies. The rewards feed into a management sections, in which you grow your cult in order to use their faith to empower your supernatural abilities in combat. Players can also explore the world, completing side quests and playing mini-games.
 The gameplay loop is challenging and satisfying, as you must balance your follower’ needs and venture out in the dark to find your enemies. If you neglect one, the other will suffer. Players need to go out to gain gold and other supplies, but if you neglect your cult, they will abandon you and you won’t have the required population levels to unlock later areas or the upgrades needed for end-game challenges.
 The game’s art reminds me of ‘Happy Tree Friends,’ Taking a light, cartoonish style and mixing it with some seriously messed up stuff. The cartoony nature sands the edges off of some of the more despicable actions you are able to take as cult leader. The game gives you a lot of options. Will you sacrifice your followers for a quicker boost in power or nurture them in order to gain more resources? It’s all fun and games until you summon that tentacle from the farthest planes of reality to crush their little bones.
Combat is challenging and intuitive and will be familiar to anyone who has played games like Hades or The Binding of Isaac.
While both parts of the game are fun and feed into each other well, both feel a little shallower than if the game were more tightly focused.
Cult of the Lamb is available for Steam along with major console eShops.

Hugh Likes Video Games: Hades

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Hades
Published and Developed by Supergiant Games
Played on Nintendo Switch

The Skinny: A Hope in Hell.

Hades is a game about struggling, failing, and then picking yourself up and trying again. Created by Supergiant Games, the indie game studio that burst onto the scene with Bastion in 2011, You play as Zagreus, the rebellious son of the Greek god Hades as he seeks to escape his father’s domain and reach the surface. The Lord of the Underworld sends his servants and subjects to stop you, and since you’re already in the land of the dead, if you die, you just wash up back at Hades’s house ready to try again.
When you arrive back home, you can upgrade your build, redecorate the Underworld to suit your needs, and talk with the residents fo the house for advice and commiseration. All of the NPCs have their own backstories and sidequests, and while you could, in theory, go all the way to the end in a single run, the game is designed with failure in mind. NPCs warm to you in time, revealing secrets and unlocking new missions.But for all the game’s mechanical brilliance, it is truly elevated by its audio and visual design. Jen Zee’s art really shines. Characters are cleverly reimagined from classical ideals in gorgeous portraits. The game’s voice acting is spectacular and apt. From sassy but compassionate Zagreus to the distant but matronly Nyx, to the overbearing Hades himself, every performance is stellar and charming. I particularly love the portrayals as the Olympian gods, who come off as a sort of cross between a Greek chorus and horde of self-obsessed social media influencers. Darren Korb’s metal and country infused soundtrack is just the right mix of rocking and melancholy. The game just fires on all cylinders.
Hades is a masterclass in marrying plot with mechanics. You don’t simply level up, but fail, evolve, try again and fail again. It takes the ultra-hardcore genre of Rogue-like and transforms it into something accessible and motivating. Instead of being demoralized after being knocked back to the start, it lets you breathe, chat with the House’s residents, pick a new weapon, and start again, eager for just one more try to escape your fate.
Hades is one of my favorite games of the year, and is not to be missed. It is available for the Nintendo Switch, and on PC from the Steam and Epic game stores.

Hugh Likes Video Games: Dead Cells

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Dead Cells
Published by Motion Twin
Played on Nintendo Switch

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The Skinny – A challenging Rogue-Light platformer that respects its roots.

Dead Cells is a Rouge-Light action platformer in the mould of Castlevania, and while it nails the atmosphere, and critics aren’t wrong, this indie Switch game reminded me a lot more of early classics like Castlevania III and Rondo of Blood than Symphony of the Night and its descendants.
The game nails the spooky atmosphere, set on a crumbling prison island suffering under a despotic tyrant and a mysterious plague. The player controls a characters called ‘The Prisoner’ who, due to his understanding of alchemy, cannot die, and is attempting his escape. Each death sends him back to the beginning of the game to try again. Between levels, the player can spend special drops called Cells on unlocking randomly generated weapons, increasing the player’s ability to carry potions, or other goodies.
The levels themselves are randomly generated and huge with some parameters. They each have an overall design structure, and have multiple paths that are gated behind runes you unlock by beating certain bosses. Because you are always moving forward, these alternate paths unlock on subsequent attempts. It’s an elegant use of the rogue-like structure, making some abilities random while also giving the player a sense of progression.
The stylish pixel art and maze-like levels are fun, and the combat feels is fast paced and challenging. Some of the really good items between levels cost a lot of souls to unlock, but you’ll be dying plenty of deaths, so it doesn’t feel like the player will miss anything by winning too quickly.
Dead Cells is a tough-as-nails, tongue-in-cheek Rouge-Light action platformer. you can play it on Steam or the major home console of your choice. It does some fun things with the subgenre and looks gorgeous, and if like me, you are still smarting from the lack of new Castlevanias, it makes for an engaging and addictive substitute.