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Hugh Likes Video Games: Astro Bot

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Astro Bot

Developed by Team Asobi

Published by Sony

Played on Playstation 5
Published in 2024

The Skinny: Sony’s adorable robot mascot returns for more platforming and product placement.

Astro’s Playroom, a tiny 3D platformer included with the Playstation 5, was a delightful little nostalgia trip that served as both a tech demo and tutorial for the console and controller features. It also succeeded in giving Sony something it had been struggling with since the PSX: a mascot that can stand toe to toe with Mario and Sonic.
This 2024 follow up sees Astro and his fellow bots return with more levels, more hidden secrets, and of course, more Sony-branded nostalgia. While flying around in the PS5, which is also a spaceship, Astro and his crew are stopped and bullied by a giant, UFO-riding alien who steals the ship’s core and causes the ship to crash, scattering the bots.
The player sets off through five different solar systems, searching for missing bots and the parts of the PS5 space ship. Collecting plenty of of Sony IP along the way. A few of the bots in each level are special characters, dressed as characters from various Playstation games. As the player collects more bots, new areas open up to explore and rescue more characters, creating a satisfying gameplay loop and rewarding exploration.
The game is much more blatant of a toy commercial than a presentation like Nintendo’s Smash Bros, with hidden characters representing not just Playstation history but consoles, peripherals, and even third-party character cameos. And the thing is, Astro Bot as a concept shouldn’t work. It’s cloying corporate propaganda at its most shameless. But Astro Bot works. Even during the bonus levels after defeating each boss, in which Astro takes on the persona of a Playstation IP character such as Kratos or Nathan Drake and goes through a nostalgia-fueled themed bonus level. It doesn’t fall apart because these stages feel less like commercials than love letters.
Team Asobi has taken the magic that usually feels reserved for Mario and tapped into it by creating varied, surprising, and unique levels. Animations are cute and endearing without going too far. Level designs and puzzles are just challenging enough to not edge into controller-throwing frustration, and when a setback occurs, the game runs at such a pace that there is no pause in the action.
Astro’s design and move set is comfortable and easy to understand. The gimmick of each level, presented in the form of a robot animal companion, are more polished and responsive than in Astro’s Playroom, from a chicken that provided a rocket jump to a robot elephant that makes platforms, each adapt the same controls and don’t overstay their welcome. They’re easy to learn and rewarding to master.
In addition to hidden characters to find and rescue, there are numerous other collectibles: Puzzle pieces that open up new customization options at your base and a gachapon-style system that uses the coins you collect to give your rescued bots new accessories and animations. Even more hidden bots are locked behind bonus stages, some of which are hidden through secret exits, and others that can be discovered by flying around the map between levels, a few of which do reach that controller-chucking level of frustration towards the end, but are entirely optional.
Astro Bot is a platforming collection that shows off the power of the PS5 and provides a rewarding experience for 3D adventurers and Playstation fans alike. It’s a Playstation 5 exclusive, available on physical disc or from the Playstation digital store.

Hugh Likes Video Games: Astro’s Playroom

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Astro’s Playroom

Developed by: JapanStudio, Team Asobi

Published by: Sony Interactive Entertainment

Played on Playstation 5

The Skinny: A colorful and vibrant tech demo that might finally give Sony the Mascot Character they’ve been looking for.

Entering the Video Game Console market as a 3rd entry in the mid-’90s, Sony historically struggled to create a family friendly mascot to represent its brand the way Nintendo’s Mario and Sega’s Sonic the Hedgehog did. The transition from 2D to 3D games made the sorts of platformer games they starred in trickier to pull off, and Sony was famously resistant to older 2D and sprite-based graphics. They had a few entries like Crash Bandicoot and Spyro the Dragon, but they didn’t quite carry the day. They didn’t have that same main character energy.
Sony soon found its footing as a more grown-up console fronting game franchises like Final Fantasy VII and Metal Gear Solid, and later God of War. But a true mascot platformer remained out of reach. But with the release of the Playstation 5, which includes the pack-in tech demo Astro’s Playroom, they might have finally done it, with a short, snappy little game that shows off the system’s capabilities with a hefty dose of Playstation nostalgia.
Astro himself is a cartoon robot that lives inside your PS5. He and his friends do the work of bringing you your games, and the game consists of a hub area and four zones that each represent different parts of your Playstation’s hardware, such as the CPU, themed as a busy speedway of flying cars, or the cooling system, which looks like a beach resort. It’s fun and clever, and the levels are challenging without being too tricky. They also make full use of the PS5’s Dualsense controller, teaching players how to use the upgraded shoulder triggers and the other new features of the system in a low-stress environment. Each level has its own mechanics as well as sections that transform Astro into a vehicle such as a robot gorilla who climbs using the triggers or a frog that hops using the analog sticks.
The game is also loaded with Playstation references and easter eggs. Throughout the levels, Astro will come across his fellow robots ‘filming’ scenes from various Playstation franchise games in little costumes. You might pass by a bot dressed as Kratos or Ratchet and Clank, posing like a part of that game. Each set of levels is also thematically tied to a specific Playstation console generation, with hidden collectables from that era, such as consoles, controllers and accessories that can all be viewed back in the hub. Players also find puzzle pieces that create a Playstation-themed mural on the hub walls.
Astro’s Playroom is a great little tech demo that is just the right length and level of challenge as well as finally scratching that nostalgia itch for Playstation fans. It is included with the PS5, so if you own the console it is well worth checking out if you haven’t. Sony recently announced a full-game sequel, Astro Bot, coming this fall.