Adventures of mana

Adventures of Mana
Published by Square Enix
Played on PS Vita

The Skinny: This slightly buggy 3D remake of Final Fantasy Adventure solves little of that game’s frustrations, and adds a host of new ones, but is still an easy way to play a somewhat lost gem.

With Secret of Mana getting a full HD remake this month, I decided to give the remake of its predecessor a try. The original Seiken Densetsu, known in the west as Final Fantasy Adventure, was a Game Boy action RPG that pushed the little black-and-white console to the edge. Adventures of Mana certainly captures the feel of FFA, but that may not necessarily be a good thing.
Designed for mobile devices and ported to the PS Vita, Adventures is a perfect remake in a lot of ways. I reviewed the original back in 2015, and recently decided to give the update a try.  Even with its upgraded polygonal graphics and orchestral sound, it feels exactly like Final Fantasy Adventure. But unfortunately, as often that not, that feeling is frustration. Everything that’s enjoyable about the game is retained, the variety of weapons, spells, and characters are all here, and the sweeping story is intact. But almost all the limitations of the game are here as well. AI companions still have little to no intelligence, and dungeons remain a set of confusing, boxy rooms that all look alike. Frustratingly, the map is harder to get to than in FFA, being mapped to a sub-menu on the triangle button on the PSV version. The game doesn’t seem to have received any upgrades to the code at all, as the screen-based grid of the original is still loaded separately from the background, usually with a lag of about a second or so. Unfortunately, this version allows the player to move while they’re loading, and has a much more zoomed in camera, which resulted in my character being hit by spawning monsters before I even saw them. The inventory has been overhauled somewhat with a ring-style menu after later installments, and works pretty well, but is still only sixteen slots, with no way to increase it. But at least weapons and armor are stored separately, which frees up a little space. There are a few new bugs added in the conversion as well, such as one which froze my hero’s sprite in mid-leap, but those were minor complaints.
Adventures of Mana felt a little disappointing, but if you are a fan of the oldest of the old school action RPGs, and don’t have access to the physical copy of the original, it is a cheap and somewhat satisfying trip down memory lane. Just be prepared; rose-colored glasses not included.

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