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Hugh Likes Comics: DC Pride 2024

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DC Pride 2024
Created by Various Writers and Artists

Published by DC Comics

The Skinny: DC once again delivers a beautiful, fun, and affirming collection of Queer stories by Queer creators.

It is June once again, and that means it is Pride month! DC Comics has released their annual oversized DC Pride anthology issue. Featuring a number of stories and pinups by Queer artists and writers and featuring Queer DC characters, this issue is always a delight, and this year’s collection is no exception. Most of the stories in this book can be picked up without relying on current continuity, and a few even serve as intriguing jumping on points for current ongoing series. This is a perfect book for Queer readers wondering if they want to get onboard with comics.
The stories are particularly strong this year, and the art, as usual, is superlative. Al Ewing and Stephen Byrne’s moving opening story about the last two members of an alien race teaming up to stop a lingering threat from a thwarted invasion attempt is particularly great. Despite not knowing the characters going in, it quickly established its vibe and stakes without getting bogged down, and it felt like the kind of little story that happens all the time in the DC universe.
Ngozi Ukazu, the writer and artist of the upcoming Barda graphic novel also has a compelling Aquaman story, featuring the New Gods’ equivalent of Pride, which was compellingly executed and gorgeously drawn, and really makes me want to check out the upcoming book.
Jarret Williams’ and DJ Kirkland’s ‘Bros Down in A-Town’ is less super-heroic but features a ton of cameos from DC characters enjoying an alien food festival. DC Comics has such a rich history of brilliant, strange concepts to draw on, and I tend to gravitate towards those ideas rather than the editorial drive towards scowling on rain-soaked rooftops. Plus, one of my favorite comics artists drew my current favorite DC character, Argus the space corgi, so this one is a winner for me, too.
The stories in DC Pride 2024 are all winners this year, including a heartfelt memoir from longtime DC creator Phil Jimenez to close out the book. The stories all vary in tone, but are generally uplifting and beautiful. There is a little bit of something special in each one, and I highly recommend checking it out and passing it along to your LGBTQ+ comics-reading friends. You can find it digitally through Comixology from Amazon or in print at your Local Comics Shop.

Hugh Likes Video Games: Dredge

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Dredge: Deluxe Edition

Developed by: Black Salt Games

Published by Team 17

Played on Nintendo Switch

The Skinny: The horror of a cozy fishing game

During the day, things are relatively calm, if bleak. Players will catch the occasional horrifying aberration, which can be sold for bonus money at the fishmonger. When the Sun goes down, things become more difficult, with the thick fog hiding deadly rocks, as well as terrifying sea creatures such as lights in the distance that appear to be other vessels, but are really giant angler fish-like monsters. Some fish can only be caught at night, though, so you’ll have to tough it out if you want to catch everything. The game does allow players to turn off random monsters and scary events if you just want to get down to the fishing.
The fishing itself if quite good, with complex but easy enough to grasp mechanics and a gentle gameplay curve and loop that encourages players to upgrade their boat and explore the game’s five diverse areas. Different rods, nets, crab pots and engines are available, and the ship itself can also be upgraded to increase durability and cargo space. You always feel like you are improving, even as the tension in the story and environments ratchets upward.
The story path is creepy, but being able to tackle it at your own pace makes it easier. The areas you go through on your quest are varied and interesting, which helps too. You’ll sail around crumbling, abandoned cliffs, a haunted atoll, a maze of mangrove trees, and volcanic ruins. Each area has their own unique catchable fish as well as their own dangers to avoid. These range from environmental obstacles like falling rocks and tornadoes in Gull Cliffs to active enemies such as the giant tentacled monstrosity crouched in the deep water of the basin. There are also other monsters and NPCs scattered around the map with their own rewards and challenges. The game is stuffed full of treasure-filled wrecked ships and planes, but some are giant crab-like mimics that will attack you when you get close, for example.
With its compelling gameplay loop and atmospheric main story, Dredge is a great little fishing game that does something different than the Bass Pro Challenges of the world. Indie game fans who are looking for something different should check this one out. Dredge is available electronically from Steam and all the usual e-shops. The physical Deluxe Edition comes bundled with the Blackstone Key expansion, which grants a couple useful items in-game, as well as a poster and art book. You can find it for current generation consoles online and wherever video games are sold.

Hugh Likes Video Games: Balatro

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Balatro
Developed by LocalThunk

Published by Playstack

Played on Nintendo Switch

The Skinny: The House always wins. But let’s do another run, just to be sure.

Balatro is a deck-building rogue-like based around poker. But rather than present you with a simulation of opponents, the presentation is simplified down to core elements. The player presented with a hand of cards floating in a void, and are challenged to beat an escalating series of score challenges. But while Balatro uses the structure and hands of a poker deck, it feels a lot more like Fluxx.
While you are building poker hands to survive each round, the real goal of the game is to change the rules to suit your strategy. Between rounds, players go to a Scorched Earth-style shop screen, where they are offered a rotating selection of different options to change the rules and contents of their deck. Planet cards make poker hands more valuable, while Tarot and Celestial cards have a number of different wild effects. You can also add new cards with special abilities such as giving players bonus money or points. But the most important cards for sale are the Jokers. Jokers sit outside of the player’s deck and add different ongoing rules. They might buff the scores of certain suits or change the rules to allow players to skip cards when making straights, for example. There are over a hundred Jokers, and players unlock new ones by completing hidden objectives in each run.
Optimization is the core of the gameplay, by removing the opponent and focusing on making the best hand possible with the best rules possible, Balatro takes the core gameplay of deck-builders like Slay the Spire and distills them down to a potent core loop. By removing the action and exploration elements from games like Hades, the challenge changes from reaching a goal to making the numbers go up. And the thrill of watching those numbers rise as you struggle to stay ahead of the challenge curve is the beating heart of the game. The house might always win, but watching a successful combo turn a lowly pair into an unstoppable juggernaut is a pure hit of dopamine.


Balatro’s simple, pixel-based aesthetic reinforces the focused premise. You aren’t sitting at a perfectly recreated poker table with 4K graphics to discern between every fiber of the felt surface. There aren’t any lovingly modeled clay chips that clink realistically as you bet. The cards are all pixel graphics, floating in a multicolor void that looks like an old MP3 player visualizer. There’s even a faux-CRT line grid over the whole thing, selling the simplicity of the game. The music and sound effects get the job done and are agreeable enough, though the game almost expects you to play with a podcast or audiobook in your ear.
I played on the Nintendo Switch, and while the handheld version had some disability accommodations, such as high-contrast card mode, it doesn’t quite go far enough, and after even a short session, I felt a bit of eye strain. The text in the game is quite small, and there isn’t an option to enlarge it or change the font, making it difficult to read at times. This is so far a minor nitpick in an otherwise engaging and engrossing pick up and play game.


Balatro is available on PC, Nintendo Switch, Xbox and Playstation consoles. It’s a tasty little gem, that might eat up more of your time than you expect. But what’s the harm in just one more run?

Hugh Likes Fiction: Three Parts Dead

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Three Parts Dead

Written by Max Gladstone

Narrated by Claudia Alick

Audiobook Published by Blackstone Audio, Inc
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The Skinny: A high-magic fantasy novel that eschews the royal court for the courtroom.

Terra Abernathy is a craftswoman, a graduate of the Hidden Schools, and a young woman of incredible power, even if they did literally kick her out after graduating her. But she survived the long fall to the ground as well as the perilous desert crossing that followed.
After a brief visit home, she’s rescued/headhunted by the mysterious Ms. Kavarian, a partner at a prestigious craft firm. Craftspeople aren’t merely wielders of mystical powers fueled by starlight and the stolen secrets of the gods. They’re also professionals, offering their services in negotiation, arbitration, and other meta-legal matters. Ms. Kavarian is looking to recruit Ms. Abernathy, but first they have a difficult case ahead of them: settle the affairs of a dead god, and if possible, secure his resurrection.
The first novel in Max Gladstone’s Craft Sequence, Three Parts Dead is set in a world where magical contracts function like legal contracts, with wizards and liches acting much as lawyers and judges do in the real world. It’s a fascinating system, and Gladstone’s world-building is rich and detailed without becoming dry and overbearing on the story. The setting of Alt Calum and its surroundings is vibrant and bustling, with divine-powered technology, mystical architecture, and a colorful cast of mystics, priests, monsters and others.
No matter how strong the world-building, a story lives or dies based on its plot and characters, and Gladstone presents us with a city full of legalist magicians, shady priests,  outcast gargoyles, vampire-chasing club kids, and love-sick gods. These are unique, and more importantly, well-realized characters that will worm their way into your heart and break it. Contracts have two sides, after all, and not everyone negotiates in good faith. Often characters are left considering if their goals are worth the costs.
I listened to Three Parts Dead as an audiobook read by Claudia Alick and produced by Blackstone Audio. Alick does an excellent job bringing the characters to life from nervous, chain-smoking acolyte Abelard to the terrifyingly professional Ms. Kavarian.
Three Parts Dead is a rollicking start to Max Gladstone’s Craft Sequence. It is available in print from your local independent book store, digitally from the usual suspects, or in audio from Audible.com.

Hugh Likes Comics: Frieren – Beyond Journey’s End

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Frieren: Beyond Journey’s End Vol. 1
Written by: Kanehito Yamada

Drawn by: Tsukasa Abe

Published by: VIZ Media LLC

The Skinny: Fantasy manga grows up.

Frieren: Beyond Journey’s End is part of a new sub-genre of manga and anime that doesn’t merely adopt Western Fantasy tropes, but expands then into a deep examination of the characters and settings. After defeating The Demon King and restoring peace to the land, four adventurers go their separate ways. Elven mage Frieren goes back to her old life of wandering alone without much thought for her companions. When they meet again fifty years later, she finds that her companions have all aged, while she hasn’t changed at all. After their leader Himmel passes away, she realizes that she hardly knew anything about him, and goes on a journey both to learn more about her companions and herself.
With such a long-lived central character, author Yamada and artist Abe are able to explore the themes in unique and interesting ways. They transform what appears to be a standard heroic fantasy story into a poignant examination of loss, regret, and the passage of time. The creators are able to play with the pacing of the story in interesting ways, having months or even years pass between chapters. The manga is filled with page sequences where months pass like days. Rather than feeling rushed, however, these sections evoke a sense of stillness and calm.
The story also flashes back between the party’s original adventures and the current journey to great effect. Frieren often interacts with people she met in her travels who were children during their quest, and are now elderly. In one particularly interesting chapter, she visits a village where they sealed a demon, knowing that it will soon break free. This is somewhat of a one-off story, but the creators give a lot of insight into the world building and magic system of the setting. The demon was too powerful to defeat outright eighty years ago, but the development of magic has continued apace since he was sealed, in large part as part of an arms race to discover a defense for a particularly dangerous killing spell that the demon developed. Frieren unseals the demon, tells him that his king is dead, and after a short battle, kills him with his own spell. While he was sealed, the world, and the study of magic, had passed him by. His powerful magic became ordinary.
Frieren: Beyond Journey’s End is a melancholiac, thought-provoking, and beautiful examination of how we view the passage of time and our connections to others. It is available in print from your local comics shop or digitally from Comixology. There is also a new anime adaptation available through Crunchyroll!

Hugh Likes Video Games: Superliminal

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Superliminal
Developed by Pillow Castle

Played on PC via Xbox Game Pass

The Skinny:  A delightful if short puzzle game that puts your spacial reasoning and perspective to the test!

Framed as a session of lucid dreaming therapy, 2019’s Superliminal from developer Pillow Castle is a surprising and delightful little gem of a first person puzzle game. The game is set from a first person perspective, much like Valve’s smash hit Portal, and players must navigate puzzle rooms and solve perspective challenges in order to progress to each level’s exit. The primary mechanic revolves around perspective and object manipulation. Players can pick up objects and use the surroundings and changes in perspective to manipulate them by changing their size or shape. For example, players can pick up a block from a table, and by placing it correctly in the environment, change its size. This size change is neat, but can be a bit tricky to correctly implement. I found myself dancing with objects in order to get them to be the right size, often having them shrink on my with a careless push of the mouse.


Being set in a sort of a mad science experiment turned strip mall therapy office, the game wears its Portal inspiration on its sleeve, with a snarky AI, enigmatic voice messages from the technology’s developer, and ominous whiteboard messages. The writing is never quite as sharp or as funny as Portal, but it is clever, and it doesn’t get quite as cynical either. Objects and locations are fun and surprising, and the puzzles were tricky without being too frustrating.


Clocking in at just a couple of hours, Superliminal doesn’t really have too much meat on its bones beyond the couple hours of single-player campaign. But what it does provide is fun and engaging. It is the perfect game to while away a winter afternoon with a mug of something warm nearby.
Superliminal is available as a download for PC, Xbox, Playstation network, and Nintendo Switch.

Hugh Likes Anime: Scott Pilgrim Takes Off

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Scott Pilgrim Takes Off

Produced by Science SARU

Watched on Netflix

The Skinny: Scott Pilgrim minus Scott Pilgrim

Scott Pilgrim was a comic, video game, and movie that came along at just the right time in my life. I read it just after I’d gotten back from spending a year teaching abroad and while working my first adult job. While I was a few years older than the characters (late 20’s rather than early-to-mid 20s,) the series full of early-life crises, romantic angst, actual queer characters not partitioned into their own strange literary spaces (!) along with a slew of indie rock and retro video game references was perfect Hugh-bait.
And gosh darn it if 2023’s Scott Pilgrim Takes Off hasn’t done it again. Based on the source material, the series takes a wild swing at the end of the first episode, launching into a whole new direction. I’ll try as be as spoiler-free as possible, but the key difference is that after the first episode, which closely follows the first volume of the comic up until the last thirty seconds, Scott is separated from the rest of the cast.
This is a brilliant move, changing the focus of the series from the erstwhile slacker protagonist Scott Pilgrim to flawed, enigmatic manic pixie dream girl Ramona. Following Ramona lets the audience into her head in a way that the comic and movies don’t. We get to see the real character, rather than Scott’s indentation of her. And without Scott to fight, the colorful cast of evil exes all get to shine and grow in different directions, which are fascinating and hilarious.
Most of the cast of the film reprises their roles as voice actors, and they do an outstanding job returning to those roles. It was particularly great to see these actors get more time to inhabit and play with their characters. Brandon Routh and Chris Evans in particular shine with their extra screen time. There’s even a musical cameo by the band Metric that shines as both a great cover and an excellent gag.
The animation is gorgeous and dynamic, and the writing captures the goofy charm of the comics in a way that the live-action movie never could. At its heart, this is a story about the world’s dumbest martial artists running around shouting, and the series takes that Ranma 1/2-like energy and runs with it. The fights (and of course there are still fights) are especially well-animated, with creative premises and clever twists. The fight between Roxy and Ramona in the video store in episode 3 is a particular standout.
In the end, Scott Pilgrim Takes Off is about self reflection, the ways we heal (or don’t) from trauma, and learning to both let go of and embrace the past, while still being as much irreverent and silly fun as the original. It takes time to examine the characters in ways that the movie didn’t, and I heartily recommend it, even if you were turned off by the movie back in the day. This may just turn you around.
Scott Pilgrim Takes Off is available to stream through Netflix.

Hugh Likes Comics: Sand Land

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Sand Land
Written and Drawn by Akira Toriyama
Published by Viz
Read in digital format on Amazon Kindle

The Skinny: Akira Toriyama’s “Mad Max”

With a major adaptation of Akira Toriyama’s short manga Sand Land set to be adapted into a video game this spring, I finally decided to fill a hole in my collection of the great manga artist, and I’m glad I did. This single-volume adventure is a charming delight. Originally published in 2001, the single volume is set in a post-apocalyptic Earth where the remaining survivors live in a desert ruled over by a despotic king with control over the dwindling water supply.
When the elderly Sheriff Rao embarks on a dangerous journey across the desert, he makes a deal with the demons for help, promising them not his soul, but a rare Playstation 6 video game console. Beelzebub, an apparently adolescent prince of the demons agrees to accompany him along with his servant, Thief.
The resulting adventures is a little bit ‘Fist ‘of the North Star,’ a little bit ‘Peewee’s Big Adventure,’ and it oozes Toriyama’s signature humor and charm. From a stolen tank in Toriyama’s signature bulbous design style to a family of bandits dressed as olympic swimmers, this version of the post-apocalypse doesn’t take itself too seriously, while still managing to have a hard-hitting, emotional story at its heart.
While not as long-running or complex as some of his earlier work, Sand Land displays all of the skill and humor that Toriyama is known for but sometimes gets lost amid the big fights and drama of his best-known work. It is a work created by a master given the opportunity to just play without the demands of continuity to previous works. The result is a book that is as joyful as it is dramatic, a satire and critique of hyper-masculine action-zests like Mad Max and Fist of the North Star, and an empathetic post-apocalypse where even the demons aren’t bad guys at heart.
I’m greatly looking forward to the upcoming video game adaptation of this story, coming this spring for PC and Playstation. Even if you don’t have any interest, I recommend picking up this heartwarming story about survival and justice after the end of the world. You can read Sand Land digitally from Viz and other comics retailers, or in print from your Local Comic Shop or wherever you buy manga.

The Way of the Buffalo – February 17, 2024

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Hello Readers!
Welcome to The Way of the Buffalo, my new weekly roundup newsletter! If you are receiving this via email, it is because you’ve subscribed to my WordPress blog, and they have rolled out email integration. My plan going forward will be to continue blogging during the week, with a digest post on Saturdays with links to the individual posts. I’ll also be including announcements, links, and other thoughts here, with a bonus piece of flash fiction or a serialized story at the end.
Thanks for reading!

This Week in Reviews:
Since it was Valentine’s Day, this week’s reviews were romantic. I hope you had a good week, wether or not you were spending it with someone.

The Godzilla Valentine’s Day Special – Hugh Likes Comics

I’m only a casual fan of giant monsters, but this one-shot issue was a ton of fun.

A Market of Dreams and Destiny – Hugh Likes Fiction

This was one of my favorite novels from last year, and the narrator crushed it for the audiobook version.

This week’s fiction – “Captcha”

Click on all the images that contain crabs, the computer instructed. I stared at the collection of underwater creatures, choosing the images. My mouse hovered over the last decapod as I considered the features of the creature in the image. It looked like a crab. I clicked on it, and hit ‘submit.’
A dialog box cheerfully informed me that I had failed the security captcha, and that my login would be locked for the next hour. I sighed and closed my laptop. Not for the first time, I was a victim of carcinization.
The squat lobsters had gotten me again.

Want more flash fiction? Check out my collect, The Mountain’s Shadow!

Have a great week!

Hugh Likes Fiction: A Market of Dreams and Destiny

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A Market of Dreams and Destiny

Written by Trip Galey

Audiobook read by Will Watt

Published by W. F. Howes, LTD.

The Skinny:  Let’s Make a Deal: Victorian Fey Edition

Deri is an apprentice in the Untermarcht, the goblin market hidden beneath London where anything is for sale for the right price, and no one takes anything so prosaic as coin. Well, not so much an apprentice as an indentured servant to one of the most powerful and cruel fairy merchants. But he’s picked up a few tricks, and he has a plan to buy his freedom. But his plans are all derailed when meets Owain, a young man also laboring under an indenture in a dangerous workhouse in London above. In order to get the guy and escape their bondholders with both their skins intact, Deri is going to have to make the deal of a lifetime. Fortunately, a runaway princess has appeared in the Untermarcht with a destiny to sell…
A Market of Dreams and Destiny is a charming fantasy novel set in a very different Victorian London. In a world where King Henry VIII struck a deal with the old gods of the British Isles, the city is filled with mercantile magic with a deadly edge. Galey’s characters spring to life against a strange world where the uncanny is hidden in the fine print, and the loopholes can very literally bind you. The magic system of contracts and deals was delightful and surprising, and it meshed well with the delightful and engaging cast of quick-thinking merchants, greedy factory owners, and put-upon royal bodyguards. The magic elevates the characters from what could’ve been twee Dickensian cliches to fleshed out and engaging players in a gripping drama.
But the real charm in this fantasy is the sweet and charming gay romance between Deri and Owain. Not without its complications, this was the best romance I’ve read in some time. I was glad that Trip didn’t shy away from just the right hint of spice and salacious implication. It felt much more well-rounded and believable for it.
I listened to this book in audio. The audiobook, read by Will Watt, is a delight. Watt breathes life into the cast and setting, from the tiniest bell to the terrifying merchant lords of the market.
A Market of Dreams and Destiny is one of last year’s best fantasies, but has fallen slightly under the radar. This hidden gem is well worth your time. It is available in Audio, print, and ebook from the usual sources.

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