June 23, 2017
hughjodonnell
Hugh Likes Video Games, Review
Abzu, Giant Squid, HLV, Hugh Likes Video Games, Playstation 4, Shark Buddies, The Heart of the Ocean
Abzu
Giant Squid
Played on Playstation 4

Much like their breakthrough hit “Journey,” Giant Squid’s “Abzu” is an exquisite exploration game that delivers on wow and holds back on challenge.
Abzu is an enigmatic exploration game about the ocean. In Giant Squid’s signature style, the narrative is told without any dialog or language whatsoever. Players take on the role of a diver navigating undersea grottoes and sunken ruins. As with “Journey,” there are next to no hazards to distract from the sumptuous visuals, although there are some tense moments with a great white shark, and some menacing undersea mines to avoid.
Abzu is another gorgeous and enigmatic 3-D exploration game that is so squarely in the developer’s wheelhouse. Rather than focusing on fleeting connections with other players, this game encourages exploration and observation. It is filled with virtual fish that all move in intricately programmed schools and patterns. Meditation spots scattered throughout the game encourage you to sit and watch this fish as they swim through the scenery.
Also like Journey the game is quite short, clocking in at just a few hours for a play-through. There are a few things to collect along the way, such as hidden spots that release new fish into the environment, but these don’t add too much to the replay value. Beating the game unlocks an area select and lets you freely enter meditation mode. Unfortunately, even this short game feels a bit repetitive after a while. The temple assets are largely recycled, and there is far less direction on this voyage. Also, the 3D swimming controls are a bit tricky at times. I often found myself swimming in circles when I wanted to dive forward.
These few quibbles aside, “Abzu” is a beautiful and relaxing sea trip that is well worth the few moments you need to enjoy it. You can find it on Steam, the PSN Store, or at Abzugame.Com.
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June 19, 2017
hughjodonnell
Hugh Likes Fiction, Review
HLF, Hugh Likes Fiction, Matt Wallace, review, Sin Du Jour, Urban Fantasy
Sin du Jour: Greedy Pigs
Written by Matt Wallace
Published by Tor

We’re on book five of Matt Wallace’s seven course Sin du Jour series, and if you aren’t onboard by now, I don’t know what to tell you. These novellas haven’t stopped kicking ass, and “Greedy Pigs” is no less great than the preceding four.
After being embroiled in supernatural politics and nearly taken over, Sin du Jour finds themselves catering the gala festivities as the new President of the supernatural community is installed. But something bad is coming, plans are being laid, and Lena’s best friend and fellow line chef Darren is in the center of them.
Everything that makes Wallace’s work great is still on display here. The characters are efficiently but deeply rendered, the plotting is tight, and the writing is just as wickedly sharp as ever. As things hit the fan, the humor is a bit less on display, although Wallace still finds places to sprinkle comic scenes in, such as a set of errands Lena and Bronko make early in the story that are by turns funny, charming, and bittersweet, with some uncomfortable revelations about pandas.
Greedy Pigs is the fifth part of Wallace’s seven part Sin du Jour series, which you really should be reading by now. Go read it in ebook or print, and be sure to find out more about it on Tor.com.
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June 16, 2017
hughjodonnell
Hugh Likes Video Games, Review
Castlevania, Dracula Season, HLV, Hugh Likes Video Games
Super Castlevania IV
Konami
Played on New 3DS

We’re hunting Draculas out of season! A classic from the early days of the Super Nintendo, I picked up Super Castlevania IV from the New 3DS eshop! And it’s just as thumb-breakingly difficult as I remember.
This game is hard, which is not to say that it is UNFAIR. For the most part, the game’s traps and enemies can be out-thought. This is a true old-school pattern memorization platformer, and it doesn’t mess around. But although I found myself dying over and over at the hands of Dracula’s minions and spikes of the castle’s many traps, it never feels like the game is cheating. Obstacles can be overcome with patience and reflexes, rather than luck. And this game throws a ton at you. The castle feels more malevolent in ways than later iterations of the game. The sprawling 2-D puzzle maps of Symphony of the Night and its ilk, generally referred to as “Metroid-vaia” style games, are all puzzles to be solved. You can go anywhere, and frequently, backtracking is require to uncover all of Castlevania’s juiciest secrets. Super Castlevania’s tightly designed levels are just the opposite. There is no going back. Every step feels like an unreconcilable choice. Drawbridges slam behind you, spike traps dog your heels, and platforms constantly shatter under your boots. Each jump feels like a commitment, creating a tension that builds through the entire game until you are whip-to-fang with Count Dracula himself.
Super Castlevania IV looks and sounds great on the New 3DS screen. The big sprites and sampled music were outstanding for the time, and they are perfectly preserved emulated on the handheld screen. The analog stick works well for the most part, although attacking and moving at angles is somewhat unreliable. You lose your momentum if the stick isn’t at just the right angle, which can be a problem when trying to climb collapsing staircases and clearing flying enemies in later stages.
Super Castlevania IV is a great pick up if you’re looking for some retro platforming on your New 3DS, or just want to kill time until the new Castlevania series drops on Netflix next month. You can find it in the New 3DS, Wii, and Wii U Virtual Console.
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June 5, 2017
hughjodonnell
Hugh Likes Comics, Review
America, Gabby Rivera, HLC, Hugh Likes Comics, Joe Quinones, Marvel
America #1-3
Written by Gabby Rivera
Drawn by Joe Quinones
Published by Marvel Comics

America Chavez is one of my absolute favorite superheroes. She’s tough, strong, brassy and bold. She gets the job done and never says die. All typical traits of a comic-book protagonist. But more than that, America is a Queer Latina here to save the world from another universe. One time she got arrested for fighting a shark TOO WELL. I love her, and Marvel is finally giving her her own solo series.
But where do you take a character who owns so hard and literally kicks holes in the universe? In this case college. But not just any school of higher ed will do for Ms. Chavez. After a tearful falling out with her girlfriend, she’s piling her stuff into Reb Brown’s old Captain America van and heading to Sotomayor University, premier learning institution to the multiverse. But what lessons will she absorb, and will she stay still long enough to learn them?
Novelist Gabby Rivera brings good work to her first comics outing. Her take on the character is interesting, and nothing like your usual four-color fare. The text is a bit cerebral, but by issue three, she has found her groove. America is a character whose powers and origins feel more Silver-Age DC than Marvel, despite how thoroughly modern she is in design and personality. Rivera threads that line in unexpected and gratifying ways, while giving America something more to do than just punch what’s in front of her.
I like Joe Quinones’ art, which is just as full of motion and energy as a heroine like America demands, even when she’s sitting in class.
America is a bold new comic, and in my opinion, exactly the sort of book that Marvel should be putting out right now. You can find it online at comixology.com, or in print at your local comics shop.
May 9, 2017
hughjodonnell
Hugh Likes Comics, Review
Black Bolt, Christian Ward, HLC, Hugh Likes Comics, Marvel, Marvel Comics, review, Saladin Ahmed
Black Bolt #1
Written by Saladin Ahmed
Art by Christian Ward
Published by Marvel Comics

Black Bolt, King of the Inhumans, wakes up in jail. Obviously an en-medias-res opening like this leads to a lot of tantalizing questions, such as who the hell is Black Bolt, what are the Inhumans, and why should I care? But Saladin Ahmed and Christian Ward have plucked the character our of obscurity and polished it to a mirror shine.
Black Bolt is a difficult character for a number of reasons, most prominent of which is that he is such a strange character himself. Originally a Fantastic Four villain, He was the King of a hidden civilization in which a superhero royal family which ruled over a powerless underclass. His powerful voice could kill anyone who heard it, which made him effectively mute. In his appearances since, he is always paired with another character who talks for him on the page. As you can imagine, this would make a solo book difficult, but the creators have done a fantastic job with the character.
The first thing we see is Black Bolt returning to himself as he is imprisoned and tortured. Over the first five pages, we see him struggle and finally rise up. Ahmed’s writing is lyrical and affecting. The script reminds me of “Lone Wolf and Cub,” The narration boxes that accompany Black Bolt as he wanders through his cyclopean prison aren’t spare, but they are perfectly worded and paced to evoke that feeling. But Ward’s art is the real star here.
The labyrinth Black Bolt wanders through is huge, and it dwarfs the character. It is filled with odd angles and strange bits. The security cameras are disembodied red eyeballs. Blackagar wanders through arched cathedrals and Escher-esque staircase towers, with images of his past and family painted on the walls. The color palate is likewise perfect, with moody blues and blacks offset by searing pinks, the only light on the page the white highlights on the prisoner’s black costume.
Black Bolt #1 is a brilliant piece of graphic storytelling. In a market of serialized slugfest and paper-thin fables, this feels like the start of something important. Whatever your concerns with Marvel Publishing’s other work right now, I urge you to find and read this comic. Black Bolt #1 is available digitally through Comixology, or in print from your local comics shop.
May 4, 2017
hughjodonnell
Podcast, Review
CCR, Chrononaut Cinema Reviews, Commentary Track, Fictional Technology, Podcast, Recognizable Actors

Join the Chrononauts for a quaint bit of ’80s cyber-punk dystopia.
Click HERE to listen
and HERE to watch along!
(Note: This isn’t exactly the version we watched, you’ll need to sync audio at, I believe, 1:01)
This podcast originally appeared at Skinner.FM on Friday, April 28, 2017.
Thanks for listening! If you enjoyed this podcast, please share and comment! You can also support me on Patreon for more free goodies!
April 27, 2017
hughjodonnell
Hugh Likes Video Games, Review
Curses 'n Chaos, HLV, Hugh Likes Video Games, Playstation, review, Tribute Games
Curses ‘n Chaos
Tribute Games
Played on PS4 and PS Vita

Curses and Chaos is a single-screen brawler with old-school charm and difficulty to match. The 1-2 Player game stars Lea and Leo, a tiny pair of mach-punching, booty-shaking adventurers under a curse. They are constantly under attack by monsters, and even Death itself! Their only ally, is an alchemist. She can cure them with the Elixir of Life, but she’ll need the ingredients to make it. And there’s only one way to get them: Fight the horde of monsters on their tail!
The game is played out on a single screen in a series of waves. Players fight ten waves of monsters, then the boss to unlock the next stage. Enemies enter from the right or left side of the screen on the ground or in the air. Each enemy drops either money or items that can be saved to make new items using alchemy between levels. Players can only save one or two items, so the money collected in each stage can be used to buy more ingredients.
Curses and Chaos works because it rides the line between quarter-eating old-school challenge and modern free-play styles. Initially only one stage is unlocked, but once the player completes it they can choose any one to start from with three lives. And they will need them because this game is HARD. It isn’t unfair, though. Each enemy has consistent movement and item drops. They key to success is learning how they move and what they give you so that you can build a chain. The higher your chain, or luck, the better items and more money you get.
The pixel art in the game is gorgeous and detailed, if a bit blandly colored. This is good, because as a single-screen beat ’em up that relies on replaying levels over and over for more loot, you’ll be seeing a lot of them. The music is catchy and nostalgic 8-bit tunes that fit the game well.
Curses ‘n’ Chaos is a synthesis of old and new gameplay that will fit very well in your game library alongside games like ‘Shovel Knight.’ The gameplay is heart-pumping and addictive, often leaving you defeated, but ready to try one more time. PS Plus members can try it for Vita and PS 4 free until May 2nd. I highly recommend you do, but it is worth paying full price for.
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April 12, 2017
hughjodonnell
Hugh Likes Fiction, Review
HLF, Hugh Likes Fiction, Kelly Robson, Tor, Waters of Versailles
The Waters of Versailles
Written by Kelly Robson
Published by Tor

In the court of Louis XV, any luxury can be had, for a price. But the one thing no member of the court can be without is one of Sylvain de Guilherand’s toilets. His remarkable engineering skills have restored the fountains, transformed the palace, and even added new conveniences to the pampered lives of the French aristocracy.
But his marvel isn’t just the result of hard work or genius. He’s keeping a secret; a nixie hidden in the palace cisterns. When the nixie’s keeper dies suddenly, the ambitious, self-centered Sylvain must learn to care for the little creature. Otherwise, the whole palace could flood.
Robson’s novella is a delightful romp. A look at the excess and inhumanity of the pre-revolution French nobility, woven expertly with Sylvain’s own growing concern for the creature he first only sees as a tool for his own advancement.
Waters of Versailles is a quick read, but is eloquently and expertly constructed. You can find it on tor.com, or buy the ebook on Amazon.
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March 29, 2017
hughjodonnell
Hugh Likes Comics, Review
Coffee, Comics, Dystopia, Fabian Rangel Jr, Helena Crash, HLC, Hugh Likes Comics, IDW, Warwick Johnson Cadwell
Helena Crash #1
Written by Fabian Rangel Jr.
Drawn by Warwick Johnson Cadwell
Published by IDW

In the future, coffee is illegal. Highly skilled courier Helena Crash has the goods, but will a delivery to Rojo, the city’s second most powerful mob boss, cost her her life?
Helena Crash is a weird and wonderful Sci-Fi adventure comic for fans of Samurai Jack and Tank Girl. It’s a fast and breezy look into a smog-choked future filled with delightfully designed robots and mutants. Building this grim pulp future with coffee as the macguffin is a brilliant choice for an all-ages take on the sub-genre.
Rangel’s script is spot on and does just enough to let the art do the talking. Cadwell’s style is sketchy and has the perfect middle-school-notebook tone to match the action. The designs are all real winners, from a mutant punk with a blowfish for a head, to Rojo’s wolfman bodyguard. There’s always something cool to look at on the page.
Helena Crash has zoomed her way into my heart. You can find her in your local comics shop or on Comixology.
Thanks for reading this review. If you enjoyed it, please share it. You can also support me on Patreon for podcasts, fiction, and more!
March 24, 2017
hughjodonnell
Hugh Likes Fiction, Review
HLF, Hugh Likes Fiction, Legends, Neil Gaiman, Norse Mythology, review
Norse Mythology
Written by Neil Gaiman
Published by W W Norton and Company

From the comics pages of Sandman to the upcoming television production of “American Gods,” Norse mythology suffuses Neil Gaiman’s writing. Which makes a collection of tales written in his signature easy-to-read prose a perfect fit.
In a book that feels neither scholarly nor bowdlerized, Gaiman brings new life to the fragmentary records of Norse mythology that still remain. His choices take us from the beginning of the world to Ragnarok, the end of the cycle, and beyond. Gaiman’s excitement to share these tales is palpable in the writing. The gods and giants that populate the book aren’t figures of superstition or sociological interest. They aren’t big-screen superheroes and villains. The author captures what makes the Aesir living, breathing people. He captures a lost age of monsters and magic, but also beings with incredible power and equally human flaws. From Odin, infinitely wise but also petty and occasionally grasping, to Loki, whose mischief gets the gods out of almost much trouble as it causes.
In an early myth, Loki shaves the goddess Sif’s head. When Thor, in his anger, asks him why, he is honest. He was drunk, and he thought it would be funny. These gods will be familiar to Gaiman’s fans, but newcomers will perhaps see something they hadn’t before in these ancient legends.
In Norse Mythology Gaiman has poured a mighty horn full of the Mead of Poetry. Take a seat on the bench, and have a drink.
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Podcast: CCRC23: Max Headroom
May 4, 2017
hughjodonnell Podcast, Review CCR, Chrononaut Cinema Reviews, Commentary Track, Fictional Technology, Podcast, Recognizable Actors Leave a comment
Join the Chrononauts for a quaint bit of ’80s cyber-punk dystopia.
Click HERE to listen
and HERE to watch along!
(Note: This isn’t exactly the version we watched, you’ll need to sync audio at, I believe, 1:01)
This podcast originally appeared at Skinner.FM on Friday, April 28, 2017.
Thanks for listening! If you enjoyed this podcast, please share and comment! You can also support me on Patreon for more free goodies!