Savio watched from a rooftop. When the zombies first started shambling, he had gone for higher ground and pulled the fire escape ladders up after him. He was trapped, but unreachable, unless the viral avatars took up skydiving. He used his vantage point to document what he saw in open messenger. He didn’t know if he was getting through, but he wrote anyway. He watched the young woman get overrun, and the boy reluctantly sprint to catch up to the other fleeing woman. Then he saw a flash in the night and a water tank fell, crushing the zombies below.
The City: 120: Savio
March 13, 2015
Free Fiction, The City 140 Characters, Dorothy, Drabble, Savio, The City, Zombies Leave a comment
The City: 119: Tamika
March 12, 2015
140 Characters, The City 140 Characters, Bo, Drabble, Ingmar, Mina, Renee, Tamika, The City, Zombies Leave a comment
Tamika grabbed Bo and pulled him away from the window. “What are you doing? She whispered. “They’ll find us in here!” Bo shook his head. “They’ve been pounding on the door for hours. They know we’re here, but can’t get in. We’re safe until they fix this mess.” Neither of them heard the scratching in the walls, which were much thinner than the door.
Below them, Mina, Ingmar, and Renee ran from the zombies, but they couldn’t gain ground. The zombies were getting faster. Mina tripped. Renee kept running. Ingmar reached for her hand, but the zombies got there first.
The Gamer’s Guide to Writing #4: Final Fantasy IX: The Princess and the Play
March 11, 2015
Gamer's Guide to Writing FFIX, Final Fantasy IX, GGW, play within a play, Shakespeare Leave a comment
Welcome back to the Gamer’s Guide to Writing! Previously, we discovered that Tantalus, a gang of thieves, were hatching a plot to kidnap princess Garnet disguised as a troop of actors. Today, we’ll see how their heist goes off.

This sequence gives us a pair of very interesting contrasting viewpoints: Steiner and Zidane. While both are playable characters, they have opposing goals. Steiner’s job as the head of the Knights of Pluto is to defend Princess Garnet, and Zidane’s job is to kidnap her. Of course, Garnet has plans of her own. The play begins with a spray of fireworks and trumpets, which delight Queen Brahne. This will be an interesting little contrast to the end of this scene. Tantalus plays their part, telling the story of a doomed romance between a warrior and a princess. After a scene on stage in which the player controls a few swordfights in the midst of some pseudo-Shakespearian poetry. There is also a mini-game in which you must press the correct sequence of buttons to wow the crowd.
Afterwards, you control Zidane as he sneaks into the castle and tries to abscond with the princess. He in fact literally runs into her, disguised in a red-lined white hood that long-time fans of the franchise should recognize. She leads him on a chase through the castle while the control shifts to Steiner, her protector who has noticed she is missing. With news of the plot spreading though the palace, he has to rally his knights, all of whom aren’t terribly dedicated to the profession, and find her. The action switches several times, from Steiner to Zidane as he chases the thief through the castle and the Buena Vista airship before ending up on the stage itself.
But in spite of Steiner’s noble dedication, not all is right in Alexandria Castle, and Garnet pleads with Zidane to kidnap her right away, to which he agrees. On stage, Garnet tries to blend into the play, taking the role of the tragic princess in the story. Her cover is blown when Vivi, pursued by guards after sneaking in, accidentally sets her hood ablaze with his magic. With the jig up, Tantalus tries to make a quick exit, but Brahne launches a broadside of chain shot, and even a bomb at them. Although damaged by the explosion, the Prima Vista limps out into the night and away from the castle. Queen Brahne orders that they be followed, adding ominously that they “need her alive.”
This scene works really well on a variety of levels. It draws the player in with a lot of action and things to do. The castle is a huge area, and while a lot of it is unavailable, it does drop some tantalizing hints. It also establishes the characters and conflicts that drive most of the first disc’s action. The rivalry between Zidane and Steiner is a nice microcosm of the greater conflict between Garnet and her mother, which will be explored further. It’s also a really fun, high-energy chase sequence. It’s quite spirited and cartoonish, making Steiner the butt of a series of pratfalls and sight gags. It’s a great contrast to “I Want to be your Canary,” the play Tantalus is performing, which is a classical tragedy.
The play-within-a-play, or in this case play-within-a-game, is a great technique for drawing parallels and establishing theme. Probably the best known examples come from Shakespeare, who uses it to interesting effect in “Hamlet” to prove Claudius’s guilt, and “A Midsummer Night’s Dream,” where it serves as comic relief. Here, the play is a plot point for getting Zidane and company in the door, but it does a hefty bit of world building and character development as well. The theme of an impossible affair between a princess and a commoner echoes Zidane and Garnet’s relationship, and the play will come up several more times throughout the plot.
Next time, we’ll explore The Evil Forest and discuss worldbuilding!
For more visual reference and discussion visit my Tumblr!
The City: 118: Bo
March 11, 2015
Free Fiction, The City 140 Characters, Bo, Drabble, Reyna, The City, Zombies Leave a comment
Bo smirked at the middle manager. “You’ve got a real cynical attitude, you know that, man?” Silas glared at him, then went back to staring out the window. “They don’t look like cops. I wonder how they got guns.”
“Hacked ’em, probably,” Reyna said.
“I hope they work on zombies. Look!” Bo pointed to the other end of the street. The zombies were coming, and the three of them couldn’t see it from their vantage point. They were going to walk right into a horde of them. He slid the window open. “Hey! left! Go left!” He shouted and waved.
Hugh Likes Podcasts: Welcome To Night Vale
March 10, 2015
Hugh Likes Podcasts Hugh Likes Podcasts, Podcasts, review, Welcome To Night Vale Leave a comment
Welcome to Night Vale
Hosted by Cecil Baldwin, and others
Produced by Commonplace books

“Welcome to Night Vale” a podcast that almost needs no introduction at this point. This wildly popular program is a podcast drama formatted as bulletins from a community radio station in a small desert town. It features notices from the town’s active secret police, a kid’s fun-fact science corner, updates on the mysterious lights in the sky and the war-like subterranean culture located beneath the local bowling alley. And of course, the weather. Night Vale is a weird place, but these are just the everyday foibles you might find in any isolated community, as far as W2NV is concerned. And that is what makes this podcast brilliant.
Written by Joseph Fink and Jeffrey Cranor, Welcome To Night Vale is not only a delightful satire of horror and weird fiction tropes, it is a clever and often heartbreaking look at tolerance and what it means to be a community. From the bourgeoning romance between radio host Cecil and mysterious and well-coifed scientist Carlos, to the struggles of a young girl trying to fit in despite the fact that she is in fact an adult man’s detached hand, the plots of the show revolve not just around the inexplicable and the fantastic, but real human interaction, even if it is presented in completely silly ways.
At its heart, “Welcome to Night Vale” is about The Other, The Weird, amorphous Unknown that kept H. P. Lovecraft up at night. But what the Mythos never addresses, and part of what makes it problematic today, is that one person’s incomprehensible horror is someone else’s Tuesday. Cecil Baldwin, who plays coincidentally-named station host Cecil Palmer, recently contributed an excellent short essay about his experiences working on the project to the Queers Destroy Science Fiction Kickstarter. The thing he really loves about the podcast, and I agree, is that in all of Night Vale’s strangeness and paranoia, the same-sex relationship between Cecil and Carlos is never even considered unusual or different from a straight one. That’s the subtext for Welcome to Night Vale. The things that we do not understand or find inexplicable are just life seen from a different angle. It’s an unexpected direction, almost stealth schmaltz, but it’s the most original thing in Podcasting, and it brings a delightful little bit of weirdness and joy to my feed twice a month. Find Welcome to Night Vale in your preferred podcatcher, or visit Commonplacebooks.com.
The City: 117: Reyna
March 10, 2015
Free Fiction, The City 140 Characters, Drabble, Reyna, Silas, The City, Zombies Leave a comment
Silas nudged Reyna and pointed. Both watched but neither said a word, not wanting to draw attention to themselves or the people running. The zombies were everywhere, and it seemed like they were getting faster, more graceful, and more cunning with each passing hour. The two women and the boy didn’t stand much of a chance. There were just too many of them.
“I think they have boot guns,” she said, and the two others looked up and came over to the windows too.
“You’re right,” said Bo
“Then they should shoot themselves and be done with it,” Silas said.
The City: 116: Silas
March 9, 2015
Free Fiction, The City 140 Characters, Drabble, Silas, The City, Zombies Leave a comment
It was nearly dark when the three figures crept out of the back entrance to the bank and into the alley. Silas watched them with interest. He was holed up in the building across the street. He barricaded himself and a few coworkers in an empty office when the virus started spreading through the building. It wasn’t as nice as some of the others, but there was no outward facing glass and the door was solid oak. It had held for five hours. They spent that time in silence, just listening to the zombies beat ceaselessly against the door, waiting.
The City: 115: Connie
March 6, 2015
Free Fiction, The City 140 Characters, Connie, CPD, Drabble, The City Leave a comment
Connie ducked out the back. She felt half a coward, but part of police-work was being smarter than whatever the problem was, and you couldn’t fight these things. And throwing themselves against it would do no good for Citizens. She just hoped the rest of the force would follow her example. A few did, but not enough. She made it outside, and turned just in time to see the building crackle and warp. It wasn’t the explosion the overload at Midas tower had been, but the results were the same. The space where headquarters used to be ripped apart.
The City: 114: Rick
March 5, 2015
Free Fiction, The City 140 Characters, CPD, Drabble, Rick, The City, Zombies Leave a comment
The wave of zombies poured into the CPD lobby and stood, staring silently at the police officers. There were hundreds of them, far outnumbering the crowd of cops. Jenkins shut up too. Rick drew the pair of cuffs that he ‘forgot’ to turn in to evidence this afternoon. The zombies weren’t susceptible to booting, but he bet the would respond to environmental damage. The problem was, there was only one of him, and so many zombies. He sprinted to the first one and managed to cuff it. It shook and went still. But three of the others were on him.
The City: 113: Alpha 738
March 4, 2015
Free Fiction, The City 140 Characters, Alpha 738, CPD, Drabble, The City, Zombies Leave a comment
The room was filled with connections, relationships. Alpha 738 smelled them. And she was hungry. Not very long ago, processing cycles, really, she had merely been hungry. She hadn’t understood why, or for what. All she knew was the food, and the hunger. She hadn’t even known she was Alpha 738. She simply was. But the more she ate, the more she navigated the obstacles between herself and the nodes of access and connection, the avatars, the more she understood, and the more she wanted. With three of her fellows, they pushed down the locked door and spearheaded the assault.
