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Hugh Likes Video Games: Super Smash Bros Ultimate

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Super Smash Bros Ultimate
Published by Nintendo
Played on Nintendo Switch

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The Skinny: The venerable nostalgia-fighter returns with a massive entry on the Switch

It’s no secret that I love me some Smash Bros. My first Hugh Likes Video Games review was for the last iteration of the series, specifically the 3DS version. And this version has, well just more of everything I love about the concept, with a giant roster of returning characters and stages, and lots of brand-new content as well. I actually hesitated getting this version, but I think Ultimate might actually live up to its title.
Ultimate does a lot of things right. The roster is particularly large, and the new additions, from Castlevania protagonist Simon Belmont to Animal Crossing’s helpful assistant Isabelle are a delight to play. While there aren’t a whole lot of brand-new stages, we get nearly all of the returning stages, with multiple layouts, so there is sure to be someplace to pick. Smash mode is easy to get into, and takes full advantage of the Switch’s joycon pairing capabilities to get a large group of players in quickly.
Classic mode returns with a twist. Each character has their own finely tuned campaign to maximize their nostalgic hit. For example, Ryu fights in a series Street Fighter-like stamina battles, while Richter only fights other Echo Fighters.
As clever and nostalgic as Classic Mode is, Spirits is where the game really stretches. Building on modes in previous versions of the game, Spirits turns Smash Bros into a giant nostalgia-fueled Action RPG. Traveling around a huge map, the player fights ‘spirits,’ essentially Nintendo characters that didn’t make the cut, in the guise of tweaked battles with specialized conditions. Winning the battle nets you that character’s ‘spirit,’ which you can equip and level up in a bunch of different ways in order to take on more powerful fights. These take the place of collecting trophies or stickers in past games, and they’re neat, but the game doesn’t give you as much information about these collectables as in past installments, which is a shame.
Overall, Super Smash Bros Ultimate is another entry in the series that won’t change the minds of non-fans, but is full to the brim with attention to detail and affection for the source material. I haven’t ventured into the dark woods of online multiplayer yet, but so far couch battles have been chaotic but a heck of a lot of fun.
You can download the game yourself from the Nintendo eshop, or find a physical copy at the usual suspects of video game retailers.
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Hugh Likes Comics: Wonder Twins

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Wonder Twins #1
Written by Mark Russell
Art by Stephen Byrne
Published by DC Comics

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The Skinny: DC revives two Saturday Morning Cartoon c-listers for a funny and heartwarming YA series.

High School is difficult. Especially when you’re a transfer student from another planet. DC has revived 70’s and 80’s cartoon sidekicks the Wonder Twins in a lighthearted new monthly book as a part of their Wonder Comics imprint, and the first issue is utterly delightful.
At a time when DC’s books feel like they are at their darkest and most complicated, this feels like a breath of fresh air. Russell delivers a fast moving and engaging script that gives readers that weren’t alive during the Raegan administration everything they need to know. These new versions of Zan and Jayna are well realized and interesting. The humor is always rooted in their characters and never relies on them being z-list sidekicks from the silver age. And they actually land quite well. Skilled but self-conscious Jayna dresses like a young Clark Kent, and awkward but overconfident Zan gets into all kinds of trouble. I won’t spoil any of the really good gags in the issue, but we also learn Batman and Superman’s most embarrassing high school moments, and that Diana is the mean girl of the Super Friends.
Byrne’s art is colorful and engaging, and makes the issue a joy to read. The whole package feels like DC finally has an answer to Marvel’s Unbeatable Squirrel Girl, a charming, comedic book that dusts off some young, goofy characters for light-hearted superheroic hi-jinx. This book isn’t going to reshape the multiverse, but it’s a welcome relief from DC’s latest crisis. You can find it online through Comixology, or in print at your local comics shop!
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Hugh Likes Comics: Daredevil

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Daredevil #1
Written by Chip Zdarsky
Drawn by Marco Checchetto
Colored by Sunny Gho
Published by Marvel Comics

Daredevil(2019)

The Skinny: After recovering from dying (again,) Matt Murdock returns to crime-fighting, but things aren’t so easy anymore.

Matt Murdock is tired. After having come back to life, although in a bit more medically plausible fashion this time, he is hitting the rooftops as Daredevil, but finding that things aren’t as easy as they used to be. With Wilson Fisk the elected mayor of New York, NYPD has standing orders to stop vigilantes, with Daredevil being a major target.
Plus, Matt is rushing things. He’s impatient, and isn’t back to his old self. Like an old boxer, he is wondering if her ever will be, and how long he can rebound before physical injury and infirmity catch up to him.
Chip Zdarsky is hitting it out of the park with another more serious book at Marvel. I’ve already reviewed his writing on The Invaders, and this is a similarly thoughtful take on a character who has seen horrors and how they have internalized them. My favorite line of the issue is when he tells the woman he takes home from a bar not to fetishize his disability. There is a bone-tiredness there that speaks volumes about Matt’s experiences both in and out of his superhero identity.
Marco Checchetto’s art and Sunny Gho’s coloring both serve the story well. I liked Checchetto’s cramped, overlapping page layouts and Gho’s dark and gritty colors both do a great job of establishing an atmosphere and pace to the issue that would be a little unclear without them.
The issue also has a four-page backup story by Zdarsky that is a nearly-wordless short about Matt saving a kidnapping victim that does a great job of showing the events first from an outside point of view, then from Matt’s, using a great visualization of his sensory powers.
Daredevil #1feels very reminiscent of the Netflix series, but this is a very strong return for the character, and I can’t wait to see where this team goes with this direction. You can pick up a copy from your Local Comics Shop, or get the digital version from Comixology.
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Hugh Likes Video Games: Moonlighter

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Moonlighter
Published by 11 bit studios
Developed by Digital Sun
Played on Nintendo Switch
http://moonlighterthegame.com/
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The Skinny: The Daily Grind, in day job and dungeon flavors!

Moonlighter is an old-school dungeon crawler with a twist. The dungeons are randomly generated, with each room comprising a single screen, much like the original Legend of Zelda. Enemies don’t drop money or experience, but rather items tied to the visual theme of each dungeon. During the day, players can sell their findings in a shop simulator, setting their own prices, decorating their shop, and keeping an eye out for shoplifters.
Profits from the shop can be sunk into upgrading your equipment, inviting other shopkeepers who sell things like potions or decor, or expanding the shop itself. The gameplay loop has a nice rhythm, and I constantly found myself deciding to play just one more in-game day to reach a milestone I’d set for myself. The combat is quick and fairly challenging, but doesn’t vary too greatly from dungeon to dungeon. While enemies all have very different looks, they tend to do the same sorts of things. The turrets you face in the golem dungeon have the same sorts of attacks as the seed-spitting plants from the forrest dungeon, for example.
Moonlighter’s gameplay loop can get repetitive, but fortunately, it looks and sounds gorgeous. The high-res pixelated art is charming, and the soundtrack boasts a variety of catchy and evocative tunes as you make your way through the floors of each dungeon and stock your shelves. There isn’t much of a story here though, so if that isn’t enough to keep your interest, this may not be the game for you.
I enjoyed my time in Moonlighter’s tiny village, but I wish the game had given me a few more options in how I arranged and decorated my shop. The items were nice, but I’d have like to have been able to give the place a bit more personality.
Moonlighter is an old school dungeon crawling action game mixed with a sedate but engaging shopkeeping sim. The gameplay loop makes for a perfectly tuned combo in a charming world. You can pick it up for PC or through all the major console eshops.

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Hugh Likes Comics: Naomi

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Naomi #1
Written by Brian Michael Bendis and David F. Walker
Art by Jamal Campbell
Lettered by Josh Reed
Published by DC Comics

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The Skinny: DC’s newest imprint opens with a surprisingly quiet, but beautiful, introduction

What is it like to live as an adopted teenager in a world where someone like Superman exists? When a fight with a super-villain sends him hurtling through the small town of Port Oswego, Naomi is left grappling with how she feels, and the nagging doubt that something about her suburban, middle-class life is off. And after the fight, and even the cleanup is over, she’s left wondering, what other extraordinary events is the town hiding, and why won’t anyone talk with her about the day she was adopted?
Bendis and Walker do a great job of approaching a stock comics trope from a new angle. The lens of this issue is focus squarely on Naomi, instead of the marketable superhero. There isn’t a lot of tension for a first issue, giving us a real taste of what Naomi’s normal life is like. This is likely to change, but for a first issue to let us simply meet this new character is both unexpected and refreshing.
The real standout here is Jamal Campbell’s art, though He really breathes life into what could be a staid, and honestly, boring comic. His Port Oswego is vibrant and dynamic, while still retaining its small-town atmosphere. He does a lot of great work with layouts and panels as well. We get a pair of sequences where townspeople respond to Naomi’s questions, and she sits outside the panel grid, but also underneath it. There is a lot of subtle characterization in those tight frames.
Naomi #1 is the start of something really interesting. You can buy it digitally from Comixology, or pick it up in print from Your Local Comics Shop.
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Hugh Likes Comics: Invaders

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Invaders #1
Written by Chip Zdarski
Drawn by Carlos Magno with Butch Guice
Colored by Alex Guimarães
Published by Marvel Comics
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The Skinny: A new story of Marvel’s Golden Age heroes rooted in the trauma of war.

Invaders #1 is a comic out of time. The retconned compilation of Golden Age Marvel, then Timely Comics, The Invaders were a team of patriotic superheroes fighting for the Allies in World War II. This included Captain America, but also Timely’s two biggest heroes of the period: The original Human Torch, Jim Hammond, and Namor, the Sub-Mariner. This story of the team is split between the war and the present, as Hammond interviewing Cap and his fellow soldiers for a book he’s writing, and Namor, as king of Atlantis, is preparing to start another war.
This book walks a perilously thin line, but I think it manages it beautifully. This isn’t just a superhero soap opera, but an earnest look at the trauma of war. This kind of subject hasn’t always been handled well by comics as a medium, but Zdarski, better known for his humor writing, is evocative and realistic, balancing genuine pathos with the more fantastic melodrama. In one scene Captain America is talking with Hammond about his own complex feelings about reliving the war over speaker phone, while battling a Tony Stark-designed arming of training robots. It should come off as goofy, but Zdarski’s writing, and the art, sells it.
The art is stand-out here. Using two art styles, and in this case two artists to denote different time periods isn’t a new innovation, but Magno and Guice are both distinctive, and each style is well suited to its respective period. Giuimarães’s colors are also a sharp division, with muted browns and yellows for the war contrasting with more vivid colors for Steve’s training session and Atlantis.
Invaders #1 is the start of a story that is so far doing an excellent job of balancing two different storytelling extremes. I’m very much interested in seeing how it plays out. You can find it digitally from Comixology, or pick up a physical copy from your Local Comics Shop.

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Hugh Likes Comics: Atomic Robo and the Dawn of the New Era

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Atomic Robo and the Dawn of the New Era #1
Written by Brian Clevenger
Drawn by Scott Wegener
Colored by Shannon Murphy
Published by IDW

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The Skinny: Atomic Robo returns with the most perilous action science adventure yet – Fatherhood.

I’m a sucker for mad science. Arcing Tesla coils, doomsday devices, snappy lab-wear and villainous monologues, give me the whole bit. That’s one of the reasons I’ve always found Clevenger and Wegener’s Atomic Robo so interesting. Being the robot son of Tesla himself, he is the very essence of pulp weirdness, but he constantly struggles to make sense of the world, be it through rigorously mapping non-euclidean spaces or just punching out his velociraptor arch-nemesis, Dr. Dinosaur. He’s the product of mad science, but for the most part he is trying to straighten the field back into something sensible.
This is very much the case in the latest issue, which starts a new story arc, and is a great place for new readers to jump on. Throughout his adventures, Robo has gone from pulp-style adventurer to solider to scientist to tech mogul. But this story puts him in a very different role, that of a father. Through a series of events, he is now the caretaker of ALAN, a networked AI from the 1950’s that has lost its memory, and is effectively a new person. The original ALAN was willing to destroy the world, but Robo has a chance to give it an education, and hopefully a different future.
Clevenger’s writing is as spot-on as it’s ever been, and Wegener’s art remains appealingly chunky. Fans of the character will find plenty to enjoy, and this is a great issue for new readers to pick up. You can find Atomic Robo and the Dawn of the New Era on Comixology or at your local comics shop. And if you like it, there are plenty of back issues to pick through for free over at Atomic-Robo.com.

Hugh Likes Comics: Conan the Barbarian #1

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Conan the Barbarian #1
Written by Jason Aaron
Drawn by Mahmud Asrar
Colors by Matthew Wilson
Published by Marvel Comics

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The Skinny: A perfectly CROMulent return to comics for the archetypal antihero.

With much fanfare, Conan the Barbarian has returned to Marvel Comics, and his first effort back is pretty good, I think? I should begin this review by saying that I’m not very familiar with the Marvel run that began in the 70’s and added so much to the character’s mythos. I am more well-read on Robert E. Howard’s original short stories, however.
And this comic, to me at least, is good. Aaron tells a nice little Conan story that doesn’t stray from the path of a Conan story. Conan kills a dude for reasons, meets a sexy lady that ALSO kills people and is super into him. Conan sleeps with her even though it is a SUPER OBVIOUS TRAP, and cuts his way out of trouble after the trap is sprung. Aaron’s signature here is in tying King Conan and Barbarian Conan together. It is reminiscent of writing on Thor, contrasting the brash youth with his scarred older self. It works well, and I’m onboard to see where he goes with it.
Asrar’s art is downright gorgeous, all rippling muscle and larger than life figures that can’t be contained by their panels. Matthew Wilson’s coloring is also outstanding, bringing a brightness that echoes the 70’s origins of the comic. The art team has big shoes to fill here, as the comic opens with a double-page collage of Smith and Buscema art.
The comic also includes a serialized prose novella as backup material, written by John C. Hocking, which feels very much in the vein of the original, but it is a bit too early to tell.
Conan the Barbarian #1 is a return to good old fashioned sword and sorcery, with a simple plot and bold and bloody art that leaps off the page. It knows exactly what it is and doesn’t push too far beyond it, but if you’re looking for a simple fantasy adventure for adults, you can find it at your local comics shop or in digital from Comixology.

Hugh Likes Comics: 2018 Top 5

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Eternity Girl

Eternity Girl
Written by Magdalene Visaggio
Drawn by Sonny Liew
Published by DC/Young Animal

After losing control of her powers and being suspended, superhero Caroline Sharp, A. K. A. Chrysalis, has become suicidally depressed. Unfortunately, her powers make her functionally immortal. But the shade of her greatest nemesis appears with a solution: If she destroys all of reality, Caroline can finally be at peace. Eternity Girl starts out as a meditation on classic trope but quickly blossoms into something much more extraordinary. The surreal, shifting story is both personal and grand in a way few comics manage to pull off, and Liew’s art steals the show, including a breathtaking sequence in which reimagines the characters in a multitude of comic styles, from Peanuts to Watchmen. If you liked Into the Spider-Verse but wished it was more philosophically meaty, this is the comic for you.

Immortal Hulk

Immortal Hulk
Written by Al Ewing
Drawn by Joe Bennett
Published by Marvel Comics

Superheroes get reinvented all the time, but this new take on Marvel’s Angry Green Giant is the most impressive I’ve seen in a long time. By day, Bruce Banner wanders the back roads of America, hitching his way across the country. But night belongs to The Hulk. Ewing uses Marvel’s latest death and resurrection of the character to tell a clever horror stories about guilt, secrets, and self-delusion.

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The Long Con
Written by Ben Coleman and Dylan Mecconis
Drawn by E. A. Denich
Colored by M. Victoria Robado
Published by Oni Press

Five years ago, a disaster convinces the attendees the world’s biggest comic convention that the world had ended, and the world thought the convention center had met the same fate as Los Spinoza, CA. But the Long Con is still going. When proof of survivors surfaces, reporter Victor Lai, one of the last reporters to escape the city, is sent back in. But without protection, and more importantly, without a badge, how long will he survive? This comic is a delightful skewering of post-apocalyptic, nerd culture, and sci-fi tropes.

Sparrowhawk

Sparrowhawk
Written by Delilah Dawson
Drawn by Matias Basla
Colored by Rebecca Nalty
Published by Boom! Studios

Art, the illegitimate daughter of an English lord, has always lived at odds with the world she was raised in. But when the Faerie Queen switches places with her in a plot to take over the human world, she’ll have to try and save it anyway. But little does she understand what that will cost her, and every choice has devastating consequences in Faerie. Gorgeously illustrated and dream-like, Sparrowhawk is a Victorian portal fantasy with modern sensibilities.

WCA

West Coast Avengers
Written by Kelly Thompson
Drawn by Stefano Caselli and Daniele Di Nicuolo
Published by Marvel Comics

Sometimes you just need to read something unabashedly fun! This relaunch feels less like The Avengers than a new take on the themes of classic Excalibur. As the title suggests, the series is set in Southern California, far away from Marvel’s NYC, and is more than willing to embrace sillinessess. The first volume stars best Hawkeye Kate Bishop and friends as they form a team to save Los Angeles from B.R.O.D.O.K. and his army of 200-foot tall monster women.

Hugh Likes Video Games: Octopath Traveller

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Octopath Traveller
Developed by Acquire
Published by Square Enix
Nintendo Switch

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The Skinny: This retro-styled JRPG creates a miniature clockwork world to explore.

I love me some Old School Japanese Role Playing Games. As a kid, I looked on with envy as my friends talked about the then mind-blowing scope of Dragon Warrior, and the Unprecedented drama of Final Fantasy VI and Chrono Trigger. When I grew older and had the means to play them myself, I lost myself in their fast maps and intricate mechanical systems. But trends come and go in gaming, and while these classics are remembered fondly, they just don’t make them anymore.
Except, of course, when they do. Octopath Traveller is a return to subgenre form, complete with pixelated sprites and tangled leveling systems. But it brings a lot of new stuff to the table as well.
The player chooses their starting character from a cast of eight protagonists, from erudite but occasionally naive scholar Cyrus to cynical thief Therion. After playing through the character’s ‘Chapter’ you leave your starting town and recruit the other characters, and play their stories as well. While you can have up to four characters in your party, each character’s story plays out as though they were alone, although you can access character asides where the others will give that character advice, or other dialog that doesn’t impact the scene.
Octopath Traveller is a remarkable success in so many ways. The visuals, a mix of pixel art and modern particle effects serve to create the illusion of a miniature world on the switch’s screen. Sand, snow and water all sparkle, and shimmer on the screen, creating not exactly realism, but an almost tactile effect. The locations look like vastly complex models. The music is gorgeous and cleverly constructed. The writing is smart, engaging, and doesn’t suffer from the bowdlerization so often present in 90’s translations. Combat is strategic and tricky. It is a joy to play.
But as much fun as it is, the game never quite breaks its illusions. The systems never let the player forget that it is a game. Its use of story as another system is interesting, and fun for me, but I found myself wishing that the characters had a bit more interaction with one another. If I have a Healer in my party, why can’t he heal the Cleric’s ill adoptive father? If another character is looking for a criminal, why can’t the Thief use their contacts to speed the process along? These barriers were a distraction to me at times.
Also, having one character that never left the party made them way more powerful than anybody else. There didn’t seem to be a reason to alway have them in the group, and by the end there was a huge gap. These are both aspects I hope they address in any potential sequels.
Octopath Traveller is an incredible JRPG experience for Nintendo Switch that is both full of warm, gooey nostalgia, and genuinely unlike anything else out there. If you have a Nintendo Switch and a hundred hours to spare, this is a must play.

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